Paradox Interactive games

I'm finding that my library of games is slowly being filled by Paradox games. EU3 Complete+HTTT is being played the hell out of on my computer, namely because there are a half-million scenarios or so to play (and with Rising Nations, a full million) so its defintely worth the money. I have Hearts of Iron 3 but haven't played it in a while. I'll probably load it up tonight and see if its worth playing without the expansion.

Victoria 2 is a game I really want though because the Industrial Revolution and WW1 is probably my favorite era but I can't help but love EU3 regardless. For a game that's four, going on five years old now, I can't believe they're still releasing expansions for the game.

Also, I"m not sure if this is caused by the latest EU3 patch, but going bankrupt is empire-ending. Playing as the Ottomans, I was able to go toe-to-toe with the much larger, better equipped Timurids by sponsoring nationalist uprisings in Georgia and eventually the Timurids just were paying so much, they went bankrupt causing more uprisings, causing another bankruptcy, to the point where the Timurids are now a rump state somewhere in the east. The same thing is close to happening to the Golden Horde.
 
Also, I"m not sure if this is caused by the latest EU3 patch, but going bankrupt is empire-ending.

It's meant to be.

Playing as the Ottomans, I was able to go toe-to-toe with the much larger, better equipped Timurids by sponsoring nationalist uprisings in Georgia and eventually the Timurids just were paying so much, they went bankrupt causing more uprisings, causing another bankruptcy, to the point where the Timurids are now a rump state somewhere in the east. The same thing is close to happening to the Golden Horde.

With the Timurids and Golden Horde, they are also Tribal nations, which means that they also have to contend with massive uprisings that happens every time a ruler dies, not to mention the "we look weak" events that spawn rebels every few months, so that could've been a factor. The Timurids and the Golden Horde are monsters at the start but tend to fall apart very quickly.
 
It's meant to be.

I know but I didn't notice it until very recently. :lol:

With the Timurids and Golden Horde, they are also Tribal nations, which means that they also have to contend with massive uprisings that happens every time a ruler dies, not to mention the "we look weak" events that spawn rebels every few months, so that could've been a factor. The Timurids and the Golden Horde are monsters at the start but tend to fall apart very quickly.

Hmm....

Makes sense. I play Western European countries so often I don't notice what's going on over in the east.


On another note....

I started playing HoI3 again recently and I'm actually enjoying it. It doesn't feel overwhelming like it did the first time I played I looked at it.
 
Western Europe is overpowered, but some Eastern countries are quite fun to play, and you can become pretty powerful once you westernize. The Timurids for instance are nigh unstoppable if you manage to form the Mughal Empire early, then westernize.
 
So how does combat work in these games?

Paradox is akin to a text sim. In EU3, your armies move as a unit (you can structure these however you like) and the game simulates combat according to strength and random die rolls. If you are in an enemy territory, you either have to lay siege to their fortress over a period of time until it surrenders (or the siege is broken by an enemy army) or you can assault, a risky and costly proposition.

There are no tactical moves, but there is a fair amount of strategy to how you compose your armies and how you choose to fight with them. It can be costly to invade because your armies will suffer attrition and will get worn down, meanwhile the other country can wait until you are weak enough to strike with its army and beat back what may have been at the start a vastly superior foe.

In many other games, the advantage almost always seems to be with the attacker, but no necessarily so in this one. Also, it can be at times difficult to predict who you might be facing a war with.
 
In Hearts of Iron II (which is primarily focuses on war) numbers alone won't win, terrain has a much greater effect than in the other games and is incredibly important. Attacking from multiple directions, encircling the enemy, technological superiority, organization, morale, etc all affect combat.
 
In Hearts of Iron II (which is primarily focuses on war) numbers alone won't win, terrain has a much greater effect than in the other games and is incredibly important. Attacking from multiple directions, encircling the enemy, technological superiority, organization, morale, etc all affect combat.
All of those matter in EU3 as well.
 
Has anyone played EU: Rome? I've heard that it's not as good as P'Dox's other games, but Gamersgate has the gold version (includes the expansion) for £4.48 so I'm thinking of picking it up.
 
Every EU game is 70% off!:D

Well yeah, but FtG is the most important one. :D

Seriously though, I hope some of you will give it a shot. If you like Paradox's games and history, FtG could be something for you. If you have any questions about it, shoot! Unfortunately I can't compare it directly to EU3, since I haven't played it much, but I guess I could try to answer "comparison" questions as well...
 
Has anyone played EU: Rome? I've heard that it's not as good as P'Dox's other games, but Gamersgate has the gold version (includes the expansion) for £4.48 so I'm thinking of picking it up.
I have. It's...an interesting experiment. They did a decent job of representing a lot of the stuff that you don't often get in the other games, like personal politics and the need to manage people in addition to managing a country. I was most frustrated with the map, and to a lesser extent the dating system. The expansion made it infinitely better and added a lot of stuff that really transforms the experience, like civil wars.

For that amount of money, the Gold version's probably worth picking up if you're at all interested in this stuff.
 
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