Paradox Interactive games

The version is 1.56.

Central Europe:
Spoiler :



Ionia is Danish, BTW :D


Eastern Mediterranean and Middle East:
Spoiler :



And Russia, big part of it is still Terra Incognita for me but you can still se who's in command:
Spoiler :



Lithuania and Kazan have unfortunately the same colour in the political map...
 
It seems that there will be a "situation" between the Ottomans and Austria sooner or later. :D It'll be exciting to see who of them that inherits Hungary.

Strange that Russia hasn't managed to take some provinces south of Tula. Poland will get very big once they inherit Lithuania's realms. And is that Lithuania in Ryazan? And what is that yellow in Armenia?
 
Kazan owns Ryazan at the moment. Russia tried to conquer some Lithuanian provinces and old Teutonic Order's provinces, but they failed after Kazan, Crimea and Ottoman Empire attacked Russia.

There has been a some kind of "situation" between Austria and Ottoman Empire, Ottomans conquered Krain in the last war. I'm more interested in the possible "situation" between Safavid Empire and Ottoman Empire.

At the moment I'm waiting for Nubia or some other country to take Mekkah so I can annex the Mamluks and possibly provoke a war with Morocco-Tunisia alliance.
 
New HoI3 screenshots!

alpha_okt1-08-01.jpg

00280351.jpg

alpha_okt1-08-03.jpg
 
I dislike the hexagon provinces, I dislike the way the map looks as current and I don't like the EU3 angle of view. They could have made a super complex 2d game and sold like hotcakes.
 
I agree. 3D, although nice, is misplaced if it takes precendence over detailed gameplay.
 
I like it, it looks like MTW2. Can't wait for it to come out! :)
 
I dislike the hexagon provinces, I dislike the way the map looks as current and I don't like the EU3 angle of view. They could have made a super complex 2d game and sold like hotcakes.
Agreed. Although I don't mind the 3d as long as it is nicer than the EUIII 3d. I dislike the hexagon provinces too.
 
My estimation of the HoI III map would be infinitely higher if they had spelled 'Brandenburg' correctly. Unless the Germans decided to rename their city all of a sudden. :p As to provinces and map view, am not a huge fan of the hexagon stuff, but don't really care about whether it is 3D or 2D so long as the game mechanics are solid.
 
Why do Paradox always misspell a main city? HoI III Bradeburg, Victoria San Fransisco
 
Well it is still in alpha. A lot is going to change in the next year, including typo fixes.
 
They have already stated that they haven't finished all the borders yet, so i'm sure spell checking will come after....
 
Well, Paradox IS a Swedish game company. :p

I really want to get Hearts of Iron 3, but I agree the hexagonal provinces look pretty bad. 3D is okay with me, as is 2D. You wouldn't believe the amount of complaining about 3D HoI3 on the Paradox Forums. At least half the people are in open revolt about it. :p
 
Johan has posted the first development diary for HoI3 at the Paradox forums:

Spoiler :
Development Diary #1 - 15th of October 2008
Hello everybody and welcome to our first development diary for Hearts of Iron 3.

It is two weeks since we showed our first alpha screenshot, and as you all know, we've been busy little bees here, working hard at implementing our designs since then. The focus the last weeks have been on the land combat algoritms, which we will talk about in a few weeks, and on politics and diplomacy.

The Map
Since everyone looks at the map quite a lot when they play our strategy games, I thought it would be a good idea to explain these philosophies in our first diary here. There are two aspects to the map philosophy, style and setup.

Style
When it comes to style, our vision is to create a map that feels like a WW2 map, like it could be a map which upon a commander in the War would be looking at himself. We're going with an almost flat 2d-style, with pale-grey coloring scheme to give that special WW2 feel. I personally feel our artist have managed to move towards that goal rather nicely so far.


Setup
10,000 provinces, the Hearts of Iron 3 map has over 10,000 land provinces. To put this in perspective there were exactly 2608 total provinces in Hearts of Iron 2. We didn’t do this just to add more; we could of added 100, 200 maybe even a 1,000 more provinces and went there you go Hearts of Iron 3 gives you more. In fact when came to set up the number of provinces we had no hard number in mind, 10,000 was just the result. However we knew we wanted a bigger map with more provinces and to do this we had to solve a number of technical problems. However we are rather pleased that we have managed to create a map that is 9 times bigger (the length and breadth have been increased by 3 times) without everyone having to go out and buy the very latest graphics cards. We’ve also achieved this without having to compromise on the modability of the map, for those of you who enjoyed modding or playing mods on the EU3 or Rome map, Hearts of Iron 3 will be able to offer you the same.

With that in mind you are probably asking why did we do it? Well the first reason is that we can give more provinces to areas that didn’t have as many in Hearts of Iron 3. All continents have more provinces now, but we could add more to places that were not as favoured in Hearts of Iron 2. The Asian mainland is a big winner here, the Sino-Japanese war and the War in Burma now have a broader front in which people can plan and manoeuvre. Adding something to these wars.

What we did is to create three size groups of provinces, for ease we will call them small, medium and large. We aimed to make the provinces approximately all the same size inside these groups. This map is not about modelling various administrative regions inside countries but a place for fighting wars.

When it came to placing these provinces small provinces are usually found on coasts (like the east coast of America) and places were there were combat, Europe, large parts of China, South East Asia. The medium sized provinces then appear adjacent to the small provinces, and finally the large provinces are in places that are considered less important, large tracts of Siberia and the inland parts of the Sahara desert come under this category. Essentially the medium sized provinces act as transition provinces between large and small.

So to give you a sense of scale, the Burmese and Manchurian border have had their total number of province roughly tripled. While the Soviet Union’s 1936 border has seen its province total double (note I am not giving out hard numbers at the moment because the map is most definitely not set in stone and we will be seeking to continue to improve it all through development). This is something we really wanted, double the provinces means double the choices of where to attack and doubles the number of spots you have to think about defending. Giving players choices like this is always good; more choices like these means more strategic thought is required.

We also wanted to give combat a more blitzkrieg feeling. With more provinces there is more opportunities for you to carve out armoured breakthroughs and exploitation. Creating opportunities for encirclements or battles of manoeuvre were both sides. Mobile troops attack and counter attack. We are aiming to try and create a canvas were you can practice the operational art.

Here is an example of our philosophy, as we look at south of england.

alpha_okt15.jpg


Link: http://forum.paradoxplaza.com/forum/showthread.php?t=378480
 
Well, Paradox IS a Swedish game company. :p

I really want to get Hearts of Iron 3, but I agree the hexagonal provinces look pretty bad. 3D is okay with me, as is 2D. You wouldn't believe the amount of complaining about 3D HoI3 on the Paradox Forums. At least half the people are in open revolt about it. :p

Rebel scum!
 
My estimation of the HoI III map would be infinitely higher if they had spelled 'Brandenburg' correctly. Unless the Germans decided to rename their city all of a sudden. :p

Well if this is still alpha and spelling will be checked later:

Lyckenwalde -> Luckenwalde

And Eisenhüttenstadt was an "artificial" city created in the early 50ties by the GDR. Not sure it's a proper name for a province.

And Greifswald should really have access to the sea. It is a port city, after all.

mh
 
So, I was going to buy the EU3 collection thing, but I can't seem to find it for sale anywhere but amazon(was expecting it in regular stores today but apparently not, and I don't feel like ordering it now) so I was thinking maybe I'll just go back and get one of the earlier ones, like Victoria, from gamersgate. Victoria is still pretty good even without the expansion right? Does a game last long in it? Or maybe just go and get Eu2 since it's only $10, I dunno.

Any suggestions? I really wanna play on now, since I'm kinda sick of any other games I have now. Which one would you say is the deepest, well made one?
 
So, I was going to buy the EU3 collection thing, but I can't seem to find it for sale anywhere but amazon(was expecting it in regular stores today but apparently not, and I don't feel like ordering it now) so I was thinking maybe I'll just go back and get one of the earlier ones, like Victoria, from gamersgate. Victoria is still pretty good even without the expansion right? Does a game last long in it? Or maybe just go and get Eu2 since it's only $10, I dunno.

Any suggestions? I really wanna play on now, since I'm kinda sick of any other games I have now. Which one would you say is the deepest, well made one?
Yeah, apparently Paradox delayed release by something like a week (or so Amazon says) for the EU III collection thing (I was going to get it too). Vicky is pretty good, but as a game it is incomplete without the Revolutions expansion and the VIP mod, IMHO anyway. EU II is an extremely solid game, has a lot of excellent mods, and is easily worth the $10.

As for 'deepest, most well made', I err on the side of Victoria, but that's just because of the utterly absurd level of control you have over virtually everything. There is so much MMing you could theoretically do to tailor the game just perfectly, or instead you could let it run relatively smoothly with only occasional intervention and it'll still work okay.
 
Buy EU2, it's one of the best strategy games ever made, and it also has a couple of great mods(AGCEEP, MyMap).
 
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