OK, we're getting hammered a bit by barbarians here. One of my main goals was to build up some semblance of a military. I think I made good progress on that.
Research-wise, we completed Alphabet, Mysticism, and are partway through Mathematics. I did Math instead of Currency because Math gives a rebate on Currency and we're going to need both eventually. I would highly recommend Currency after Math, because it will really help our empire-wide economics.
What happened to all our workers? I had built us up to 4 or 5 on my last turnset. And we had 2 to start this turn. That's not good. We need to develop our land well to outpace the AIs. I only built 1 or 2 on my turns, but we should have more workers than cities at this point in the game. I beg that the worker in Washington at least be allowed to finish. We have a lot of jungle to chop, roads to build, irrigation/cottages to make, and everything else. Workers are very important.
Some minor things...
I didn't revolt. It's only one city at this point and being Hindu isn't going to help our happiness issues until we have some method of spreading the religion and/or using a better civic. What this pop-up tells us, though, is that we have a religion available in our cities for when we want to start using that civic. Or when we really need happiness.
What can we learn from this? Our island is fairly large. We aren't the biggest right now (not a worry, honestly, because we have all that land to the south blocked out for exclusive use. We've been prioritizing blocking off land instead of increasing the number of tiles under our control.).
We can also note that our on-island opponents are similar size to us. Since they have culture, that means they have fewer cities than we do. That becomes important when it's time to crank troops. They will also be squeezed for space soon. All-in-all, it's pretty good news.
On to important/fun things!
If you look carefully, you can probably see that we were in a position to take Bactrian earlier. But I didn't attack.
Why not? Because I wanted Bactrian to grow to size 2 so we could capture instead of raze. That saves us a settler and Bactrian will be a pretty strong city for us. It's not ideal but it's easy/fast and that's good enough for now.
That's the only city I took (yes, we killed the warrior). I also killed a barb axe near Washington and another random barb somewhere. We have a few warriors in the south getting ready to move into position from the earlier map. Most of our troops continued toward Philadelphia....
The two chariots are probably sufficient. Move them into the forest next to Philly on the first turn and capture the second. There WAS an axeman running around. Mansa had a couple troops running around, too. If the axe is there, that's OK, our chariots get a bonus against them. If not, a single warrior is easy pickings. The warrior near "Not Chicago" is no threat. Let him suicide against the fortified axeman. Free xp for us!
Some other recommendations:
- No more cities for a while. We need to get to Currency first so our economy doesn't crash.
- Economy. Time to start hiring scientists. Le's look at Washington.
Note the happiness circled in purple? If we grow again, we're going to be unhappy and that new person won't work. That's not good. (Note, we won't grow right now because we're building a worker)
The two squares circled in red won't be very good after the worker is done (in fact, the forest should be an irrigated plains by the river to get one extra commerce). Clicking on those squares will remove the workers and put them to the right. (We will be losing food slowly in Washington, but that's OK for a bit)
Then, click on the scientists (circled in black) and our science will dramatically increase, even with a low science slider. We need to do that as opportunities present themselves. I would make these changes after the worker completes.
- What about another way to get rid of people?
In about 2 or 3 turns, this forge can be hurried for just 3 people. I've circled the button that will light up once the forge can be rushed. Doing this rush will pay for itself very quickly. That gets rid of people who would become unhappy soon and provides us with a valuable building. Please do it, arkenstone!
- I built a few monuments so we should get some border increases on arkenstone's turns. That will seal our borders across the Bactrian/Washington/NY line (though further north is also good). Philadelphia should probably build a monument first, too, once we capture it and it comes out of revolt.
Things are coming along nicely!