Patch 1.03.18: Cursor not changing back to pointer after AI turn processing

ww2commander

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I noticed a new bug with the patch involving the cursor.

When you click next turn, sometimes the cursor does not change back to the pointer from the spinning globe it shows when processing the AI. Thus you are left to move things around the map with a spinning globe.

I noticed it will predominantly happen if there is any AI engagement during the AI turn (i.e. a player asks something from you).

Quick fix at this stage is to open up Firetuner and go to the lau console. Change the drop down box on this tab from 'Main State' to 'WorldView' and then type the following line and press enter to reset the cursor:

Code:
UIManager:SetUICursor(0)

Cursor should return back to being a pointer :)
 
I've noticed this quite a bit. Talked to some other people and the common thread between a lot of the issues seemed to be running the game in Windows 8.

On top of this issue, I've experienced:
  • Failing to automatically exit the leader diplomacy screen after saying your goodbyes. Exit completes only after hitting the escape key. Animated scene will continue to play indefinitely if action not taken. Said animations are incredibly creepy when left to run on the screen by themselves for more than thirty seconds.
  • Crashes to desktop. Frequently.
  • Error code 55 attempting to load the game from Steam, as well as from desktop shortcut. Running SteamService seemed to help. For a bit.
  • Time loading the next turn has been cut dramatically in my late game, marathon speed, huge map game. From the time it says it has loaded, though, there is still a bunch of actions yet to take place, i.e. AI moves, notification popups, & c.

It is frusssstrating.

e: And my latest save is over the attached file limit. Reply if interested.
 
Well I am not getting any CTD (yet) thankfully!

The pointer things is now grown on me as I simply do the workaround by default as mentioned above.

I am however noticing a lot of diplomacy screens with nothing being offered on either side of the panels. Only the text itself gives away a hint as to what it is. When I click accept in this situation, nothing happens.

Note to moderators: Any chance of merging this thread with the diplomacy thread already created as they are probably related to the same parts of the game
 
Just quit playing for that reason.

I've taken about as many cities as I'd like on my latest bout of conquest, but the diplomacy trade fields are all blank whenever there are any attempts at peace. Same goes for the AI asking to renew prior trade agreements and all similar between-turn diplomacy screens.
 
Note to moderators: Any chance of merging this thread with the diplomacy thread already created as they are probably related to the same parts of the game

I'd like to wait a bit, to see if that's really the same.

Also: Reporting or PMing works a lot better than posting such a request within a thread ;).
 
Also: Reporting or PMing works a lot better than posting such a request within a thread .
Oops sorry. A bit embarrassed given how long I have been on these boards :blush:
 
Is this occurring in new games, or just existing saves?

Thanks!
 
Existing saves, but my current gameplay is almost crippled by the diplomacy 'blank screen' bug.

I didn't want to part with the old save as it was one of those huge Earth map 'everything replicated history' games which are rare :(

I plan on starting a new game using the new patch.
 
We're checking this out now. Most likely this is all tied to the UI ordering issue we're seeing with some existing saves that cause diplo problems on the AI turn.

We'll keep everyone posted.
 
I found that the cursor issue was only affecting me in existing games. When starting new games, my cursor changes as expected. I also noticed that the lightning speed i encountered in the existing games disappeared when I started a new game. Case in point, I saw the new processing turn for barbarians icon.
 
I found that the cursor issue was only affecting me in existing games. When starting new games, my cursor changes as expected. I also noticed that the lightning speed i encountered in the existing games disappeared when I started a new game. Case in point, I saw the new processing turn for barbarians icon.
This seems like a really important observation. The speed of turn processing for existing saves is crazy-fast; it's like it isn't pausing between turns at all and is just shotgunning everything at once. I can definitely see this causing UI conflicts resulting in many of the issues we've been seeing.
 
That does fix the cursor issue, but the turns are back to 'normal' for me in an existing save, and not super-fast. :( Any chance of getting both a fixed UI and a 2 second end-turn?

The uber-fast turns that people were seeing in their old saves were part of the bug unfortunately. The game was processing all AI turns at the same time instead of turn-by-turn, causing the problems that others were seeing with existing saves. :(

This would not have affected new games.
 
The uber-fast turns that people were seeing in their old saves were part of the bug unfortunately. The game was processing all AI turns at the same time instead of turn-by-turn, causing the problems that others were seeing with existing saves. :(

This would not have affected new games.

So there isn't a way to make the turns go fast and have the UI work correctly? That's unfortunate.
 
The uber-fast turns that people were seeing in their old saves were part of the bug unfortunately. The game was processing all AI turns at the same time instead of turn-by-turn, causing the problems that others were seeing with existing saves. :(

This would not have affected new games.

Thanks dshirk, the patch worked great for me. I've found the turn speed to be just the right feel for the game, not too slow or fast with this fix. The uber-fast turns made the game feel jerky IMHO.
 
Every time my warrior engages in combat (still in 1st 20 turns)... there is a long pause between end of combat and "Next Turn".... at least 10 seconds.... and I can't seem to speed it up...

Going to start a new game and see if it happens again
 
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