ww2commander
Emperor
I noticed a new bug with the patch involving the cursor.
When you click next turn, sometimes the cursor does not change back to the pointer from the spinning globe it shows when processing the AI. Thus you are left to move things around the map with a spinning globe.
I noticed it will predominantly happen if there is any AI engagement during the AI turn (i.e. a player asks something from you).
Quick fix at this stage is to open up Firetuner and go to the lau console. Change the drop down box on this tab from 'Main State' to 'WorldView' and then type the following line and press enter to reset the cursor:
Cursor should return back to being a pointer
When you click next turn, sometimes the cursor does not change back to the pointer from the spinning globe it shows when processing the AI. Thus you are left to move things around the map with a spinning globe.
I noticed it will predominantly happen if there is any AI engagement during the AI turn (i.e. a player asks something from you).
Quick fix at this stage is to open up Firetuner and go to the lau console. Change the drop down box on this tab from 'Main State' to 'WorldView' and then type the following line and press enter to reset the cursor:
Code:
UIManager:SetUICursor(0)
Cursor should return back to being a pointer
