Snoopy
Prince
actually I am wrong about that era thing, they added a future era for scenarios - cool, thanks firaxis!
Originally posted by Teacher
Found 2 bugs in the latest patch other than the spanish language problem.
1. The Tech Tree boxes are so small they cut off the writing. Ceremonal Burial is simply Ceremonial Buri - not only has it cut off the name, but you can't see how long it would take you to learn the tech.
Originally posted by Teacher
2. The little indian huts scattered around the map - the ones that had money, tech, maps etc are no longer there.
Originally posted by Teacher
Other things noticed:
-the spanish thing from above.
-the savegame editor no longer works - in fact none of the civ tools work anymore.
Yeah, I can't see how long it takes for the techs anymore either...It is really quite annoying. There is plenty of unused space that they could be expanded into, also.Originally posted by Teacher
1. The Tech Tree boxes are so small they cut off the writing. Ceremonal Burial is simply Ceremonial Buri - not only has it cut off the name, but you can't see how long it would take you to learn the tech.
2. The little indian huts scattered around the map - the ones that had money, tech, maps etc are no longer there.
Originally posted by Carlos113
just downloaded, tried editor and got this with the new functions "Scenario Properties" and "Player properties" (for some reason all other Tabs, etc are in spanish since the first patch i think, EXCEPT the new ones) all others work normally so far...
1. The Tech Tree boxes are so small they cut off the writing. Ceremonal Burial is simply Ceremonial Buri - not only has it cut off the name, but you can't see how long it would take you to learn the tech.
Originally posted by Harold25
The Egyptians are telling me that I broke a similiar treaty with the Germans, when I ask them for a right of passage agreement. However all I've done is attack the Germans, I'm quite sure I've never had a right of passage agreement with them.
Why?* Editor: Removed option to customize world from scenarios that contain a map.
What problem(s)?Fixed worker automation bug involving shift-A
To repeat a number of other posters spread across at least 3 different fan sites: HUH????* Fixed building prerequisites to allow buildings to require buildings that are bestowed by other buildings but only if 1 is required. If more than 1 or required, they must actually be built.
Not sure what this is supposed to mean. I did play a game where I had set 11 other civs to figure what you meant. For the first time, I had 2 blank spots on the Advisor's screen when I had already met 3 other civs, 2 of which, pre 1.21, would have been shown. As well as my comment above about not seeing any civs in one game when I had met and communicated with at least 4 other civs. No faces, no options to shift right click, no embassy ability even though I had the correct embassy tech in that game.* Fixed Foreign advisor bug where recently met civs would not appear on the screen in a > 8 player game.
HUH????* Wonders now work
Originally posted by Harold25
The Egyptians are telling me that I broke a similiar treaty with the Germans, when I ask them for a right of passage agreement. However all I've done is attack the Germans, I'm quite sure I've never had a right of passage agreement with them.
2. The little indian huts scattered around the map - the ones that had money, tech, maps etc are no longer there.
Originally posted by NightStorm
If nobody has said it yet, new patch doesn't work with the hacked editor![]()
So much for having mod makers! You get this error and can't see anything in a .bic file with the hacked editor.