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Patch 7.5x Bugs

Known issue with the palisades in calabimcitys. Connected with Freyas Citystyle mod.

EDIT : Don´t know if they don´t have an own unitgrafic for settlers til now and its normal, but Mazatl settlers look like normal human settlers.
 
1. Zarcaz does not have his bow promotion.

EDIT: Atleast last time he didn´t drop his bow. (Ranged Combat was on)

2. When getting slavery in the beginning of a new game, a vanilla sound is played. It tells you, having researched Archery ;)
 
Repeatable crash to desktop - just attack Loki.

(I have him surrounded, but if I attack the game crashes.)

Edit: old attachment pruned
 
Another Elohim game (7.55 this time) and no counter. Been running Pacifism since the start, have an assortment of counter-boosting buildings etc (almost 300 turns played, normal speed). I have read the Civilopedia Elohim and Purity counter entries. There should not be another 'invisible' specific early-game trigger I fail to set off? Well, no matter, the Altar-boosted Monks were good enough.

Zarcaz was bow-less. Maybe he misplaced it, it was turn 275ish when I met him..

I know the Houses are in development. Still, some observations:

At mid-game, I had the Hunters, the Bankers, and the Mages, without even trying to get any of them (I wanted to attracht the Harlequins, but no luck). I never even had the Sorcery tech, why would they even want to come to my lands..

All the double-HQs in unison gave such bonuses that it just seemed wrong. As a late-game thing it would have been ok to keep the interest up, but this was around turn 200 (normal).

Also, a conquered city having a House HQ can keep it despite the owner change, so I actually had 3 Mage HQs. Would have had 4, but I backed away from that city, and after reconquering it was lost. Ghallanda offered their services every time I conquered a city they inhabited, but not so with the Mages. Perhaps because I had Trade but not Sorcery? Still, I got the Mage HQs intact and functional.

Receiving 2 HQs as a gift from a friendly AI (who founded the Houses) is too good to be true. Also, the AI spreads the Houses to each and every city it possibly can, so the HQ-bonuses will be huge.

I don't remember if these Houses will start to dislike each other in the future.
Anyway, interesting to see how the upcoming revolt mechanism will change things. Am a bit worried though, this many lead to AI civs becoming weaker because their established cities are converting.
 
Natures Revolt:
Shouldn't it trigger the boost also for newly appearing animals for the remainder of the game? Not so for my summoned Tigers, all that are summoned after the ritual are just plain old str 4 ones.

Another NR observation: Dragons, Werewolves, Mammoth, and I think also Elephants, showed the promotions given by NR but their str did not increase. But when I captured and healed the Mumma, it's str was shown correctly.

Liberation:
The in-game text says any neutral or evil civ can summon the Frozen. However, as the Svaltarfars, the icon in the build list did not show up. Quit, and tried again with the Illians, and this time worked ok. I did not notice any other requirements, but does it need also Ice mana, or ice tiles within city radius, or..?
 
In my opinion the mistake lies in the pedia entry. Who else than the Illian wants the endless winter to come back? I think no one so i think its right that only they should be able to summon them.
 
python exceptions:
 

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In my opinion the mistake lies in the pedia entry. Who else than the Illian wants the endless winter to come back? I think no one so i think its right that only they should be able to summon them.

Why on earth would the Illians wish to summon their competition? Anyone else could rationalize it by saying they're trying to play Auric against Taranis, but in Auric's case, he's just summoning his own competition.
 
Why on earth would the Illians wish to summon their competition? Anyone else could rationalize it by saying they're trying to play Auric against Taranis, but in Auric's case, he's just summoning his own competition.

Taranis isn't Aurics competition, atleast not from Aurics point of view (see Taranis pedia entry).
 
He is from the player's point of view, which is what I'm basing it on. The Frozen (at least in the original implementation, I have no idea how you may have changed it) are competing with the Illians for ascension, for godhood. They compete for Drifa, for the White Hand ritual, for the Deepening; Everything. Why summon your own competition, regardless of what fluff may support it?
 
Doviello should also have nothing against a new Ice Age. There nothing counts but the Survival of the Fittest. And that's what Doviello society is based on.
 
What i wrote was meant lorebased. As it is written in the pedia of Wildmana, the illian summon the frozen to get there support to rule the world once again.
Its true, it didn´t work as intended by them, but thats not the matter ;)
 
Another Elohim game (7.55 this time) and no counter. Been running Pacifism since the start, have an assortment of counter-boosting buildings etc (almost 300 turns played, normal speed). I have read the Civilopedia Elohim and Purity counter entries. There should not be another 'invisible' specific early-game trigger I fail to set off? Well, no matter, the Altar-boosted Monks were good enough.

I am sure that probably by turn 300 you adopted a religion, but a silly question nonetheless, I noticed that the for the purity counter an adopted religion is a must. Also, I recently tested that Pacifism is not a requirement but it does increase purity counter by about 3% points.

Yeah; I've had a lot of issues with getting the purity counter showing up before as well. This is what I have so far confirmed to be true:

(1) Priesthood
(2) A religion (not sure whether you MUST found one or simply adopt one; in my games I have found one)
(3) Pacifism is not a requirement, it increases purity counter by 3% points
(4) Purity counter will show up next to the Mana table in the top left corner of the screen (below or on the same line as where you would normally see Scions awakened percentage point)

You can play a worldbuilder game and give yourself techs/religion and playtest a bit.
 
Very strange, though I was so preoccupied with a war on the other side of the world I didn't notice when it first appeared.

Someone's privateer sailing around a landlocked city and pillaging all my improvements. As of this post, still waiting on one of my heroes to get back and sort it out :( The war really is halfway around the world from me.
 

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