Exavier
Destroyer of Worlds
Like i said earlier... The Patch was completed in a far away land... You can no longer continue work on The Patch... The hammers were converted into 150 coin 

*Declares war on "a land far away"*Exavier said:Like i said earlier... The Patch was completed in a far away land... You can no longer continue work on The Patch... The hammers were converted into 150 coin![]()
I like your reasoning. I have purchased games in the past in which some options were not available to me because of my system. I some cases, like RRT2, I could make trade offs in graphics options. I could have better graphics and a small slow game, or I could increase speed and/or map size if I reduced graphics options.Psyringe said:Please do not assume that your definition of "as intended" is everyone else's.
Do you really assume that a large amount of players should be able to max out the options on a newly released game? When people buy (for example) a new 3d roleplaying game, chances are that they can *not* play it on 1900x1200, full details, maximum view distance, 16xAA, dolby surround, without the framerate slowing down to a crawl, even on a state-of-the art machine. Yet all these options may be in the game, out of the box.
I have a minimal-spec machine and can't play standard maps. I can play smaller maps without any problems whatsoever though. Certainly the game works as intended for me.
I know I won't be able to change your mind, but please keep in mind that a reasoning like yours can only lead to developers *limiting* the options they give to their customers in order to prevent the frustration when maxed out options are too much for even a new PC. Like, for example, Morrowind, which limited the maximum view distance - so that if you wanted better graphics, you had to install a third party program, which in turn tended to crash the game from time to time. Sure, Firaxis would get less complains if they had limited map sizes more rigorously. But I prefer having more options, even if it may take a year or two until I can fully use them.
I'll raise you my world map.Borgholio said:I'll bet you 50 gold and Bronze Working.![]()
Goosse said:I'll raise you my world map.
Borgholio said:I already have your world map (love them spies!).
Psyringe said:Your gaining of our world map was just a clever plan of our double agent. We want to overload your memory with it to slow you down.![]()
Psyringe said:Your gaining of our world map was just a clever plan of our double agent. We want to overload your memory with it to slow you down.![]()
Borgholio said:Ha! You fool! We're playing on a small map! BAHAHAHA
Is that why other people are experiencing slow games? I havent cared for your world map so mine works well.Psyringe said:Your gaining of our world map was just a clever plan of our double agent. We want to overload your memory with it to slow you down.![]()
Nemo said:So, does this mean we will get the thrown room, and advisors as was advertised by their marketing before I purchased it?
Nemo said:E.g. in civ3 hit F1 then double click the city you are interested in would take you to that city, now when you hit F1 you get the same info screen, but you have to exit it, then go search for the city on the freakin map...lots of annoying things like that have really taken civ4 a step backwards from civ3. I am REALLY hoping they will put in LOTS of much missed ease of use features that are missing and/or were incomplete for the initial release.
Psyringe said:Strange, I've never seen them advertising this. Do you have a link?
When you click on the city name in the list, then you can issue commans to the city with the controls in the lower part of the screen (build queue, draft, rush, set priorities). You don't even have to leave the list for it.
Also, the city's location flashes on the minimap, so the city shouldn't be that hard to find on the "freakin map".
I am REALLY hoping that people will start seeing the LOTS of features Firaxis has built into the UI.I'm not saying it's perfect, it has some rough edges, especially the advisor screens could use some work imo. But there are also many good ideas already implemented. In any case, I have no doubt that the Civ4 UI will eventually be far superior to the Civ3 UI, because its functionality is open to modding (which wasn't possible with Civ3). Just give it a little time. The Civ3 UI also needed some time to be improved. Remember that not even sorting worked right in the city list when Civ3 came out?
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Yea. Check out the manual. It has many other little tidbits like this.Borgholio said:My god...I honestly never knew that! If it was in the manual, little tidbits like this REALLY need to be emphasized! Wow...I'm all giddy now. Seriously! That's a damn useful thing to know!
jdurg said:2): Firaxis/Take Two has NEVER said 'a patch will come out on the xxxxx'. They have only stated that they are working on a patch and that it has been sent to QA. That does not guarantee that it will be out this week, next week, the week after, or any other certain date. It just means that the programmers have finished with their work on Patch 1 and that it is now being tested. If you'd like, you can still whine and demand that they release the patch now, but if you do and they do indeed rush the patch out before extensive testing I GUARANTEE you'll be even more pissed.
Your highness, if you dont like the company then dont buy their products.King Flevance said:Firaxis has shown little support to its customers. Yes, some people's game worked fine even flawlessly. But those of us with issues have been tossed in the dark and had no choice about it. To me, we have been crapped on. They took our money, our game didn't work, 3 WEEKS later (actually 2 weeks and 5 days) they have Dennis post the nonsense he posted.
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3)IF they release early the patch may not be great. - Indeed take your time.
And where did I say I couldn't wait for another Take 2 release?Goosse said:Your highness, if you dont like the company then dont buy their products.
I hate to break it to you but I don't think Take 2/Firaxis planned for this. No doubt I am sure Firaxis knew what was gonna happen. There was NO support page on CivIV.com until a week AFTER release. This was simply an email addy they gave for EVERYONE to use and I still have not gotten a reply to date. And those 'nifty' quick fix 3 links were added around week 2 after the forums had been posting them for 2 weeks. I don't see the battleplan they had.With software, there is always the unexpected when it hits the market. Software companies know this and plan for it. But the time it takes for a fix is often unpredictable.
If you want to avoid the problems, then wait to buy the game until it has been on the market awhile. I happen to know that Civ 3 works well. Maybe you should try it until Civ 4 works better.
Well, look at that you put your customer first.We couldnt afford to have systems down when our customers needed them.
Eh...kinda ditto. I don't exactly know where this went.But now our customers want the features in the newer equipment and software. We now have a lot of cutting edge stuff.
The tech support dont even know what week of the year it will be finished? This is OK with your boss?As a result, every project has to have a back out specified in case of problems that cant be resolved by a set time.