Patch v1.17f README is here!

This was posted by Jeff Morris at Apolyton:

Originally posted by korn469
hmmmm, i wonder if they set Hurrying Production in despotism to none like anarchy or if they set it to paid labor, or if they somehow changed the rules on using forced labor

It was the way unhappiness was being calculated. When you rushed, you were consuming the citizens who were unhappy by the rush. Now the citizen that remains is the one unhappy, meaning civil disorder.

Added "Show Wonder Initiation" preference and Eliminated 'Despot Pop Rushing' mean?


Show wonder initiation is those popups that tell you so and so started a wonder. Since this info is in the Wonder screen, you shouldn't be assaulted by it unless you want to.

Jeff
 
Impressive for a 0.01 increment patch, feel sorry for the Pop Rushers, it means a major change how to address Emperor / Deity!

Thumbs up for Firaxis anyway!
 
Originally posted by Satis5d
Overall it seems that this patch will vastly improve the game.

I am surprised and confused as to why Firaxis would take away the option in the editor of using the bonus and luxury resources as strategic resources (such as wheat or ivory).

I don't use this feature myself, but I can see that it could be a useful feature for mods that I think is worh toying with.

Thanks, nonetheless.

Bonus resources, such as Wheat, are not on the trade network and thus a civ never "has access" to a bonus resource. Only the city whose radius contains the bonus resource has access to it. This means that a unit could never require a bonus resource (you would never be able to build a unit requiring a bonus resource at best; at worst, the game would crash). I didn't take away an ability, I removed erroneous entries in a combo box. Note that luxury resources can still be used as prerequisites as they are on the trade network.
 
While the corrections/additions are certainly welcome, how can Fraxis NOT address the most annoying graphical glitch in the game .... The dissapearing lines in the Diplomacy Screen !!

Actually, it's more than a glitch. This problem really impedes gameplay.

Or, am I missing something?
 
Is a unit on "sentry" still classified as "fortified" for the purpose of the defensive bonus? What happens when an enemy mobile unit approaches your unit & attacks on the same turn? Would the unit wake on your turn, or your opponents?

BTW, kudos to Firaxis for an ambitious patch. Again, a great patch by patching standards!
 
Originally posted by Beammeuppy
Impressive for a 0.01 increment patch, feel sorry for the Pop Rushers, it means a major change how to address Emperor / Deity!

Thumbs up for Firaxis anyway!
The +0.01 to version number mean that this was the first patch since 1.16 that they submitted to testing.
 
Originally posted by Mike B. FIRAXIS


Bonus resources, such as Wheat, are not on the trade network and thus a civ never "has access" to a bonus resource. Only the city whose radius contains the bonus resource has access to it. This means that a unit could never require a bonus resource (you would never be able to build a unit requiring a bonus resource at best; at worst, the game would crash). I didn't take away an ability, I removed erroneous entries in a combo box. Note that luxury resources can still be used as prerequisites as they are on the trade network.
Same for improvements I'm assuming?

Excellent patch overall, I must say. The CD drive fix and stack movement alone make it worthwhile for me.

(Although diety might have just become impossible for me with the elimination of despot pop-rush).
 
So when will this patch be availible?

And did I hear someone say something about a multiplayer expansion pack? *grabs the person by his collar and raises him to his face*

GIVE ME IT NOW!!!

:D
 
Originally posted by Black Waltz
So when will this patch be availible?

And did I hear someone say something about a multiplayer expansion pack? *grabs the person by his collar and raises him to his face*

GIVE ME IT NOW!!!

:D

The 1.17b patch is coming Friday 15th
 
Originally posted by Johnny Bo
While the corrections/additions are certainly welcome, how can Fraxis NOT address the most annoying graphical glitch in the game .... The dissapearing lines in the Diplomacy Screen !!

Actually, it's more than a glitch. This problem really impedes gameplay.

Or, am I missing something?

Yes, I would say that you're missing the small arrows with transparent backgrounds on the side of the diplomacy box. Look carefully, it's there.
 
Does anyone know how this patch effects MODs and saved games? If you are yusing say Marla's Map and a large number of values have been edited how does this patch effect them?
 
Im glad they got rid of the crusie missile bug. Now I can send away those shore-bombarding ships for good.
 
It's good, a company that really listen to his customers!
We get all we wanted.

Guys that were using pop rushing and Worker in size 7 city for getting pretty high score, what will be your next strategy?

Good work Firaxis! Now, bring us scenarios and multiplayers and all will be find!

:goodjob:
 
:goodjob: :goodjob: :goodjob: :goodjob: :goodjob: :goodjob:

....and this from a person who normally despises emoticons.

Great work Firaxis. I eagerly await it.
 
My problem is that civIII will not start on my system at all, and the support organisation is no help at all. It's obviously a safedisk issue, because I had the exact same behaviour with Max Payne (as in perfectly the same), and they acknowledged that it was safedisk (after a month of hassle). All I get from Infogames is grief.

So, here I am waiting for a patch that actually lets me play the game. I'm actually at the point of returning it to the store. Especially since I can do it as a "warranty return", since the copy protection prevents it from running on my system.

:mad:
Jason Pollock

Great game though. Must say that the 1.07 nocd crack works well enough.
 
Is Patch v1.16f required for this new upgrade?
Or can I go straight from the original to v 1.17f?
 
Back
Top Bottom