- Joined
- Oct 25, 2000
- Messages
- 12,514
This just in! Enjoy!!!
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Additions v1.17b:
* Added Sentry command: y = wake whenever next to friendly or enemy unit(s) / shift+y = wake whenever next to enemy unit(s).
* Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase.
* The procedure for checking if the CD is in the drive has been changed to search all possible CD drives on a machine instead of simply the drive they installed the game from.
* There are now two types of "Improve Nearest City" commands. shift+'i' = Improve Nearest City. ctrl+shift+'i' = Improve Nearest City Without Altering Improvements.
* Editor: Added Undo/Redo functionality.
* Added Civilopedia links and cursor to diplomacy window.
* Added "Show Wonder Initiation" preference.
* Added "Turns to Expansion" readout to culture meter on City Display.
Changes v1.17b:
* City population drop shadows are now a pref and default to off.
* Scrollbar in Domestic advisor lengthened to make use of previously unused line.
* Civ-specific units are now part of the regular upgrade chain.
* Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level.
* Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).
* Improved unit activation sequence.
* Expanded size of production popup drop list.
* Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry.
* It is now possible to completely suppress a city's cultural reversion with enough military units.
* Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry.
Fixes v1.17b:
* Fixed bug which allowed the user to continue espionage even after the spy is killed.
* Fixed bug which prevented cruise missiles from targeting units with only 1 hit point.
* Fixed bug which miscalculated average scores (esp. for future techs).
* Fixed bug involving explorers and rail movement.
* Fixed a number of bugs involving recon missions.
* Fixed bug which let coastal fortresses hit submarines.
* Editor: You can no longer select Bonus Resources as a prerequisite resource.
* Eliminated 'Despot Pop Rushing'.
* Fixed pop-up bug involving citizen unhappiness on City Display.
* Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed.
* Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached.
* Fixed bug which allowed infinite bombardment/precision bombing range.
* Fixed AI worker loop bug.
* Fixed missing-city-line bug in domestic window.
* Fixed AI disband unit bug.
* Fixed City Display bugs involving selling improvements and drafting citizens.
* Fixed bugs involving unit ordering.
* Fixed crash bug involving the civil disorder pop-up.
* Fixed bug with the cleanup pollution order.
* Fixed Flood Plain Civilopedia entry to correctly state increased food.
* Fixed Fortress Civilopedia entry to correctly state +50% defensive bonus.
* Fixed misspellings in Communism Civilopedia entry.
* Fixed AI bug giving value to worthless techs.
* Fixed bug with how capital/spy/embassy icons were being drawn for foreign cities.
* Optimized pathfinding for human player to prevent 10-second waits for various orders on huge maps.
* Fixed bug which sometimes caused depletion of resources so that there would be < 1 per civ.
* Fixed bug which sometimes caused you to not get any techs from Theory of Evolution.
* Fixed Communism Civilopedia entry to reflect the correct draft rate of 2.
* Fixed typo in Coast Civilopedia entry.
* Optimized save and scenario for speed increase.
* Build Railroad bubble text now lists the hotkey (Shift-R).
* Fixed bug which caused some government buildings not to function correctly.
* Fixed bug which allowed civs with no capitals.
* Spaceship parts pop-ups now only appear if you have a spy with the corresponding civ.
* "beginning wonder" pop-ups now only appear if you have an embassy or spy with the corresponding civ.
* Fixed infinite city growth exploit (involving granaries and size 6 cities).
* Corrected graphic display corruption on horizontal scroll bars.
* The correct scroll bar now always appears in production popup.
* Fixed spelling of Archimedes in Physics Civilopedia entry.
* Fixed title of "On the Origin of Species by Means of Natural Selection" in the Theory of Evolution Civilopedia entry.
* Fixed typo in Jet Fighter Civilopedia entry.
* Fixed typos in Modern Armor Civilopedia entry.
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Additions v1.17b:
* Added Sentry command: y = wake whenever next to friendly or enemy unit(s) / shift+y = wake whenever next to enemy unit(s).
* Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase.
* The procedure for checking if the CD is in the drive has been changed to search all possible CD drives on a machine instead of simply the drive they installed the game from.
* There are now two types of "Improve Nearest City" commands. shift+'i' = Improve Nearest City. ctrl+shift+'i' = Improve Nearest City Without Altering Improvements.
* Editor: Added Undo/Redo functionality.
* Added Civilopedia links and cursor to diplomacy window.
* Added "Show Wonder Initiation" preference.
* Added "Turns to Expansion" readout to culture meter on City Display.
Changes v1.17b:
* City population drop shadows are now a pref and default to off.
* Scrollbar in Domestic advisor lengthened to make use of previously unused line.
* Civ-specific units are now part of the regular upgrade chain.
* Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level.
* Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).
* Improved unit activation sequence.
* Expanded size of production popup drop list.
* Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry.
* It is now possible to completely suppress a city's cultural reversion with enough military units.
* Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry.
Fixes v1.17b:
* Fixed bug which allowed the user to continue espionage even after the spy is killed.
* Fixed bug which prevented cruise missiles from targeting units with only 1 hit point.
* Fixed bug which miscalculated average scores (esp. for future techs).
* Fixed bug involving explorers and rail movement.
* Fixed a number of bugs involving recon missions.
* Fixed bug which let coastal fortresses hit submarines.
* Editor: You can no longer select Bonus Resources as a prerequisite resource.
* Eliminated 'Despot Pop Rushing'.
* Fixed pop-up bug involving citizen unhappiness on City Display.
* Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed.
* Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached.
* Fixed bug which allowed infinite bombardment/precision bombing range.
* Fixed AI worker loop bug.
* Fixed missing-city-line bug in domestic window.
* Fixed AI disband unit bug.
* Fixed City Display bugs involving selling improvements and drafting citizens.
* Fixed bugs involving unit ordering.
* Fixed crash bug involving the civil disorder pop-up.
* Fixed bug with the cleanup pollution order.
* Fixed Flood Plain Civilopedia entry to correctly state increased food.
* Fixed Fortress Civilopedia entry to correctly state +50% defensive bonus.
* Fixed misspellings in Communism Civilopedia entry.
* Fixed AI bug giving value to worthless techs.
* Fixed bug with how capital/spy/embassy icons were being drawn for foreign cities.
* Optimized pathfinding for human player to prevent 10-second waits for various orders on huge maps.
* Fixed bug which sometimes caused depletion of resources so that there would be < 1 per civ.
* Fixed bug which sometimes caused you to not get any techs from Theory of Evolution.
* Fixed Communism Civilopedia entry to reflect the correct draft rate of 2.
* Fixed typo in Coast Civilopedia entry.
* Optimized save and scenario for speed increase.
* Build Railroad bubble text now lists the hotkey (Shift-R).
* Fixed bug which caused some government buildings not to function correctly.
* Fixed bug which allowed civs with no capitals.
* Spaceship parts pop-ups now only appear if you have a spy with the corresponding civ.
* "beginning wonder" pop-ups now only appear if you have an embassy or spy with the corresponding civ.
* Fixed infinite city growth exploit (involving granaries and size 6 cities).
* Corrected graphic display corruption on horizontal scroll bars.
* The correct scroll bar now always appears in production popup.
* Fixed spelling of Archimedes in Physics Civilopedia entry.
* Fixed title of "On the Origin of Species by Means of Natural Selection" in the Theory of Evolution Civilopedia entry.
* Fixed typo in Jet Fighter Civilopedia entry.
* Fixed typos in Modern Armor Civilopedia entry.