What I'm hearing regaring how pop rush
used to work doesn't fit my understanding of it.
It's not that the unhappy workers were being killed, but rather that the unhappiness generated from rushing was applied before your # of unhappy->content modifiers. If you looked in your main info screen, you'd see the number under the happy face of the happy/content face start to rise (imagine it as a negative number that wasn't displaying properly.
If you were playing the game with a difficulty such that you started with 3 content people before they all were unhappy, then pop rushing would start to lower the count of 3 until you had all unhappy people. THEN police units, temples, and other factors that made unhappy people content were applied. There was no difference between starting with 0 content people and -5 content people - they'll still all start unhappy.
That's my understanding of how it used to work, so the explination that now you're killing the happy people instead of the unhappy people makes no sense to me.
Could someone verify if it's been changed so that temples and police units don't automatically make unhappy units content now? If that's the change, it'll affect more than just pop rushing, as other factors can cause unhappiness...