Good to clarify backward save compatibility but by default the answer is yes. If no, then they would have incremented the base number (i.e., 4.00 instead of 3.13).
Wodan
I beg to disagree. It's almost a domination victory indeed, but at this point, reaching domination and ending the game is just a matter of boredom, not fun. Plus with vassals and colony costs, domination on archipelago maps may just be impossible. If vassals count as team, this change is broken, as you don't need to be a bully to get vassals. Weaker nations will become yoru vassals because they ask to if you're strong and nice. If vassals don't count as team, you'll just gift cities to your vassal in order to win.All you're doing is short changing the domination victory condition. That way of getting a diplo "victory" was broken, and badly needed a fix.
Good to clarify backward save compatibility but by default the answer is yes. If no, then they would have incremented the base number (i.e., 4.00 instead of 3.13).
Wodan said:Good to clarify backward save compatibility but by default the answer is yes. If no, then they would have incremented the base number (i.e., 4.00 instead of 3.13).
I beg to disagree. It's almost a domination victory indeed, but at this point, reaching domination and ending the game is just a matter of boredom, not fun. Plus with vassals and colony costs, domination on archipelago maps may just be impossible. If vassals count as team, this change is broken, as you don't need to be a bully to get vassals. Weaker nations will become yoru vassals because they ask to if you're strong and nice. If vassals don't count as team, you'll just gift cities to your vassal in order to win.
So this change seems to work against a design problem, the Apostolic Palace victory, but it also either prevents you from winning a diplomatic victory with vassals or forces you to make silly gifts of cities in order to win such a diplomatic victory.
I must still test it, but this seems totally broken. Better to fix the AP victory condition by first requesting that at least 50% of the cities or population in the world have the AP religion for instance.
How about making worker/city automation actually work?
I should play the way I think it's fun, thank you. If I want to bully others into diplomatic victory, then I should be able to, because bullying historically works very well. And you're not addressing my points: If I am a diplomat and vassals count as team, I'm screwed. If vassals don't count as team, I can bully and use a vassal to bypass the problem, so this doesn't fix any thing any way, except making it cumbersome. It only fixes the AP victory, which probably could be fixed some other way.If you want to win a diplomatic victory you should conduct good diplomacy with other nations. Hence the name. If you want to win by domination victory then you have to have the required pop/area. If you cba getting to this maybe you should consider a different game strategy
I'd really appreciate to see, when Firaxis intends to finally release this patch. I just can't wait any longer!!!!!
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As I said before I'm pretty sure not even anybody from Firaxis could give an ETA at this point. It's all up to 2K.