1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Patch v3.13 change list

Discussion in 'Civ4 - General Discussions' started by alexman, Sep 13, 2007.

?

Worth the wait?

Poll closed Nov 12, 2007.
  1. Yes

    89.9%
  2. No

    6.7%
  3. What is BTS?

    3.5%
Thread Status:
Not open for further replies.
  1. peter450

    peter450 Prince

    Joined:
    Sep 24, 2006
    Messages:
    392

    Considering how many mounted units get fielded by other civs from the knights era onwards i'd say a unit that can easily counter a large part of your rivals army is very powerful indeed

    If the explorer was a key military unit of it's time an got built in large numbers yeah another explorer that owned it would be very good indeed
     
  2. ButSam

    ButSam King

    Joined:
    Dec 27, 2001
    Messages:
    662
    I do hope this works, as all movies currently crash my BtS (including the intro movies). This did not happen pre-BtS.

    Impressive list of bug fixes, enhancements, and AI tweaks! In particular, it sounds like the AI values espionage about the same, but builds fewer spies, uses its spies in more ways, and seeks alternate methods (buildings) for espionage points instead of draining its commerce immensely. Also, although I don't play on speeds other than Normal in general, I am glad for the sake of others that the posion/foment bug has been fixed. Hopefully, the length is scaled but the degree of unhealthy/unhappy citizens is constant.

    I do wonder for the colony cap whether this is before or after the versailles/forbidden palace calculations? Hopefully it is after (so versailles/fp do allow you to reduce costs on that continent significantly). This is much-needed for island maps.

    Sam
     
  3. axident

    axident Emperor

    Joined:
    Jan 30, 2005
    Messages:
    1,066
    Blitz is freaking strong, now you can get away with building and upgrading fewer megaships. More GGs! Buffer Privateers! Yay!
     
  4. 0R4NG3

    0R4NG3 Prince

    Joined:
    Nov 10, 2005
    Messages:
    305
    I think we should go to the Russian thread that I've created if we want to continue discussing this.
    My counter argument is that the rifleman is just as well suited to counter cavalry and it comes 2 techs earlier than cossacks, so again the cossack is not an excellent UU...
    http://forums.civfanatics.com/showthread.php?t=243504
     
  5. Virulent

    Virulent King

    Joined:
    Sep 9, 2006
    Messages:
    662
    Location:
    Canada
    Blitz for ships is a great addition. Now you can get rid of a stack of transports with only 3 or 4 Blitz promoted ships. Before you had to one ship per transport if you had any hope of stopping the AI from dumping a huge stack of units on your shore.
     
  6. DWOLF

    DWOLF Death Before Dishonor

    Joined:
    Mar 13, 2006
    Messages:
    375
    Location:
    City Of Trees
    So when exactly will this patch become available?
     
  7. Virulent

    Virulent King

    Joined:
    Sep 9, 2006
    Messages:
    662
    Location:
    Canada
    Probably sometime this week. I'm pretty sure not even Firaxis knows at this point as it's more than likely out of their hands and up to 2K by now.
     
  8. alvan

    alvan Chieftain

    Joined:
    Aug 22, 2007
    Messages:
    92
    damn cocktease! :cry:
     
  9. eoc

    eoc Prince

    Joined:
    Jul 14, 2005
    Messages:
    526
    waiting is a hard work !
     
  10. Plato90s

    Plato90s Chieftain

    Joined:
    Feb 8, 2006
    Messages:
    52
    I wrote up a guide to modern naval combat using BTS.

    http://forums.civfanatics.com/showthread.php?t=243068

    Even with the change to the Attack Sub, it's still true. Additional power to the AS is to just make it easier to nail other subs.

    For example, your point about Stealth Destroyers are off-base

    Stealth Destroyers are ideal for cleaning up because the #1 drawback for naval battles is that you use up MP's to attack and then a cruise missle counter-attack means your injured units are dead meat. Using Attack-configured SD's means you can wipe up the remnants and leave nothing for the enemy to assault unless the enemy also has lots of SD's.

    Trying to counter every unit with itself is just a war of attrition with no strategy. Instead, look at the fact that the Subs have no air-defenses. Your goal is to detect the attack sub and direct air strikes against them. Then you can finish them with Stealth Destroyers which have comparable attack power but more mobility. Withdrawl is meaningless when the subs are being attacked.

    On top of that, I don't expect the AI to use a lot of attack subs because they tend to prefer the normal subs due to the penchant for missiles and tactical nukes.
     
  11. molst

    molst Chieftain

    Joined:
    Aug 7, 2007
    Messages:
    37
    Location:
    Stockholm, Sweden
    I think destroyers should exist side by side with all the other modern era ships. They should just be weaker and cheaper. Probably the battleships could co-exist too. In the real modern times, many ship classes have evolved since the post WW1 era. It would be nice if there were a few ship types so that the composition of a naval group would be a bit more challenging to do.
     
  12. DMO

    DMO Chieftain

    Joined:
    Feb 23, 2006
    Messages:
    29
    Hello!


    How this patch affects Solver's patch?Does 3.13 obsolete it?
    Do we need both patches for enhanced gameplay :)p ) ?


    Thank u!
     
  13. DMO

    DMO Chieftain

    Joined:
    Feb 23, 2006
    Messages:
    29
    My bad:this patch wasn't released yet.
     
  14. RedRalph

    RedRalph Deity

    Joined:
    Jun 12, 2007
    Messages:
    20,708
    Any chance do ye think that eventually we could have a couple differeny graphics for some late-era units? It would be nice to have some varioation in Tanks, Warships, Infantry etc
     
  15. Molon Labe

    Molon Labe I committed the faux pas.

    Joined:
    Sep 22, 2006
    Messages:
    212
    Location:
    London
    Very excited for this. Hope it comes soon, I've got a new game to start.
     
  16. LDiCesare

    LDiCesare Deity

    Joined:
    Dec 22, 2005
    Messages:
    2,612
    Location:
    France
    About the vote thing, does it mean you can no longer win by a diplomatic victory with the UN if you have a majority of votes yourself? Does team include vasals?
    I understand it may have been needed to avoid silly Apostolic Palace victories, but if it works the way it looks like, it'll ruin the end game for me as I often vote myself into victory rather than spend 30 more turns of pounding helpless enemies.
     
  17. remko

    remko Chieftain

    Joined:
    May 24, 2007
    Messages:
    85
    Location:
    Haarlem/Netherlands
    regarding the navel warfare
    ATTSUB.str 24 +100% vs Battleship/Missilecruiser
    MISSILECRUISER.can see Stealthdestroyer can only carry guidedmissiles
    (guided missile should give collateral damage)
    CARRIER.str 24 only defend (not my idea but a good one )
    the rest should be unchanged

    by this way (ATTSUB)→(BS/MC)→(DES/STDES)→(ATTSUB)
    submarine carrier and transport stay specialized.

    this is my vision on how i think it should be
     
  18. MrCynical

    MrCynical Deity

    Joined:
    Oct 30, 2005
    Messages:
    4,561
    Location:
    The Dreaming Spires
    It looks like it will work this way, and it certainly should. It makes no sense to be able to declare a diplomatic "victory" without any diplomacy any more than the cheesy AP "win" made sense.

    All you're doing is short changing the domination victory condition. That way of getting a diplo "victory" was broken, and badly needed a fix.
     
  19. _alphaBeta_

    _alphaBeta_ King

    Joined:
    Dec 28, 2005
    Messages:
    976
    Location:
    NJ, USA
    I must admit, I haven't played a BTS game far enough into the modern era to fully understand the modern naval debate. The last I left off, there was an escort problem with stealth destroyers not defending the stack. Does that still exist?

    I was going to comment on the power:yuck: issues, but then I saw someone's answer. So power always causes 2:yuck:. The only difference is, the coal plant building produces another 2:yuck: if it is the only source of power (not being overridden by hydo/nuclear). Is that how it's going to work? I know we couldn't make sense of it before this patch.

    The blitz to ships is excellent. Too many times I would be waiting on the coast with destroyers and couldn't stop a fleet of frigates because I didn't have enough destroyers. Didn't make much sense.

    I'm also ecstatic to see that the city governor doesn't re-assign worked plots when a worker completes an improvement.
     
  20. mudfoot

    mudfoot Tytlal

    Joined:
    Aug 16, 2002
    Messages:
    68
    Location:
    Belgium
    First off, looks like a great patch! I'm going to have to be a little bit more careful in the early expansion phase though! :rolleyes:

    I didn't read every letter of this thread, but I can't seem to find an answer to Mr. Blonde's question.

    I don't play succession games, but I'm doing a PBEM game at the moment (which will take some months), so I also want to know whether the save games will be backwards compatible (to any version)?
     
Thread Status:
Not open for further replies.

Share This Page