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Patch v3.13 change list

Discussion in 'Civ4 - General Discussions' started by alexman, Sep 13, 2007.

?

Worth the wait?

Poll closed Nov 12, 2007.
  1. Yes

    89.9%
  2. No

    6.7%
  3. What is BTS?

    3.5%
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  1. Dale

    Dale Deity

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    These are the "Road to War" fixes I submitted for the patch:

    Code:
    Change Log:
    
    Code Breaker (improved C3I & logistics)
    Anti Tank Gun (early artillery)
    Tank Destroyer (tank guns & destroyers)
    Chiang Kai-shek added
    USSR invades Poland! (fortnight 2 September 1939)
    UU graphics (most, some units don't have any)
    Captured cities gain 500 culture
    Settlers for "Open Play" mode & random maps
    Can now play random maps & pre-made maps
    BtS events converted to RtW
    Can now play ALL nations
    Moved intro text before Dawn of Man (instead of turn 1)
    Moved mode chooser to turn 1 (instead of turn 2)
    Infantry get bonus versus siege units
    Siege get bonus versus armor
    Armor get no bonus versus other types
    Anti Air get bonus versus air
    Iberia now called Nationalist Iberia
    China now called Peoples Republic of China
    Unit costs (EG: tanks more expense)
    PzIV's slightly nerfed
    Cavalry moves = 3 (was 2)
    Medium Tanks moves = 3 (was 4)
    Broadcast towers gives loads of espionage benefits now (and generate Great Spys)
    Bitter Winter affected area increased (as intended originally, but with turn-speed slowdown)
    Nations don't speak American any longer, speak their language (or closest)
    Great People from the era
    Bombers no longer carry units
    City/colony/distance maintenance costs reduced
    Finland-German open borders for Continuation War
    War Weariness nerfed
    Tweaked artillery bombardment
    AI will build a lot more fighters
    English infantry now Commonwealth infantry
    AI more aggressive and handles naval invasions
    Paras and Marines strength to 20
    Fascist industry now supports 100 units
    Spies now invisible (including GS)
    Sea trade routes fixed (oil fix)
    People's Republic of China now Republic of China (with correct flag)
    BF-109 fighter now before FW-190
    Chairman Zedong now Chairman Mao
    Anti Air units can now be put into Interception mode correctly
    Anti Air units can no longer bombard
    Destroyers cannot bombard
    Winter terrains fixed
    All processes now convert production at a rate of 100%
    Spelling/grammar mistakes
    Losing ability to build nukes fixed
    AI Airbombing (AI will now actually factory and civil bomb!)
    
     
  2. Pikkis

    Pikkis Prince

    Joined:
    Jun 30, 2007
    Messages:
    525
    Location:
    Helsinki, Finland
    I just realized that Military Academy didn't get a buff (such as +4 culture, +100% military unit production), which might be the most disappointing thing in this patch along with Gers and Cossacks also not getting a buff, so obliviously the patch is more than great!

    It'd be nice to know if it still has bonus against Submarines (I guess not).

    But they allowed Destroyers to be upgraded to Missile Cruisers, which is weird though, because they're completely different ship classes.

    EDIT: Do shown quest requirements now meet the civilization specifics, ie. Greek National Sports League quest would now be shown as x Odeons requirement, not x Colosseums requirement, nothing wrong with possiblity to complete, but has there been change to shown information?
     
  3. Layzie

    Layzie Chieftain

    Joined:
    Sep 14, 2007
    Messages:
    1
    Will alternate graphics, such as Blue Marble, work in multiplayer now?
     
  4. obliterate

    obliterate Warrior Monk

    Joined:
    Apr 7, 2007
    Messages:
    1,305
    Location:
    Melbourne, #fiftychat
    "Colony Maintaince capped at 2*Distance maintainence"

    Does this mean that in the state property civic there is no colony maintainence?
     
  5. Colee

    Colee Father Of All Bombs

    Joined:
    Aug 9, 2007
    Messages:
    90
    Location:
    Budapest, Hungary
    Good question, fast thinking...
     
  6. Frimlin

    Frimlin Wandering Wizard

    Joined:
    Nov 30, 2001
    Messages:
    522
    Location:
    Versailles, France.
    I read most of it, and skimmed a bit of it... but couldn't see a fix for the combat animation bug. Anyone else see it?
     
  7. LiberiGlacialis

    LiberiGlacialis To the stars!

    Joined:
    Sep 6, 2007
    Messages:
    360
    Location:
    Online, for crying out loud!
    ...

    ......

    YES!!!
     
  8. Sueff

    Sueff Warlord

    Joined:
    Jul 31, 2007
    Messages:
    115
    "Added minimal conscription ability to all gunpowder and melee units that didn't previously have it"


    Can someone please explain it to me (since I'm a none native speaker). I thought nationhood gives you conscription ability through drafting, but what is a conscription ability of a unit?

    Edit: By the way, great work!
     
  9. RedRalph

    RedRalph Deity

    Joined:
    Jun 12, 2007
    Messages:
    20,708
    I am, and I dont understand it either. doies this relate to a scenario?
     
  10. Solver

    Solver Civ4/5 beta tester

    Joined:
    Mar 22, 2002
    Messages:
    1,260
    Location:
    Latvia, Riga
    It means that, for example, you could draft Axemen, I believe, if you have no more advanced tech.
     
  11. Colee

    Colee Father Of All Bombs

    Joined:
    Aug 9, 2007
    Messages:
    90
    Location:
    Budapest, Hungary
    The next line in the changelog is the explanation:

    "Prevents situation where you can't draft when you can build SAM Infantry but not Infantry "
     
  12. Virulent

    Virulent King

    Joined:
    Sep 9, 2006
    Messages:
    662
    Location:
    Canada
    Yeah this is needed to fix an CTD involving colonies. When a colony is made defenders are drafted from the population, if there are no valid units to draft then it crashes.
     
  13. Virulent

    Virulent King

    Joined:
    Sep 9, 2006
    Messages:
    662
    Location:
    Canada
    Hey I just noticed this:

    Awesome. I never actually installed this one but I remember seeing screenshots and thinking: "Hey that's nice, Firaxis should integrate it into a patch or something".

    The default espionage screen is quite functional but kind of ugly.
     
  14. Pilotis

    Pilotis Prince

    Joined:
    Jan 18, 2005
    Messages:
    481
    Me too. Is it just incorrectly explained or what....?!!
     
  15. Gre_Magus

    Gre_Magus Manet

    Joined:
    Oct 26, 2005
    Messages:
    273
    This looks like a great patch. One small but well appreciated detail is that unit artstyles can have different buttons.

    I also think it's a testament to Solver's ability to listen to people's observations about the game and come up with solutions that this patch change list and his seem to have about 75% commonality!
     
  16. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    Any city with power Should get 2 unhealthiness
    (coal power adds an additional 2)

    The problems were
    TGD was giving the unhealth to cities on other continents
    Hydro+nuclear plants weren't giving unhealth if no coal plant was present
     
  17. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    That would really be a boost to State property... however, if Corporations are being beefed up through lower maintenance, then that also hurts State Property, so that may be the Balance.
     
  18. Virulent

    Virulent King

    Joined:
    Sep 9, 2006
    Messages:
    662
    Location:
    Canada
    Well Solver sort of, kind of, works for Firaxis so I wouldn't be surprised if a number of these fixes were taken from his patch directly.
     
  19. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    Well Missile Cruisers fullfill the combat role destroyers did

    it seems like a Modern Era Escort is going to be

    Missile Cruiser (to deal with MCs, Destroyers, Battleships)
    Attack sub (to deal with Subs)
    Stealth Destroyer (to deal with Air and Stealth Destroyers)
     
  20. Roland Johansen

    Roland Johansen Deity

    Joined:
    Apr 29, 2003
    Messages:
    4,292
    Location:
    the Netherlands
    Many good balance changes and I especially like the last one as I pleaded for that one.

    I really like this patch and I really think that it was worth the wait. On the other hand, I think you (Firaxis/2K Games) might have hurt your reputation a bit with some of the gamers by leaving some significant and noticeable bugs in the game for quite some time after release. The most well known and noticeable are probably the Poison water supply/Foment unhappiness bugs on some game speeds and the corporation costs combined with high inflation levels and some crash bugs. It is good that these have been fixed by Solvers unofficial patch and many who are on the forums might have used this unofficial patch. But the gamers who don't go to forums will have had to play with these bugs for quite some time.

    It wasn't a problem for me personally, but I guess that some less fanatical civ players who don't come to the forums might have disliked the expansion pack because of crash and balance bugs. And that is a pity as the expansion pack has some great additions to the game.:sad:

    Good luck with further bug hunting and designing new games. :goodjob:
     
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