Atwork
Immortal
I've read from the forum that with mods it is possible to have more than 18 civs and have the colony options. So, if a mod could do it, so can firaxis.
Thats not a messup...the game only allows 18 civs at one time. So you can't have 18 civs and then colonies too.
Removed ugly glance tab from Foreign Advisor
Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles
I was wondering, can anyone find the part where the combat animations bug is fixed?
Currently, people die, then stand up again, generally making me want to shut my eyes when combat occurs now.
All in all, a very great patch, though.
Wait, what? The glance page was one of the best improvements to the Foreign Advisor, imo.
Bh
Fixed bug where you could get no result when trying to create a colony
I just realized that Military Academy didn't get a buff (such as +4 culture, +100% military unit production), which might be the most disappointing thing in this patch along with Gers and Cossacks also not getting a buff, so obliviously the patch is more than great!
"Colony maintenance capped at twice the distance maintenence"
The way I read this is that the maximum colony maintenance is twice what the maximum distance maintenance would be on the map that you are playing on. So the colony maintenance, which is calculated by how many cities you have on a particular land mass, would have a cap that is set by the same factors that set the maximum cap for distance maintenance, which I think is map size and maybe difficulty level. All of the cities on the same land mass have the same colony maintenance, if you had enough of them then they would all be at this cap. There actual distance would not affect the colony maintenance, and running state property wouldn't make any difference. I've heard that the cap currently is 100, which is pretty ridiculous, so sounds way more reasonable.