Any city with power Should get 2 unhealthiness
(coal power adds an additional 2)
The problems were
TGD was giving the unhealth to cities on other continents
Hydro+nuclear plants weren't giving unhealth if no coal plant was present
Well Missile Cruisers fullfill the combat role destroyers did
it seems like a Modern Era Escort is going to be
Missile Cruiser (to deal with MCs, Destroyers, Battleships)
Attack sub (to deal with Subs)
Stealth Destroyer (to deal with Air and Stealth Destroyers)
I wish they'd add a few more random events with each patch, seeing the same ones 10-20 times a game get a bit annoying. Otherwise a decent patch.
Privateers no longer destroyed when a friendly ship enters its port.
Will alternate graphics, such as Blue Marble, work in multiplayer now?
Rirse said:This patch looks to be worth the wait, but does it fix the combat odds being off at times. I know there is a 5 percent chance of losing a battle at even 95 percent, but sometimes I see the odds are against more times then other.
Customs House and Feitoria give +100% Foreign trade route income
Just one question about this one: will it remove all of the instances of Privateers disappearing, or just the cases where a friendly ship enters the port along with one? E.g., Privateers would also disappear if any ship from another Civ, friend or foe, would come within visual range of a port where it's located.
The 18 civs = no colony problem hasn't been addressed?