It stops here. This game can give you more entertainment than what you've described... and if it's otherwise, I'll leave you with your fecal fetish.
Entertainment?
Cell:
A moderately successful pacman. The enemies even act like those simple 1980's ghosts in that once they lock onto you they'll ignore the 100 other smaller prey they swim past to get you.
Path to success:
Have both mouths, and an extra set of flangella. Eat anything and fast enough to outswim anything. Completion time 5 minutes.
Creature:
A basic first-person shooter where your only actions are befriend, kill or eat. If you're a carnivore, then you must kill to eat. Whilst the environment is amazing (great job Maxis) there is literally no reality in the animals of the planet. No roaming, no extincting between species, no diversification, just isolated pockets of as many different types of similar creatures as can be stuffed into the land. There's no migration patterns (except a very crude "you must move" mission), no feeding paths, or any other forms of animal evolution (other animals don't evolve).
Path to success:
If you're a carnivore, befriending is hard. Your mouth just can't sing. But you can eat. So just kill everything. If you're a herbivore or omnivore you have both options to end in one of three places: killer, suck-up or in between. Completion time: 20 minutes (though you can spend another hour or two as it's the only enjoyment you'll get from this point on).
Note: this is the best level and does provide some entertainment.
Tribal:
An EXTREMELY crappy RTS. It doesn't even come close to the fun of pong. It is literally THE WORST GAME IN THE WORLD! The AI doesn't not interact with other AI's. There is no diplomacy. The AI is programmed to hate you and attack you. It will literally, within 60 seconds of you giving them a gift, hate you and attack again. The AI will NOT retain neutral relations if you gift them.
Path to success:
Gift, tune, tune. Gift, tune, tune. It gets boring by the third tribe so it's a CHORE! Gift, tune, tune. Zero losses, zero kills, EXTREMELY simple. Completion time: 8 minutes.
Civ:
Refer to Tribal. Exactly the same, except you use vehicles instead of creatures. Here, the method is only different. If you've been a predominant killer, you use military. If you've been a predominant friend, you use religion. Both of these styles play exactly the same. Build a crap load of units and attack city by city. If you get the misfortune of having to be a trader, good luck trying to finish the level. The only way you can win is to buy other cities. Impossible if the other teams are attacking you. You can't defend yourself.
Path to success:
Make sure you are military or religious. Build take over, build take over. The same as Tribal, by the third city it's a CHORE again! Blah! End the level using the super weapon. Thank god for the quick ending, or you'd have to end your own life! Completion time: 20 minutes.
Space:
For some people, space is the salvation of the game. For me it's not. Once again, it's the same sh1t repeating itself. Explore, meet someone, deny outrageous demands for money, they declare war. Every 5 minutes race back to one of your useless planet colonies to defend against a stupid raid or attack, or bio-disaster. Rinse and repeat. By this stage of the game you're ready to beg the wife to let you vaccum or wash the dishes, as at least those chores have a good outcome!
The sum of all parts:
We were promised a game of evolution. What we got was a game full of crap mini-games that except for cell and creature hold no link between each other. Cell and creature are the only two levels with any form of evolution/development in them. The other levels are static in there is no evolution, development or advancement. You only expand.
Conclusion:
Spore is a steaming pile of horse sh1t.
