Actually, I thought you knew... Because of the fact I had forgotten this myself, and the following bunch of quotes.
It's no tech trading, isn't it
I've messed up big time....
My mistake was beelining for Alphabet, assuming I could trade for mysticism.
As a result of forgetting this, I've chosen a second city that will be unproductive for around 30 turns, instead of one with three readily available resources.
I have the same problem. A non-creative civ without religion is not the greatest for a while.
In the initial discussion, Semental had suggested it immediately.
I had seen some discussion elsewhere that it should be used in situations like this, to avoid ripping through the tech tree.
I think that discussion was more for virtual teams on the same continent.
When the game started, all seemed new and experimental, so we went for it.
Will be sorry to see you go, if it happens.
We can always start another similar game, assuming everyone has the time and inclination.
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btw, curiously, I have seen virtually no barb activity, apart from a solitary axeman tracking my Zulu scouts back towards my warrior protected (same reason as Dogboy) towns.