Pelly's future website... you could be famous

Pellaken

The one and only.
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I was wondering what the responce would be to a website of competing games. example:

you join a team(A) and play a game(B) to get points(C) to gain rank(D)

as you can see, there are 4 diffrent variants.

A-
the teams may be based on geographic reagons... EXAMPLE: {all states, listed with 2 letter code}

team 1-MA, ME, VT, NH, RI, CT, NY, PA, DE, MD, WV, D.C.
team 2-VA, KY, MO, OK, AR, LA, MS, AL, TN, NC, SC, GA, FL
team 3-TX, NM, AZ, CA, NV, UT, CO
team 4-WA, OR, ID, MT, WY, ND, SD, NE, KS, MN, IA, WI, IL, IN, MI, OH
team 5-Canada
team 6-Latin America and Africa -south africa
team 7-Oceanea and South Africa
team 8-Asia -japan
team 9-Japan
team 10-Britain
team 11-Germany and Scandinavia
team 12-remaning Western Europe
team 13-Eastern Europe and Russia

or by color
Red Blue Purple Yellow Green Gray Brown Orange Black White

etc....


B
games can be diffrent. Civ II, or even Civ III and Civ I, and other games. there can be a points system, but chances are it will be 1v1 or #v# so that you can eathier win or loose. a win in Civ III against 1 player, would get the same ammount of points as a win agianst that player in, say, chess or checkers.


C
a pointing system, realated to rank
D
which will probably be military. here is a rough rough copy

Generals {1 star to 4 star}
more then 1000 wins, or 100 wins undefeated
Captain
more then 500 wins, or 75 wins undefeated
*excuse my spelling* Kernel
more then 200 wins, or 50 undefeated
Lieutennant
more then 50 wins, or 25 undefeated. the first of the "regesterd" reanks. it will come with nice benifiets
Corporal
more then 20 wins, no undefeated cheat
Sergent
more then 10 wins
Private
1 win or more
recruit
no wins

maybe I will throw in a game minumum. for example, if you have played 500 games, but lost them all, you still make lieutennant.

also, included in the rank are diffrent ranks, depending on the type of 'goverment' you have in place.

anyone can challenge a leader of a country. depending on the government you can range from a low cost but high risk government, to a high cost, but low risk governemnt.

Dictatorship
The Leader {'Dur Furher' in german}
Leads the team. if he looses a battle or any sort, the enture team is severley heavley penilized, like having some wins removed, not being allowed to battle for a few days, etc...
a dictatorship will be most benifical to the team points wise, in some "points" that are available. it will make things easy to run, but limits freedom and makes a leadership loss all the much more devestaring

Monarchy
King
leader of the team. He can deffer a challenge to a prince. should he loose a battle the team is penelized, but not as heavley as in a dictatorship.
Prince
Appointed by the King, can be of any rank, from lieutennant up. outranks everyone, except other princes that outrank him.
Nobelmen
1 nobelmen exists for every 10 or 25 members, depending on how many members join the site. half are picked by the King, half are picked in a vote by the people. They outrank everyone of thier rank like a prince {if he is a captain, in a battle with an allied non-noble general, he takes command} but princes outrank nobels. All princes selected by the King, must be nobels. this limits the ammount of non-democratacally elected princes that can exist, but its perfeclet ok and acceptable to have all appointed nobels as princes

etc...


the best idea for a game is a starcraft like setup with a slower game. example, instead of building a building in 2 minutes it might take 2 human days! the "world" would be a large large world, and battles would probably take place in battlefeilds, like a midievil game....

thats all I can spew out at the moment... if you are intrested, please reply and say so...
 
Guess I will be the ONLY one in team 8. :lol:

But I'll be only playing Civ3 for months and months to come (heck maybe years and years to come - only recently being weaned off Diablo2 after sticking with it for the better part of 2 yrs). It'll take too long if it's Civ3 and no, I am not interested in other games at the moment. :crazyeyes
 
Too me this looks like a modified ClanBase ;)

I am a bit confued:
[/quote]games can be diffrent. Civ II, or even Civ III and Civ I, and other games.[/quote]
What If the "attacker" chooses a game that none of the defenders plays?

the best idea for a game is a starcraft like setup with a slower game. example, instead of building a building in 2 minutes it might take 2 human days! the "world" would be a large large world, and battles would probably take place in battlefeilds, like a midievil game....
:confused:
"2 human days" for a building?
Well, that sounds like Utopia but far slower.

Overall I think it's an interesting idea but way too complex right now. The only thing is that "2 humn days" thing. I personally find the 10-16hrs it takes to build a building in Utopia long, not to tink of 2 Days. Would get pretty boring pertty fast.
You shouldn't think too far ahead. Already defining ranks for ppl with 500+ wins or already dividing the the world into 12 teams is way too far ahead ;)

So far I understood it like this: You play on a World map. Every country has players with different ranks and one leader. Countries can fight each other, but does this give them more territory? Also: Are you able to build "country improvements" while on the world map? And finally: What game gives you the freedom to specify the starting conditions?

It sounds like you would head for a Online Birthright game which wouldn't be that bad IMO :goodjob:


btw: "{'Dur Furher' in german} "
It would be "Der Führer" :goodjob:
 
yes, Clan VS Clan. if you play a game no people on the opposing team does, then you cant play that game against them. a team may stack itself with only cherss players, for example.
utopia long would be ok. all I ment was I wanted something realistic. not like warcraft/starcraft where you can start the map with 1 peseant, and have 200 soldiers before its all over... where did they come from? where they hiding behind the trees? a realistic population base would be the cornerstone for the game. a game year may take... a real week, or month or day... depending... if you chose a game month to equal a game day, then it would probably take you most of a day to build certian buildings. ever seen how fast a Wal-Mart goes up? its taken almost a month. the world map would be zoomable, and zoomable, and zoomable, right down to the warcraft level... actually, this is similar to another game I tried to devlop a while back....
basacally, you start out with a small population base, like about 100 people. you choose thier looks, you can make them all blonde, or red heads, or make them all french, or nigerian, or korean. its up to you, really. then you just build up your empire and stuff... well if you want more information, just tell me that you are intrested, so I know I am talking to SOMEONE atleast :)
 
I don't get it? Maybe I'm stupid or something?

But for some reason I'm intrigued, so I would guess I'm interested :D
 
It sounds cool, but if it was geographic, what team would people be in?
If the live in say...Japan but are British, can they join either team?
If the live in Japan, are not British, but their parents are, can they join either team?
If they are British, live in Britain, are members of the British team but move to Japan, what happens?
Are they still members of the British team?
If they are not, can they now join Japan's team with their wins intact, or do they start from scratch?
Can they pretend to be thrown out of Britain's team, join Japan's team, and act as a double agent?

Perhaps the colour thing works best.
 
How would you make the teams even?

I know some teams will be better than other but what happens if one colour team has very few players? Will you merge them with another colour block that only has a few people?

I'm not sure how it would work playing different games because only one or two of your team members may have a copy of each game meaning that tehy could only field an under strength team.

Its a nice idea but I don't see how well it would work and you may have major problems getting people to join in the first place...
 
well. the teams wouldent be even. the reason for the teaming the way it is, is simpally, there are like tones of net users from the USA, but only a few from Indonesia, despite having somewhat similar populations. but I will probably have a voulentary team thing.

I have changed my mind, the game would be like this:
you'll get a big map, and you must create a kingdom... kinda like Civ. you place cities, make some big, some small, decide what major buildings they will have... only its a COMBINED thing... the national leader will have a Civ interface, but the City Mayor will have a Sim City interface. there are goveners, and if people are interested enough, maybe some sim-factory {if the game exists} interfaces also. There would be generals and soldiers, etc. The higher you, as a player, rank is, the better job you can have. with a low rank, you might be a captain in the army, only commanding things in the feild of battle, not deciding what stratigies will be used... when to retreat... where to move the army, etc. you might be a factory manager, only producing widgets... then as your rank increases, you might be promoted to an army General, or a City Mayor... all the way up to the National Leader. Depending on the type of government there mey be elected houses. in that case, every player, above a certain rank would be in it, and get to cast votes on certain things as they see fit.
Population will be REALISTIC!!! one of my biggest things against games. it will not grow by more then 5% a year, probably, and they will have to be kids for the first number of years. you cant, as in some games, have your population grow by 300% and have them all adults ready and willing to work. If people in your army die... then people die. they will take time to replace. if enough people die, like Russia in WW2, it may scar your entire population for generations to come... russia is STILL suffering as a result of it today! some claim it was a key part of the collapse of the Soviet Union.
eventually, you will run into other kingdoms, and it will be up to the National Leader, or renegade players who get in the first contact, to deal with them.
I was thinking that a good system might be to have 1 hour equal a month, and have a day equal a year. these dont match up... maybe it would be better to have 2 hours to a month, or to only run the game for 12 hours... but I like the first option better, as people in Japan and England wouldent be online at the same time.
Another thing, is if you are vice Prez, and something major happens, and the Prez is not online {maybe taking a whiz or out shopping} you get to make the decisions. you can have coups, rebellions, anyhting really.
the Tech level would range from pre-bible stuff, like Acient Greece, to todays level and beyond. The game, possible even continuing on colonies like Mars and the Moon. the game, in my rough copy, which isent an Alfa version {actual game} or even Beta Version, but maybe a Omega Version {some ideas that would be cool} the game will end when one of these things happen:
One kingdom conquers the world, others may surender when this is apperent.
All kingdoms unite, and a national leader is elected and leads the nation for a certain time.
A Kingdom achives Warp Drive, and moves out of the solar system in force.

so, what do you guys think so far? its best for me to get these ideas out, as some of my other ideas were stolen... the the idea that UFO's are really dinosaurs who found a way to leave... which Star Trek Voyager did... but I came up with the idea first... but, of course, have no way of prooving it. so maybe if I post things about this game, and if someone else devlops it, I can say "I was first" :P
 
Have you considered how relatively few games there are that you can play on-line? I am quite confident that I could can any Civfanatic's @ss at ISS2 on the Playstation, but I can't play on-line and I'm certainly not going to France just to play Ghengis. To be honest, I couldn't be bothered to go to Halifax to play KofChaos and he'd be on my team. I'm afraid that if I'm brutally honest, I can't see this sort of thing getting off the ground at all - it would require many hours of work before you even had a workable framework for your competitions, and ages before you had any kind of meaningful teams set up. If you want internet competition, why not set up a "Who's the best whinger" competition in the Peanut Gallery? :lol: j/k - honest, please don't take this seriously.
 
I like it...

Except the rankings.

The way you make it sound, wouldn't political ranks be better than military? You know like:

President/Prime Minister/King
Vice-President/Deputy Prime Minister/Prince
Senator/MP/Chancellor
etc.

Instead of Generals, etc?
 
Actually, Sixchan, with the ranking system of the original, you can be a Prime Minister and Prince and Senator, plus Govener, Mayor, and CEO! all at the same time!!!

The Military is set up like this.

there are 12 people in a Squad.
there are 12 Squads in a Division. (144)
there are 12 Division in an Army. (1728)
there are 12 Armies in a Military.(20736)
Each nation has a complete Military, plus probably some reserves, with a limit of 24 reserve Armies (41472-total=62208) and the ability to have about 75% of the population ready and trained for the draft. A Mobilized Army can be called to aciton immidetley, a Un-Mobilized army can be called to action in 1 time unit, Reserves would take, 3 times units to call up, Pre-Trained Draftees would take 6 time units, and regular Draftees would take 9 time units. having the first few will cost money probably.
the army would be split like so:
ARMY
DIVISION
SQUAD

an Army would be commanded by a 4 star General. This general does NOT have to be part of a squad, and can function independdantley form the army, but this limits his effectivness to a sligh degree. A Division is commanded by a Colonel, or higher rank. This officer is in a Squad, and is both Squad commander and Division commander. Captains help out Colonels. Squads are commanded by Seargents, or higher. Privates help them out.

Army Example:
Army: 4 star General
Divison1: 1 star gen
Squad1a: Seargent, 11privates
Squad1b: Seargent, 11privates
...
Division2: Colonel
Squad2a: Captain, 1seargent, 10privates
and so on, and so on.

Each charicter in the game would have "work" and might be the privates, and even seargents in the army. they are computer controaled. the human players would have a "Job" being in the army, even as a General, might be only one of your many jobs.

Non-Military jobs would be in the government, or Busniess.
a Business job would be like you are a CEO. the game AEROBIZ is a good example.
You can run a business. You will have to make the decisions on what kind of Business you run, and what you produce, how many, how fast, etc...
You can be a Mayor, like in Sim City. Decide what to zone, where to build roads, etc...
You can be Govonor of a Province. Decide where new Cities devlop, collect and redistibute Tax Money, Etc..
You can be a National Leader, run the entire nation. Etc...
or you can serve in the houses of a Province or Nation.

The National and Provincial Governments look like so:
Nation:
1, Leader
12, High Councilmen {3 Tri Councilmen, out of the 12}
100, Senators
400, House of the People Members.
Province:
1, Govoner
100, Province House Members

You can serve as a National Government Member {Except Leader}, A Provincial Government Member, A Businessman, and A Military Officer.

you can be a Senator, the Govonor of kendra province, the CEO of a soft drink company, and a 2 star general.
you cannot be a senator and a house of the people member... you cannot be a 4 star general, and a captain... you cannot be a CEO of 2 diffrent companies... etc...

the job of each government position is:
Leader: to run the country
here is a summary of the High Council:
1 Chief Advisor- acts as Vice President and Minister of Finance. An extremley important and powerfull job
1 Prime Minister- acts as head of all governments in the nation. chief legislator, not chief exutive [president VS prime minster]
1 Generlissimo- chief of the army, serves in the army as a 5 star general.
^-----------------------------------------
these 3 people make up the Tri Council. These 3 people are extremeley powerfull and important. a Coup will have a 99.999% chance of failing if one of these people do not support, and lead it. Coups are often with this group of people, therefore having them in tune with the leader will make things run smoothley. Coups are also only often in non-democratic governments, in certain democratic governments, coups cant happen

coups:
If the army is angry with the way it is being treated, the Generlissimo will have alot of power in a coup
If the government is against the leader, the Prime Minister will have alot of power in a coup
If the people are against the leader, the Advisor will have alot of power in a coup, the Advisor always has alot of power in a coup anyways.

There will be a power graph that marks the level of power that each person has: Leader, Advisor, Prime Minister, Generlissimo, Federator, Remaning High Council, Senate, House, Provincial Governments, All Businesses.
and example of an monarchistic government is:
Leader 51%
Advisor 25%
Prime Minister 14%
Generlissimo 10%
and democracy:
Leader 10%
Entire High Council 10%
Senate 30%
House 25%
Provincial Governments 15%
Businesses 10%

usually, if more then 50% is on one side of a coup, then that side has a good chance of winning. Warning, if you have a close to 50-50 balance, or even 55-45 balance, eathier side can win.

The remaing members of the High Council are as such:
1 Federator, Keeps unity amongst all the Provinces and Cities.
8 other High Council Members, Run other "cabinet" responsibilities, as doled out by the leader.


100 senators

400 house members

both houses, vote on things, propose things, etc...

1 Govoner, Most do what the leader says, but has good powers in his province, depending on the type of government. {per province}

100 Province House Members

votes on things, etc.


1 mayor, like Sim City {per city}


1 CEO like in Aerobiz, and other business sim games. {per business}


there is more, alot more, but I am tired of writing for now.
 
Well at the moment, Civfanatics is just shy of 3000 posters. That's less than 2 armies according to your system. You're damned optimistic. In fact, I'd be surprised if there would be a "Military"'s worth of on-line gamers in the world. I think you may need to review your projected figures to something more realistic.
 
actually, Duke, the military will be a mjaority not-player controaled. being a private would be no fun, you cant do much other then try to shoot soldiers. chances are that Army commanders {Generals} and probably division commanders {colonels} will be real players, if you are lucky, or just militaristic, squads might be player controaled also, but you dont have to have them all controaled, you have have 3 armies, 36 divisions, and 432 squads. you might have your 3 armies player controaled, but only 30 of the divisions player controaled, and you might even have a squad or 2 player controled.

anyways, here is an article I wrote last night, I will now pase into place


more on coups:
coups are fun, and therefore, will probably happen from time to time. When a coup begins, everyone will be asked to choose thier allingment:
Support Group ___ Activley
Support Group ___ Passivley
Neutral Support

Passive support will appear to everyone else as Neutral Support. But you can take part in the coup Passivley, which means that you can do certain things, behind the sceens things. You can turn from Passive to Active at any time, and must do so before certain things are done. At the end of the coup, some Passive supports may be reveiled, if this is so, you will be treated as an Active. Active supports must be dealt with after the other side wins. Some officals may be demoted, some exiled to other countries, some executed, some may even get to keep thier positions. Coups are timed, when the time expires the coup ends. if one side has a major advantage, they win, if nethier side does, a stalemate is declared, this usually results in a Civil War or something...

All coups take place in the Capitol City.

There are some diffrent coups:

Traditional Coup
2 groups, vieing for power, one with the current Leader.
Stalemates:
result in a civl war
historical-
Failed- Hitlers Putch
Suceeded- Coup d'etat {takeover of the satate}, by Naopoleon
Stalemated- Afganistan when the Soviets tried to take over

Couter-Coup
The government, after loosing a coup, holds its own coup to try to re-instate itself
Stalemates:
result in a civil war
Historical:
Stalemated-coup that created the USSR

Multi Party Coup
when more then 2 forces are involved
Stalemates:
Can only be between 2 forces, the coup will then turn into a tratitional one
Historical:
3rd party victory-Yeltsins coup in the former USSR, against the Government and the original coup by the Communist Hard Liners.

Provincial Coup
to gian independance for a province {colonley}
Stalemates:
result in a civil war in that province for independance
Historical:
Victory-Washingtons Coup, er... freedom fight
Loss-Quebec FLQ crisis in Canada
Stalemate-Basque situation in Spain


Coups can also result in the loss of weakley held areas, occupied lands for example, like the Soviet Coup proved in 1991.


People who hold often, un-planned coups will probably fail miserabally, and will eventually be executed, or placed into a position from where they cannot hold any more. good coups are well planned. its perfectley normal for a Advisors power to flucturate between 15-30%, even if the mean average is 22.5% This may be due to a event happening where the Advisor has alot of controal. The Generalissimo, during a May-Day like celebration will have quite the sway during a coup, this coupled with public opposition to the leaders pay cut to the military, and making it look like war is looming with another nation, and naction is needed now, yet the leader does not want to declare war, all can equal a sucessfull coup. the key is planning.

well enouch on coups for now...
 
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