Pere - 001

ok, gunner! Yer up!
 
okay, while i hate to be a pain i think it's time to skip gunner, i am not reliable right now and with this game sitting so long in between players with no activity or even discussion it will die. anyway, sorry if i offend anyone.

mach - up
dbear - on deck
predesad - just played
elmarae - skip requested
gunner - skip no response

also, Mach I hate to call you out here, but i asked you to look after the game during my instability, so could you be a little more demanding of the other players if need be ;)
 
sorry pred, been busy...have 4 games going now, amongst other things, so when elma ekipped and gunner didn't show up, i thought people weren't interested...

i got it, will try to play tonight.
 
Mach said:
sorry pred, been busy...have 4 games going now, amongst other things, so when elma ekipped and gunner didn't show up, i thought people weren't interested...

i got it, will try to play tonight.

it won't die as long as i can find at least a couple players other than myself willing to continue, my situation will hopefully be straightened out in a few weeks. i think elmarae is still interested but health has just been a problem and dbear i think is still interested, gunner's absence could just be a fluke
 
Preturn -- Things look pretty good, I MM a bit, switch Hippo to lib, Theveste to knight.
Hm, some nice builder turns, unless Hiawatha declares. Maybe he'll fall for our worker bait...
I'm not a big fan of this min into chem stuff, but ok. We'll find out what happens to discounts when we do min runs.
(I) Chemistry appears! In the hands of the Celts...

T1 (800AD) Brennus won't give up chem for all our gpt.
(I) Indians finish Bach, some civs start Smiths...they have econ!

T2 (810AD) Celts are hanging on to their chem monopoly.
We can trade WM with some civs now...so they got nav...
(I) zzz

T3 (820AD) I make some world map deals for chump change because I can.
(I) Trade routes have opened up! Chem passed around! Time for some deals!

T4 (830AD) Buy chem from Mongols for 510g & 56gpt
Buy Astro from Germany for chem & 8gpt
Buy banking from Rome for chem & 1gpt
Sell astro to Celts for econ & 12g.
Sell iron to India for ivory & 370g.
Start the burning into physics
(I)

T5 (840AD) zzz
(I) zzz

T6 (850AD) zzz
(I) zzz

T7 (860AD) zzz
(I) zzz

T8 (870AD) zzz
(I) Celts destroyed.

T9 (880AD) zzz
(I) zzz

T10 (890AD) zzz

Sorry turnlog is kinda sketchy, but really all that happened was those trades, some mm, some builds, and worker moves.

Next player: Keep burning into physics. We'll never get there first, but try to buy it when someone does get it. We should have a discount, and hopefully a 2fer or better.
The 'Quois haven't discovered gunpowder yet. We should attack in 10 turns, we're all ready.
Builds are up for debate -- it's all infra right now, probably not a good thing...
We need more size 7 cities for unit support.

Teh Save
 
Mach, we should have more discussion on this, and I did touch on it haphazardly, but we should have done a deal to take advantage of the celts plight, everyone was at war with them. we should have tried to buy chem form them for the gpt, then when they were eliminated we owe no more gpt, or we should have included an alliance against the celts as part of the trade for chem, then when they are destroyed, we owe no more gpt. these types of deals do not give a rep hit.

not criticizing, just pointing out a helpful strat for the future. good job on the trades though and helping our tech situation out.
 
OK, got the save. Build up for the quois.
 
DBear said:
OK, got the save. Build up for the quois.

oops, sorry forgot to post the turn thingy, but thanx for picking it up quick dbear, if you manage to play it this weekend I am pretty confident i can also manage my turns this weekend, not to pressure you to play it too soon. once your turns finish our peace with iroquois should end, leave me in good shape, please. :D

mach - just played
dbear - up
predesad - on deck
elmarae - skip requested
gunner - skip no response
 
My computer is finally stable and I found my C3C CD in an Eric Claypton CD Case... gods I must have been off with the pixies when I put it away.

Anyway that means I can step back up to the plate, just tell me when to take my turn and I will.

@Presdad Are you sure that having an alliance against a dying civ won't cause a rep hit? I was pretty sure it did, because when the civ dies the deal is broken thus you get a rep hit.
 
Elmarae said:
@Presdad Are you sure that having an alliance against a dying civ won't cause a rep hit? I was pretty sure it did, because when the civ dies the deal is broken thus you get a rep hit.
lurker's comment: It only causes a rep hit if you kill the civ.
 
So I should have added alliance against the Celts into our tech deals. Sorry about that guys. I was cognizant of our rep, that's why I didn't trade gpt with the Celts...

Good luck, DBear
 
0) 890: Not much to tell. Decide to get workers onto the mainland. Why are we paying out so much in gold? I have to switch a scientist to taxman to balance the budget.

1) 900: Lep Mag aqua-->bank. Cadiz uni-->aqua. How in the world does Babylon have nearly 15000 gold? I'm confused--are we building up for the Quois are building infrastructure at home? Looks more like infrastructure, so that's what I'm doing. Our advisor sez we're mighty compared to the Quois.

2) 910: Lep Min riots--shift fisher to scientist. Rusaddir market-->lib. MM to max production.

3) 920: Rusicade aqua-->numid (MP)

4) 930: Shipping maces to Centralia.

5) 940: Babylon declares on Rome. We are falling behind in tech, so we ally w/Babs to get Physics. trade Physics to Egypt for Metal. Trade England Physics for Nav + Music. Trade Germany Physics + metal for Demo. Start Magnets.

6) 950: Cirta lib-->numidian

7) 960: A German galley appears off the homeland. Hippo lib-->knight. Sabratha aqua-->uni.

8) 970: England allies with Babylon vs. Rome. Rusicade numidian-->bank. Saldae aqua-->mace.

9) 980: Trade maps with Germany and Zulu. Zulu doing 1CC. I just notice that the Quois have a city on the mainland.

10) 990: Carthage cathedral-->bank. Utica uni-->mace.

Successor: May think about disbanding some of the workers for income. But then we'll need them to ICS Quoisland. The treaty with Quois ends next turn, take 'em down.
 
I've got it and will hopefully play it tonight or tomorrow

Elmarae - glad everything is good for you to go, I would say go ahead and take a trun now, but you're up right after me in the turn order

mach -
dbear - just played
predesad - up
elmarae - on deck
gunner - skipped no response
 
Not good, not good at all. I think the problem with this game is our land really sucks, our territory is awful. On top of that we have never seemed to dedicate our resources to anything, we are always halfway doing this or that. We move in one direction, the next player sees problems and tries to move in another direction, th enext player sees problems . . . But the big thing is our land just sucks. Well, without anymore delay:

preturn: Oea, Nora, Theveste, Leptis Minor - changed production from uni to bank, builds faster and our tax rate is more inclined to taxes than science; Hadrumetum temple to granary, plan to let it grow and work coast tiles for commerce; Hippo - knight to merc, we need MPs, happiness is a real issue and is limiting our growth, we cant afford to raise the luxury rate and mps are needed to help our happiness; sell our source of iron to the Mongols for 49 gpt (gasp!!)

(i) - Iroquois come calling to extend peace, I say no way, they sank a galley, mounted warriors appear everywhere, galleys approach Old Spain, and their workers seek refuge elsewhere; Cirta - merc - harbor; Cadiz - Aqueduct - bank (elect to go long route with bank here and work the sea squares for commerce which is desperately needed. My thoughts are use some fishing villages as fishing villages now & slow build improvements, while others build th einprovements, then use those cities as fishing villages and MM the slow building fishing villages to build faster, hope this makes sense

1 - 1000AD - added 3 workers to Hippo & 1 to Utica to get to 7 citizens; Phoenician sinks Iroquois galley & promotes; kill 1 spear, 1 archer, and 6 mounted warriors, no promotions, leaders or losses; builk of forces move towards Tonawanda

- lose sword to Mounted warrior; roman galley shows up off coast of Old Spain, start playing zone defense; Hadratum - granary - warrior (mp), Rusaddir - library - warrior (mp), Sulcis - habor - wealth, Hippo - merc - warrior

2 - 1010AD - pillage Iroquois saltpeter with army, army attacks musket in Tonowanda, wins, but loses 8 HP (whew!), kill 4 MW & continue advance upon whatever that city is , added worker to Hadrum, Rusaddir, & 4 to Sulcis, renog peace with England, get 21 G + 4 gpt

- lose merc & med inf; mongols declare on Babylon; some other ship comes along & knocks off roman galley; utica merc - warrior (mp), Oea - bank - warrior (mp)

3 - 1020AD - kill 1 spear & 1 mounted warrior; almost everyone has all techs except magnetism, we still need 11 turns, thogh research can soon be turned up, but it's still not going to happen; sell Music Theory to Zulu for 2 G & WM, we now have full view of Iroquois island

- Hippo & Utica build warriors, bth start on warrior again

4 - 1030AD - kill 3 muskets w/ no losses, capture Tonawanda (spices & saltpeter) elect not to raze it, but also elect not to defend it: any open territory is an invitation for another civ to plop down a settler while we are at war, it will flip most likely, why not let the iroquois capture it back, then recapture to whittle down the population & reduce flip risk?; rush barracks in Centralia for 60 G; adjust science rate, magnetism in 6 turns w/ +5 GPT now that old gpt deals have expired, but will this be enough, I doubt it.

Iroquois recapture Tonowanda, steal 1 G from its vaults; Hippo, Utica, & Oea build warriors - warrior, Centralia - barracks - harbor

-seems to be dogpile on Babylon, we have alliance with them against Rome, the Mongols & Zulu have both delcared on them

5 - 1040AD - kill spear & longbow to retake Tonawanda (note: am waiting for army to heal before real action), kill a couple more spear & a longbow, no losses, sink iroquois galley (as I play zone defense in Old Spain, my cats bombard their galleys along the coast); Zulu have only one city, in hopeless terrain, ally w/ Babs against them for dyes & 84 G; Babylon, India, & Mongols have Magnetism

- we lose a sword to an archer, Iroquois & Babs sign MA against Rome; Babs ask us for MA vs Mongols, we must say no due to current deal with them which rakes in 49 gpt; Utica & Hippo - warrior - warrior, Rusicade - wariror - harbor, Saldae - med inf - warrior, Cirta - harbor - aqueduct

6 - 1050AD - army needs only 1 more turn to heal, send forces towards St Regis, fortify 1 knight in TYonawanda to possibly quell resistance so I can starve since Iroquois not advancing on the city now; kill 1 spear, 1 archer, 1 MW; move warriors around to needed MP sites

- Iroquois got iron from somewhere, they have knights, kills a med inf; Utica - wariror - warrior, Hippo - warrior - university, Sabratha - lirbary - uni, Oea - wariror - uni (slow build);

7 - 1060AD - Army kills 1 spear @ St. Regis; start rehooking up saltpeter; realize Rusicade has never built harbor, add it to build queue to be built after bank?; even with those knights, I think we can wipe out Iroquois with what we have on their island, I hope depending upon if they have any more muskets and if they get too many pikes

- Iroquois kill sword, but 2 of their knights lose to 1 of ours & he goes Elite, has to retreat to heal down to 2 HP; Utica - warrior - bank, Saldae - warrior - warrior

8 - 1070AD - Army kills spear & capture St. Regis, kill Knight, not usre what to do about 2 captured Iroquois cities, hope they don't flip??

-Iroquois plop 2 MW's on our mainland, Rome does the same w/ a Knight by St. Regis; Egypt & Bab sign MA vs Rome, Magnetism discovered; Leptis Minor - bank - uni; Tonawanda flips

9 - 1080AD - not a good time for Tonawanda to flip, we had one knight inside hoping to quell so we could starve, another knight outside waiting to retake if it should flip, the iroquois killed our knight waiting to retake right before the city flipped; we pillage the saltpeter we had just hooked up, move all units out of St. Regis, either the Romans or Iroquois who both have a knight in the area will take it back. We trade Magnetism to England (or was it Egypt?) for Theory of Gravity. Move some units around to deal with the 2 MWs on our mainland.

Prolly should not have done the trade because I am going to stop here. THe MWs should not be able to take any cities, but may kill a few units, but we should have units in place to kill them next turn, 2 swords & a med inf.

Perhaps we should head for Salamance to pillage their capitol and ruin their trade, my war efforts seem to have been a great failure, perhaps it is even time to sue for peace, but we still have that army, maybe we should just raze everything? but doing that means other civs will claim that territory. My plan was to get the saltpeter hooked up and then upgrade our knights to cavs by trading for Mil Trad, but the flip killed that.

We need more units for this war, bottom line, because we dont have enough units to fight the war and take cities, fight off the counter attacks, and park outside cities to retake the flips. I don't think there were anymore units up there then when I had the last turns. Prolly I should have halted infrastructure, this is what I mean about trying to do different things at the same time, if we are going to take over Iroquois we need to just do it and put infra on hold period, once they got iron & built those knights . . .

Anyway, there is a trade with India ivory for iron that can be cancelled at any time to build units unless we decide to abandon this plan. I think the war was either premature or we waited too long. It would have been good to try to invade with cats / swords, now things could get messy once Nationalism is discovered and MPPs are signed . . .

Research, IMO, we should start a prebuild sometime for ToE, research mediciine, which I started but no research done yet so it can be changed with no penalty, and work towards Sci Meth, then take those 2 techs which give us what we need for Hoover's (another prebuild started about the same time as the one for ToE, but this prebuild needs to have a river in its radius because that's a requirement for Hoover.

On a positive note, thanx to all the warrior MPs happiness is not so much of a concern, very few specialists are being used, with the exception of the ICS in Old SPain of course. Lux is still at 20%, but will likely remain there. At some point we also need to switch to Democracy to continue our bid for space race, but the war is in the way of that now.

I only hope when we get Steam Power (which Germany, Babylon, Mongols, and somebody else have) we end up with about 5 coal resources.

Unfortunately, my temporary playing solution is about to expire and I will have to take another abscence from this game, hope I get back before it is over, good luck.
 
good news, may playing may not be interupted after all, wont know for sure until later this week

mach -
dbear -
predesad - just played
elmarae - up
gunner - on deck
 
okay, i really dont want to skip elmarae, but it hurts letting it sit this long inactive so I have two alternatives:

elmarae post if you can take the turn in the next day or two

if elmarae cannot, whoever posts a "got it" first take the turn and it will count as a swap with elmarae
 
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