okay, things may not look as bad as i initially thought, perhaps it is wise not to use the GL after all, research has been @ 100% and map making is only in 6 turns and it has not been traded around yet and there are some good trading opportunities if we get it before it gets around
preturn:
changed production of several cities as Mach suggested:
Leptis Minor - granary (worker factory)
Hippo - barracks
Theveste - barracks
Leptis Magna - chariot (we CANNOT build spears & Numidian Mercenaries are too expensive, would rather wait and spend the 30 sheilds on a sword, in the maentime at least chariots will upgrade to something useful)
32 turns seems a long time for MM, we have spent 3 turns of research, after some mm & research increased to 80% map making in 30 turns, lux reduced to 0%
utica builds settler --> warrior (to be sword when iron)
1 - 1200 BC: meet england, up hbr & math; fortify a bunch of units for mp, move workers from iron to cows to speed up worker factory
2 - 1175 BC: meet Egyptian warrior (trade writing for HBR); also see blue borders; Sabratha founded - archer for mp; Carthage production changed to sword; uttica / leptis magna to archer for cheap mp (chariot no longer available)
3 - 1150 BC: various worker actions, want to irrigate around river so those tiles can be worked for extra commerce
4 - 1125 BC
5 - 1100 BC: Babylon found, even in tech; Celts discover philosophy, claim math as free tech (assumption, they could have traded for philosophy)
Carthage = sword -> settler; Utica = archer -> settler; Leptis Magna = archer -> settler
6 - 1075 BC: Rusicade founded - warrior to be changed when resources are hooked up; moved archer to Leptis Minor for MP; moved archer towards Rusicade for MP; Babylon discovers map making
7 - 1050 BC: Spain discovers math, we trade them HBR for math; trade math to Babylon for 88 gold since that tech is widespread; science to 100% (-3 gpt, math 9 turns); production in sabratha changed to horse
8 - 1025 BC:
9 - 1000 BC: Egypt discovers polytheism
Leptis Minor = granary -> worker
10 - 975 BC: worker starts to clear forest by Carthage, keep in mind for next production after settler
overall, a lot of micormanagement, mostly i moved citiznes around to improve commerce, in Leptis Magna specifically, i was careful to work the lake because the extra shield from working a mined tile was corrupted anyway, trying to work as many river tiles as possible, tech race might start looking better if map making does not get traded around, i would try to get polytheism first from egypt; also note that utica is working 3 river tiles for 4 shields, it builds settler in 4 turns, but can be MM when settler has 2 turns left for one additional shield and build it in 3 turns instead of 4.
sorry, forgot the pic, but here is the save: