Pere - 001

sorry guys for keeping you waiting, i played some last night & will finish later today, to give a brief update we seem to be doing very well, the iroquois were destroyed, we are researching scientific method at 100% w/ about +250 gpt, we have every luxury except wines, prebuilds have been started for ToE & Hoover's, ICS process has been slow
 
The Iroquois land cities should be set to build workers, one after another. First to work the lands and also spains. then added to make each town about size 4-6 then hire enough specialists to make them 0 growth and set to wealth. That way they are set and forget. Maybe set the coastal ones to building boats to defend our shores. Put a "2" in front of the Iroquios cities so it can be seen in the city list easily where the city is.
 
Elmarae said:
The Iroquois land cities should be set to build workers, one after another. First to work the lands and also spains. then added to make each town about size 4-6 then hire enough specialists to make them 0 growth and set to wealth. That way they are set and forget. Maybe set the coastal ones to building boats to defend our shores. Put a "2" in front of the Iroquios cities so it can be seen in the city list easily where the city is.

Have done that, building workers, not everywhere but in some cities, also going to put out some settlers (rush) from the bigger iroquois cities. Disagree about boats, we dont need them. Have used the "2" thingy in naming.
 
first of all I would like to thank my teammates collective effort in the war against the Iroquois and for leaving me in such good shape.

Preturn: changed production in several useless cities from military units / cannon to wealth or something else to be completed quickly (settlers in some instances) so that production can be changed to wealth, changed production in Saldae from settler to bank to keep it from going below size 7; converted a few taxmen to scientists, adjusted science rate down to 70%, electricity in 4 turns, changed production in Hadrumetum from Iron Works to Bank: due to surrounding terrain Had can generate about 7 shields at most if IIRC, the IW only adds another 7 shields, it will give us a bunch of pollution problems to deal with, Had is supposed to be used as a fishing village anyway, so, the IW is a waste in that city, IMHO.

renegotiate deal with Babylon iron for 76 gpt
sell spices to rome for 17 gpt
sell spices to germany for 13 gpt

our rep being ruined hurts us, or there are several more deals we could make, what happened to all our gold, i thought we got a good deal from babylon for medicine?

prepare to sail to that lone Iroquois city with some cavs, cannons, & rifles, trip will take 12 turns; also prepare to disband some units, hopefully we can avoid future wars so we wont need them, but I suggest waiting until we get the iroquois island ICS complete to prevent anyone from taking our lands, and also wait until we eliminate the iroquois in case of flips

I - India's embargo ends; Nora - settler - bank; some resistors were quelled, convert to specialists to starve

1 - 1325 AD - setled towns near coal & spices, traded Saltpeter to Germany for furs & 10 gpt (we dont need units, so we dont need saltpeter, allows us to eliminate lux rate which costs us 20 gpt & thus saves at least 10 gpt, prolly more with commerce modifiers in some cities)

- Nora - settler - granary, Leptis Minor - settler - uni

2 - 1330 AD - founded a couple more ics cities, building some workers on iroquois island, big mm project needed with advent of rails on all 3 islands; traded spices to mongols for 13 gpt, & to Egypt for 18 gpt; electrticity in 2 turns + 162 gpt

- Rusicade - settler - harbor; England builds Norwich on Iroquois island

3 - 1335 AD -

- discover electricity - scientific method

4 - 1340 AD - busy turn: trade Electricity to: Babs for 7117 G; Egypt for gems, WM, 480 G, 71 gpt; Rome for sanitation, WM;England for 176 G, WM, 89 gpt; Germany for WM, 3 G, 31 gpt; India for Communism, ivory, WM, 6 G; Mongols for silks, WM, 889 G (In summary: we netted 8674 G, 222 gpt, gems, ivory, silks, communism, sanitation, & a mulititude of world maps); we then established embassies with everyone but iroquois; rushed the following builds: Oea - uni, Hadrum - uni, L Magna - uni, L Minor - uni, Theveste - uni, Hippo - uni, Sulcis- library, Utica - granary, Saldae - uni, Russadir - uni

prepared Carthage as a prebuild for ToE using Military Academy, Sabratha as a prebuild for Hoover's using palace

we then traded communism to the English in return for an alliance vs the Iroquois, although I would like to remove England from Iroquois Isle, it's not a real priority right now & they border Akwesomething so should easily kill them off for us.

- builds finish as rushed: Utica - cathadral (not needed, intended as prebuild for mil academy which Carthage is using as prebuild for ToE), L Magna, Theveste, Hippo, Ocea, Salsae - granaries, L Minor - Settler, Hadram - bank (slow build while being used as fishing village, we dont really need banks right now since research is at 100%), Russadir - harbor, Sulcis - settler; Cadiz builds bank - settler; celebrate we love the gemeral day 'everywhere'

5 - 1345 AD - found a couple more cities; trade coal to england for 9 gpt; sell sanitation to Mongols for 10 gpt, 18 G, WM

- Cirta - aqueduct - uni, Nora - granary - settler; England destroys the Iroquois, too bad :party:

6 - 1350 AD - rush settler in Sulcis, recall galleons sent with troops to destroy Iroquois

- Cadiz - settler - granary, Sulcis - settler - settler; we lose incense & dyes (our people are still very happy)

7 - 1355 AD - rush settler in 2 Grand River, rush uni in Cirta; trade sanitation to egypt for dyes, WM, 63 G, renegotiate coal w/ Babs for 15 gpt

- Russadir - harbor - settler, Cirta - uni - granary (slow build)

8 - 1360 AD - 2 Allegheny, 2 Calaris, & Sulcis rush settlers; start planning for settlers / workers (rushed) out of Spain using irrigated bananas

- 2 Allegheny - settler - settler, 2 St Regis - settler - worker, 2 Calaris - settler - worker, Sulcis - settler - wealth, Rusicade - harbor - granary, L Minor - settler - wealth, Nora - settler - uni

9 - 1365 AD -

10 - 1370 AD - Nora rush uni, 2 Allegheny rush settler

- bad record keeping, several productions completed, i know a few granaries, a couple fishing villages set to wealth

11 - 1375 - rush settler in 2 Thaenae

- Rusaddir - settler - wealth, 2 Thaenae - settler - settler, 2 Tonawanda - worker - settler, 2 Gigthis - worker - worker

12 - 1380 - rush workers in 1 Thaenae & 1 lol (both set to build workers again); with the founding of 2 Morrow & 2 Live Crew the entire Iroquois island is within our cultural borders with the exception of that one English city, they are giving us far more gpt than the benefits of knocking off the island so I let them be for now, there are still more cities to be founded for ICS, but I placed the cities so as to get all the territroy in our borders ASAP to avoid more AI cities; trade spices to India for 28 gpt (somehow I overlooked the fact that a spice resource was just outside the borders of 2 Salamanca

- discover Sci Method (in 9 turns), changed prebuilds as appropriate: Carthage to ToE, Utica to Military Academy. I started to trade around Sci Method, but realized I needed to leave that for Elmarae, but I will say Babylon will pay 5570 gold for it. Right now I chose Replaceable parts, but IMO, it is a toss up between that & industrialization, although factories are not an immediate concern and we dont need too many of them, Either of those techs can be researched a few turns before ToE is finished, when the next advance is researched whoever has the turn remember about ToE, turn research off and select Atomic Theory as the next tech so we can complete the Hoover's Slingshot (Sabratha still on a palace prebuild for it) As far as the military academy, I dont think we need any units, we should stay at peace for the rest of the game and perhaps think of a revolution (Democracy) once ToE is built. But, the armies could come in handy in case of an invasion and as a detterent. we could build a few armies and a few of our most powerful units to load into the armies. I would keep most of our artillery and all our cavs, but some of our units can prolly be disbanded, but unit support is not an issue rght now. Our units are just kind of lying around casually, a few on each of our islands, more on Iroquois. I am curious about all the upgrades which were done, a lot of warriors seems were upgraded to med inf, I don't think we should upgrade anymore units, it is really not needed.


Sorry, got carried away trying to manage economy & keep Sci Method researching at the min number of turns without using anymore scientists than necessary & watching my prebuilds & i went a couple turns over i felt it was simpler for me to play 2 extra turns than to explain all the prebuild juggling and such, but that makes up for my abscences and the times I went a couple turns short, I guess, hope nobody is offended.

"Gas at 2.19 a Galleon" - who takes credit for that?
 
Elmarae said:
I'm up? I got it.

sorry, elmarae

mach - On Deck
dbear -
predesad - Just done
elmarae - UP
gunner - skipped no response

yes, you're up

considering we have had no response from gunner I think it best to put him on permanent skip unless he responds on the thread
 
sorry guys, just realized i had no posted the pic, notice we are at 100% research, although it is not seen here, ToE can be built in 15 turns, IIRC, and we could research either replaceable parts or industrialization before it builds. In addition to our current gpt, we have a monopoly on sci method for elmarae to trade around.
 

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Preflight
Worker moves and not much else until:

1440AD
England land 3 Cavalry on our mainland. Demand she moves them and she declares war. I kill the 3 Cavalry with the loss of one MDI
Sell SciMeth to Mongols for 3 Luxs, 49gpt, 90g
Sell SciMeth to Egypt for Gems, 30gpt and 270g
Sell SciMeth to India for Ivory, 34gpt and 200g

1445
Research Replaceable Parts > Atomic Theory (in 50) 0% Sci

1450AD
Build Miltary Academy in Utica
England has been bombarding terrain near 2 Tacape but no other problems

Island 1 has been completely improved and I have started joining workers back into the cities (using only our workers. Slaves I'll keep as free labour). Starting from the north and I was working my way down. I was going to start shipping the slaves over to Island 2 to rail everywhere, just so if there is a mismove it isn't bad.
I upgraded to Infantry, Artillery. Disbanded warriors, Archers,

Prebuilds: Sabratha: Palace due in 24 (No river so it can't build the Hoover Dam)
Theory of Evolution is due in 1 turn.
Most AI have Industralisation.

At least with all these cites we could build quite a few Armies. If we were in a war mongering mood. India looks like a nice slice of land with at least 5 luxs.

- Roster -
mach - On Deck
dbear -
predesad -
elmarae - Just done
gunner - UP
 
Looks good. I got it, although I can't play for 24hrs, so if gunner shows up first he can take it.

I can handle our colonies, I think -- just get as many scientists as possible, merge in our regular workers, etc. I'm pretty sure a city only needs a river within it's 21 tiles to build Hoover, so that means Sabratha is ok for that. Are those police stations prebuilds for factories?

Also...what is everyone's feeling on switching to demo? I don't see strong reasons for revolting, but I figured I'd ask...
 
I see no point in switching to demo. The homeland doesn't have corruption problems, and the offshore islands are all set to ICS wealth anyway. Demo would actually be worse, since we'd have to pay for the military.
 
DBear said:
I see no point in switching to demo. The homeland doesn't have corruption problems, and the offshore islands are all set to ICS wealth anyway. Demo would actually be worse, since we'd have to pay for the military.

That is a very good point, I had not considered this & was only thinking about the increase in commerce. You are prolly right, unless we go for republic and keep a strict watch on the number of units so as not to exceed support limits so that we can get the commerce bonus.

The armies I intended for defense purposes in case of an invasion & was hoping to stay at peace unless war was absolutely necessary, hoping to keep units at a bare minimum, of course under monarchy we can support quite a few units.

Hoover's will build in Sabratha because there is a river in its 21 like Mach said.

Good Job Elmarae

Mach take it when ready, with no word from gunner I am placing him on skip unless he comes back and asks to be put in to the rotation. My question now is should I try to find another player or just do with the 4 of us?

mach - UP
dbear - On Deck
predesad -
elmarae - Just done
gunner - skipped no response
 
Food Chart
[pre]Tile | Food | Pop | Citizen | Specialist
City | 2 | 1 | 0 | 1
Wheat | 6 | 3 | 1 | 2
Grassland | 4 | 2 | 1 | 1
2xPlains | 6 | 3 | 2 | 1
Desert | 2 | 1 | 1 | 0
2xBanana | 10 | 5 | 2 | 3[/pre]


Tile is obviously the tile worked.
Food is the amount of food it produces (rail and irrigation)
Pop is the amount of pop it would support
Citizen is the amount needed to work the tile
Specialist is the amount of specialists that can be hired by working that tile.

There are 3 Banana tiles on the map, I would recommend that only 2 of them be worked, it's not like we are going to run out of grassland tiles.

So a city working 1 Grassland and 2 Plains would be:

[pre]Tile | Food | Pop | Citizen | Specialist
City | 2 | 1 | 0 | 1
Grassland | 4 | 2 | 1 | 1
2xPlains | 6 | 3 | 2 | 1
Total | 12 | 6 | 3 | 3[/pre]


So recommendations for City Sizes would be
Size 4: 2x Plains 2x Specialists
Size 5: 2x Grass 3x Specialists
Size 6: 1x Wheat 1x Grass 4x Specalists
Size 6: 2x Banana 4x Specialists

If a city happens to be on a river or freshwater source, wait until all the grasslands are claimed by other cities then see if there are spare ones available. For each grassland add 2pop and 1 specialist.

Some MM may be involved to switch citizens away from fresh water cities.

If a city can get access to 5 Grass then that would be Size 11: 5x Grass and 6x Specialists (Though you can see how 2 size 5 cities produce the same amount of Specialists and use 1 less Grass)
 
Ok, got it. Glad to see all that written down so clearly, thanks Elma. Playing now.
 
Oh no.... here she is with another dotmap!

Pere01_1450_Island2.gif

Think it's pretty self explainatory. The Red Arrows show which tiles each city should work. The Green Numbers are Pop/Specialists.

If we build a harbor in the Blue labeled city, we can then use the Fish for another 2 pop and one Specialist making that city a 5/4.

I'll do Island 1 in a bit.
 
It's a bit late, I already played, and island 1 is almost done. I hope I got it somewhere close...

Preflight (1450AD)
Change scientists to taxmen
(I) Slingshot.

T1 (1455AD)
Hoover in 13
(I) zzz

T2 (1460AD)
zzz
(I) zzz

T3 (1465AD)
zzz
(I) zzz

T4 (1470AD)
zzz
(I) Egypt demands Atomic Theory. Um, no Cleo. Nice bluff.
English want peace straight up. I negotiate for some change.
Three Indian frigates appear.

T5 (1475AD) zzz
(I) zzz

T6 (1480AD) zzz
(I) Industrialization comes in

T7 (1485AD) Switch over to factories
(I) zzz

T8 (1490AD) zzz
(I) zzz

T9 (1495AD) zzz
(I) zzz

T10 (1500AD) zzz

Not much to say, quiet turns. The Spanish Isle is almost in a steady state, except for Toledo which has to grow to size 11. 'Quois Island has a long way to go.

Factories are being built, and Hoover in 4. Corporation in 3, a few civs already have it.

I did a lot of MM with our specialists to minimize gold loss in our research, hopefully that was good. I'm not happy with my mm and worker merges; there's just too many cities, I had trouble keeping things straight. I tried to merge workers into cities when their fpt dropped low because of specialists. We have 74 regular workers left.

No screenies, there's nothing to show. Elma's will suffice. :)

Teh Save
 
It's only a recommendation on fully utilising the available land.

Well here is the Island 1 dotmap
Pere01_1450_Island1.gif


If Toledo has an aqeduct then it can use the tile to the south that is unused as well to bring it to 7/4. If it's size 11 now then we can rush workers from it to build up the other cities.
 
good job Mach

mach - Just done
dbear - UP
predesad - On Deck
elmarae -
gunner - skipped no response

elmarae, that really is nice work, but to be prefectly honest I will just let you check it after my turn, unless dbear gets it all organized properly, because it seems pretty involved trying to follow a detailed dotmap, I guess I will appoint you are official ICS manager :P
 
Well if you want I can play an IBT now... (in about 12 hours) just do all the MM but otherwise leave it alone for DBear. Yes it is a rather detailed dotmap, though once it's done it will be static.
 
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