first of all I would like to thank my teammates collective effort in the war against the Iroquois and for leaving me in such good shape.
Preturn: changed production in several useless cities from military units / cannon to wealth or something else to be completed quickly (settlers in some instances) so that production can be changed to wealth, changed production in Saldae from settler to bank to keep it from going below size 7; converted a few taxmen to scientists, adjusted science rate down to 70%, electricity in 4 turns, changed production in Hadrumetum from Iron Works to Bank: due to surrounding terrain Had can generate about 7 shields at most if IIRC, the IW only adds another 7 shields, it will give us a bunch of pollution problems to deal with, Had is supposed to be used as a fishing village anyway, so, the IW is a waste in that city, IMHO.
renegotiate deal with Babylon iron for 76 gpt
sell spices to rome for 17 gpt
sell spices to germany for 13 gpt
our rep being ruined hurts us, or there are several more deals we could make, what happened to all our gold, i thought we got a good deal from babylon for medicine?
prepare to sail to that lone Iroquois city with some cavs, cannons, & rifles, trip will take 12 turns; also prepare to disband some units, hopefully we can avoid future wars so we wont need them, but I suggest waiting until we get the iroquois island ICS complete to prevent anyone from taking our lands, and also wait until we eliminate the iroquois in case of flips
I - India's embargo ends; Nora - settler - bank; some resistors were quelled, convert to specialists to starve
1 - 1325 AD - setled towns near coal & spices, traded Saltpeter to Germany for furs & 10 gpt (we dont need units, so we dont need saltpeter, allows us to eliminate lux rate which costs us 20 gpt & thus saves at least 10 gpt, prolly more with commerce modifiers in some cities)
- Nora - settler - granary, Leptis Minor - settler - uni
2 - 1330 AD - founded a couple more ics cities, building some workers on iroquois island, big mm project needed with advent of rails on all 3 islands; traded spices to mongols for 13 gpt, & to Egypt for 18 gpt; electrticity in 2 turns + 162 gpt
- Rusicade - settler - harbor; England builds Norwich on Iroquois island
3 - 1335 AD -
- discover electricity - scientific method
4 - 1340 AD - busy turn: trade Electricity to: Babs for 7117 G; Egypt for gems, WM, 480 G, 71 gpt; Rome for sanitation, WM;England for 176 G, WM, 89 gpt; Germany for WM, 3 G, 31 gpt; India for Communism, ivory, WM, 6 G; Mongols for silks, WM, 889 G (In summary: we netted 8674 G, 222 gpt, gems, ivory, silks, communism, sanitation, & a mulititude of world maps); we then established embassies with everyone but iroquois; rushed the following builds: Oea - uni, Hadrum - uni, L Magna - uni, L Minor - uni, Theveste - uni, Hippo - uni, Sulcis- library, Utica - granary, Saldae - uni, Russadir - uni
prepared Carthage as a prebuild for ToE using Military Academy, Sabratha as a prebuild for Hoover's using palace
we then traded communism to the English in return for an alliance vs the Iroquois, although I would like to remove England from Iroquois Isle, it's not a real priority right now & they border Akwesomething so should easily kill them off for us.
- builds finish as rushed: Utica - cathadral (not needed, intended as prebuild for mil academy which Carthage is using as prebuild for ToE), L Magna, Theveste, Hippo, Ocea, Salsae - granaries, L Minor - Settler, Hadram - bank (slow build while being used as fishing village, we dont really need banks right now since research is at 100%), Russadir - harbor, Sulcis - settler; Cadiz builds bank - settler; celebrate we love the gemeral day 'everywhere'
5 - 1345 AD - found a couple more cities; trade coal to england for 9 gpt; sell sanitation to Mongols for 10 gpt, 18 G, WM
- Cirta - aqueduct - uni, Nora - granary - settler; England destroys the Iroquois, too bad

arty:
6 - 1350 AD - rush settler in Sulcis, recall galleons sent with troops to destroy Iroquois
- Cadiz - settler - granary, Sulcis - settler - settler; we lose incense & dyes (our people are still very happy)
7 - 1355 AD - rush settler in 2 Grand River, rush uni in Cirta; trade sanitation to egypt for dyes, WM, 63 G, renegotiate coal w/ Babs for 15 gpt
- Russadir - harbor - settler, Cirta - uni - granary (slow build)
8 - 1360 AD - 2 Allegheny, 2 Calaris, & Sulcis rush settlers; start planning for settlers / workers (rushed) out of Spain using irrigated bananas
- 2 Allegheny - settler - settler, 2 St Regis - settler - worker, 2 Calaris - settler - worker, Sulcis - settler - wealth, Rusicade - harbor - granary, L Minor - settler - wealth, Nora - settler - uni
9 - 1365 AD -
10 - 1370 AD - Nora rush uni, 2 Allegheny rush settler
- bad record keeping, several productions completed, i know a few granaries, a couple fishing villages set to wealth
11 - 1375 - rush settler in 2 Thaenae
- Rusaddir - settler - wealth, 2 Thaenae - settler - settler, 2 Tonawanda - worker - settler, 2 Gigthis - worker - worker
12 - 1380 - rush workers in 1 Thaenae & 1 lol (both set to build workers again); with the founding of 2 Morrow & 2 Live Crew the entire Iroquois island is within our cultural borders with the exception of that one English city, they are giving us far more gpt than the benefits of knocking off the island so I let them be for now, there are still more cities to be founded for ICS, but I placed the cities so as to get all the territroy in our borders ASAP to avoid more AI cities; trade spices to India for 28 gpt (somehow I overlooked the fact that a spice resource was just outside the borders of 2 Salamanca
- discover Sci Method (in 9 turns), changed prebuilds as appropriate: Carthage to ToE, Utica to Military Academy. I started to trade around Sci Method, but realized I needed to leave that for Elmarae, but I will say Babylon will pay 5570 gold for it. Right now I chose Replaceable parts, but IMO, it is a toss up between that & industrialization, although factories are not an immediate concern and we dont need too many of them, Either of those techs can be researched a few turns before ToE is finished, when the next advance is researched whoever has the turn remember about ToE, turn research off and select Atomic Theory as the next tech so we can complete the Hoover's Slingshot (Sabratha still on a palace prebuild for it) As far as the military academy, I dont think we need any units, we should stay at peace for the rest of the game and perhaps think of a revolution (Democracy) once ToE is built. But, the armies could come in handy in case of an invasion and as a detterent. we could build a few armies and a few of our most powerful units to load into the armies. I would keep most of our artillery and all our cavs, but some of our units can prolly be disbanded, but unit support is not an issue rght now. Our units are just kind of lying around casually, a few on each of our islands, more on Iroquois. I am curious about all the upgrades which were done, a lot of warriors seems were upgraded to med inf, I don't think we should upgrade anymore units, it is really not needed.
Sorry, got carried away trying to manage economy & keep Sci Method researching at the min number of turns without using anymore scientists than necessary & watching my prebuilds & i went a couple turns over i felt it was simpler for me to play 2 extra turns than to explain all the prebuild juggling and such, but that makes up for my abscences and the times I went a couple turns short, I guess, hope nobody is offended.
"Gas at 2.19 a Galleon" - who takes credit for that?