Does this take significantly longer to generate than the normal maps? I've been playing on colossal a lot and its always generated in less than 15 minutes using detailed worlds or the base game scripts.
Ok, it's posted! Enjoy the map. I tested it playing Moari, which was insanely over-powered, as I had most of the new world explored and nearly settled before anyone else got Cartography.
pokiehl, let me know if I posted a bunch of old crap again. I don't think I did but it has always seemed a bit out of my control.

Map Script: Permanent Ice Tiles: 268
Runtime Error: C:\Users\Logicsol\Documents\My Games\Sid Meier's Civilization VI\Mods\Detailed Worlds\Maps\Utility\FeatureGenerator.lua:328: attempt to index a nil value
stack traceback:
C:\Users\Logicsol\Documents\My Games\Sid Meier's Civilization VI\Mods\Detailed Worlds\Maps\Utility\FeatureGenerator.lua:328: in function 'FeatureGenerator:AddIceToMap'
C:\Users\Logicsol\Documents\My Games\Sid Meier's Civilization VI\Mods\PerfectWorld6\Map\PerfectWorld6.lua:367: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
I've had a few failed loads with this in lua log
I am running Terra Mirablis too.
)Dohh - just noticed your sig.
BTW: Could CIV 6 support modding expanding/shrinking polar caps like 4 did? Would love to go from an ice age to global warming crisis. Haven't bought R&S yet - not sure it's a good value proposition at full price and the climate change features appear a bit ... gimmicky.
Is there in the script a variable permitting to reduce the number of rivers? Ideally, to reduce the number of small rivers...
Would you mind pointing out what folders to reach the script I can adjust? I want to tone down the amount of desert tiles. The rivers one is something I'm interested in also. Thanks.Yes, you can adjust the minimum length of a river. Shorter rivers than this disappear. There is also an adjustible rainfall component, and the interplay can be a bit complex. Requiring longer rivers will limit rivers in the tropics, while turning down the rainfall will limit rivers in the dry areas.
Would you mind pointing out what folders to reach the script I can adjust? I want to tone down the amount of desert tiles. The rivers one is something I'm interested in also. Thanks.
Would you mind pointing out what folders to reach the script I can adjust? I want to tone down the amount of desert tiles. The rivers one is something I'm interested in also. Thanks.