SIP. Easy, simple decision. Then there are two options :
- Worker first (15 turns). Requires Agriculture (about 10 turns) and then it would be nice to have Animal Husbandry (about 15 turns). It doesn't fit too well. Researching The Wheel in between could be an option. Mining --> Bronze Working is looking very expensive, since Mining doesn't improve any tile at all. So, 2nd option :
- Workbat first : Grow to size 2, then do 5H/t. The clams aren't very good tiles but the extra commerce helps a bit. It sort of justifies the delay on the worker. Delaying the worker gives enough time to research AH and, possibly, BW.
Notice : jungle to the south. This means it might be tough to develop a nice chunk of land early on. Pericles being CRE/PHI... he's not the worst leader for that type of start. Getting a trade for Alphabet & Iron Working should be an objective to keep in mind from t0.
Also note : none of the 4 specials in Athens' BFC produce hammers. This may be troublesome. This might be a case where settler/worker whips are set with overflow.
So, workboat :
Grow on 3 food, check your hammers before growing, adjust tiles to gain a turn. A couple of neighbours are met past the jungle line.
AH revealed BFC horses. The hammer tile is welcome. Both neighbours are PROtective, Horse Archers are immune to first strikes... You might wanna consider a rush.
There's a nice river going south from the capital. A decent city could be settled on the sugar. It's not great. There are gems, too. All jungled.
After AH, I decide to research The Wheel. Possibly a weak choice. Bronze is interesting, too, but requires more than 20 turns and the limited number of city spots is a deterrent.
Other option, Writing. Being CRE/PHI, again, unlocking the Alpha trade. But hiring specialists at this point in the game is a no-go. The hit in production would be too much.
After the worker, I start on a warrior (you kinda need one). City is size 3 and I improve the horses before the corn :
I know I'll settle right on my borders : on the sugar. So, I don't think I need to complete the warrior before starting on a settler.
I'll start my settler at size 4 and finish improving my specials. Since the horses will be completed the turn Athens grows to 4 and it's faster to pasture than farm, I do it this way.
I lose a couple of worker turns (roading) but I gain some hammers in Athens. All in all, pretty similar.
Settler, Mining, the overflow from the settler completes the warrior :
Looking at this above screenshot, it shows, how weak The Wheel is. Both cities would be connected without a road. And I'll settle further along the river. I'll start roading into the jungle, next.
After this warrior, I still have some overflow hammers. Those I put into another settler, then I grow to 5, spending 1 turn on a warrior, then resume the settler :
^ Sparta took the horses and started on a chariot, because it fits.
I wanna block the gems, possibly claim them with city 3. Being so close to Bronze Working, I also want to set up a settler whip and overflow into a Workboat (hence why I grew to 5, set up the whip), so :
Having spent 1 turn growing at size 5 is fine. If anything it hastens the regrowth from size 3 to 4.
Sure, the unhappy citizen eats some food but it's not like the city was losing 6 food a turn to unhappies.
The settler will gain two turns in movement from the road. That's about 1 chop but saves the forest. Maybe The Wheel was acceptable, after all.
Saladin just settled the ivory along the river, so I'll have to review my settling options. (With BW and no Wheel, that 3rd city would be cut off the trade network.)
Turn 50 overview :
Corinth is a great city and very unhealthy, can't grow. Scout has survived and found a position to fogbust. There are a couple of city spots to the south-west :
Chariot is done, can start scouting to the East. Sparta put a turn into a worker and will get a chop, so for now it grows : I'll whip 1pop for the worker. That 2nd worker will improve Corinth's cows. It would be nice if I could connect my health resources by then to start growing the city.
Athens has a garrison unit and grows again towards another settler.
Only the Stonehenge was built, in 2520 BC.
Arabia founded Judaism in 2120 BC. (Means the Oracle isn't an option, because Priesthood is so close to Monotheism.)
I'm probably not going for any wonders : I basically don't have any production at all.
Most of the question, at his point is :
- how many cities to plant down ? I'll get Writing, so cities can run specialists. Chariot might reveal stuff to the East, can see nananas already ;
- was it sane to skip Pottery ? No Granaries doesn't look too bad, here, but no cottages to offset the city maintenance is kinda terrible. Having secured 2 gems is cool but I can feel the maintenance hit already and it will take long before the city is productive.
- Arabia has early metal, is Protective and trains as many units as the worst warmongers... bleh. Is Mao any better target ? This isn't sure. Mao has a reputation.
So ? Settle, (try to) tech up ? <-- Is what I did. If you wanna showcase a rush, feel free.