Okay, here we are for the next part of culture conquest by Pericles.
Scene 8, Boudica @$$ kicking.
Starring Boudica as the conquee, Pericles as the conqueror.
As you may imagine ( or not, if you don't know her ) Boudica is the pain in the *** if you let her get Iron or Copper. Here we are, with an opportunity to rush her before she did connected the strategic ressource, while she only has some archers ( fortified, on the hill, and promoted with Garrison though... ).
Our initial plan was - two waves. Six Phalanx on Biberacte, three on Vienne.
Well it turned out a little bit more difficult than our Hurray plan foreseen...
T120
I sign OB with Surya to scout the Great Walled territory of the Khmer.
T121
( really
I played it @ 5h30 AM so I needed it )
T122
Phalanx@Athens - Phalanx
Confu Missionary@Sparta - Confu Missionary
Meet and greet Boudica with this :
T123
Troops marching fiercly according to the PLAN
T124
(IT) Iron Working -> Polytheism for THE PARTHENON (GArtists spam
)
Phalanx@Corinth - Phalanx
Spread Confu @Corinth
Some wandering barbs are killed near Thebes and Byzantium
Athens, we might have a problem. Boudica spammed 4 fortified and Garnisonned archers on a hill with 40% cultural defenses... Our six phalanx, however mighty they are, won't last too long... I decide to dispatch every living soldier on Biberacte, having 8 phalanx and 1 spear on hand.
I promoted CR where it was possible - sorry, it was needed.
T126
Our regrouping troops kill a wandering Archer in the celt land.
T127
Phalanx@Athens - Phalanx
We kill a barb warrior near Sparta and another archer outside the city in Celtia. I wonder, WTF, why the hell does she put her archers outside instead of spamming them inside, making Biberacte impossible to rush ?
T128
When we arrive at Biberacte, she has only two archers inside
Should the AI act better, we would never be able to take it. She even managed to send an archer away, while we were waiting at the doorstep ( see screenie of the next turn )
T129
Barracks@Thebes - Phalanx
Here is the defense tactic of our best looking neighbor:
Attack and kill on Biberacte, wounding two phalanxes and losing one:
She managed to land Stonehenge, so we have no more regrets we left it aside going for Oracle.
IBT
We lose a wounded phalanx while defending Biberacte to an archer.
T130
Phalanx@Corinth - Phalanx
Attack on Tolosa ( on the hill, with two CG archers inside ).
We suffer heavy losses ( 3 phalanxes ) but we manage to raze this one:
We have to thank Boudica once again, who has put one archer outside of the city between turns, making sure our force will be just enough to raze the outpost.
T131
Phalanx@Athens - Phalanx
Confu Missionary@Sparta - Confu Missionary
We have another archer to kill in the open celt land - just there, picnicking on the river shore
IBT
We lose a warrior to a barb warrior near Athens.
T132
Some troops movements. The barb near Athens/Sparta is starting to be a concern. Just starting though.
T133
Spread Confu @ Thebes
Grouping troops around Vienne and cutting the Iron from it.
Yes, Boudica has settled on the Iron, next to our border near Byzantium, and managed to connect it to Vienne. She has already two axes, no need to let her pump more of it.
T134
We have our Great Prophet in Athens!
As we have decided ( or I think we have decided it ), it goes to found Kong Miao in Sparta.
T135
Phalanx@Athens - Phalanx
Phalanx@Corinth - Phalanx
Barracks@Byzantium - Phalanx
Kong Miao done in Sparta.
So here we are, with two celtic cities standing.
Vienne, the capital:
Gergovia, the iron-city:
I propose to keep the first and raze the latter. They should be attacked asap - no need to leave Boudica time necessary to spam axes/archers.
Should go easier than before - both are not on hills. We have 5 or 6 promoted phalanxes for Vienne, and troops are on the run for Gergovia from our cities.
I suggest to take care of the warrior near Sparta.
We only have a warrior inside the city - it would be a pity to lose the holy city to a barb.
We can either :
- upgrade the warrior to a Phalanx using the celtic money
- attack it through the river @ 76% probability
The first is better to our defense, but makes us lose the money we can otherwise spend on speeding some techs. The latter is risky - should we lose our warrior, we will be pants down before a wounded barb warrior.
To leave is as it is is risky too, though wounded and across the river, the barb has a slight chance to kill our defender if he attacks.
Sorry if I misused the Great Prophet, now I'm wondering if we weren't to use it to bulb Theology and have our third holy city...
Trieste, you're up!