PH05: THe Honorable Emperor Spaceman

From what I remember, Washington doesn't have an Academy yet, unless I was blinded.

Next player please check. Printing Press isn't finished yet anyway if we want to use the scientist for lightbulbing. Other things we could burn him on are Physics, Electricity, Biology and Computers.

As of my game, Toku and Louis are refusing to trade due to WFYABTA. Tokugawa is almost friendly so a couple more gifts and resource trades may work.. Augustus Caesar is still trading with us. Brennus is behind in tech. Bismarck... well, I don't think we'll be trading anytime soon.
 
Sorry, was unable to play yesterday. My Inet connection was dead, what a nuissance. :angry: Even more because my wife works from home and she needs it. Posting from work now.

Hopefully it will be up tonight and I can post my report. Otherwise I'll wire up a phone line to upload the save.

Sorry for making you wait the full 48 hrs.
 
Report:
GS sent to washington
Whip forge in Atlanta

1210AD:
Atlanta forge>uni
Chicago LH>gran
Academy built in Washington.

1220AD:
August offers silk for wheat (I agree)

1230AD:
Peter wants to trade maps, I negotiate an extra 150, but figure he has more map to offer than me.
Boston MAce> Pike
Tokisa Mace > Cat
Trade guilds from August for Liberalism

1240AD:
Whip LH in Hpilly
Whip Chicago Granary > Harbor

1250AD:
Printing Press comes in, Banking next
Boston Pike > Knight
Phil LH>Harbor
Chicago granary > Harbor

1260AD:
Tolosa CAt>CAt

1270AD:
OB signed with Toku
Tolosa CAt>CAt

1280AD:
Banking comes in > Economics next
Boston knight > knight
Whip Uni in NY

1290AD:
NY Uni > Bank
Vienne completes Forge > Hindu missionary for Chicago.

1300AD:
Boston Knight > Knight (could build a settler here
Thracian build CH > forge

The save:
View attachment 142092
 
okay, after economics, where should i head?

I've got the save and will be playing otnight :goodjob:

Roster
Pholkhero > UP NOW
Zophos > on deck
Ozbenno >
RoboKai >
RemConius > just played
 
Ozbenno said:
Democracy I think, then we start the road to launch, first stop Industrialism.
I concur, and here are a few extra letters.
 
Okay, i fired up the ol' save to see how well our quest is to an Emperor launch. This would be my first space win on emperor (my 2nd one after 8 Angry Men). As Zophos (i think?) said earlier, i'm starting to feel like we may actually do this. But we shall see . . . we can't use any underhanded tricks so have to pinpoint perfect i think.

So here's a good omen when i try to spread the state religion:
1320nospreaddl4.jpg


In 1350, we got another Great Scientist:
1350johankepleryz8.jpg

He'll bulb Astronomy right now, something i don't think we want just yet, so i left him asleep for now. We could merge him [see below]. Also, notice i'm trying to build the Taj ~

Aiee ~ i sent a Knight east to check out the frontlines of the German-Japanese War:
1350knightdeadda5.jpg

ahh well, omelettes and eggs, after all.

In 1390, I decide to start up the Forbidden Palace to cut down on finances a bit:
1390forbiddenstartedhk0.jpg


Nuts! :mad: next turn:
1400petertajnu1.jpg


ah well, this was the end of my 10 anyway. Here's another knight i sent east ward to can an eye on things.
1400reconqs1.jpg

Notice the other kNight on his way to help out somewheres else.

As a final thing, since Constitution just came in, i revolted to both Rep and mercantilism.
1400revolthg2.jpg

It'll be done next turn. Poor SG etiquette, i know, so sue me :lol: the next player will have to MM our cities to adjust the free specialist. Plus, maybe we should merge the GS.

Finally, here's an overview pic of the empire:
1400overviewax0.jpg
 
AS you can see, i'm still on the way to Democracy. Hopefully Peter won't get there first. Let's just keep on truckin' . . . :smoke:

Pholkhero > just played
Zophos > UP NOW
Ozbenno > on deck
RoboKai >
RemConius >

The Save

I also think that, barring war, we could stand to play 15 tunrns for now. Thoughts?
 
Got it. I'm up in Menu Surprise, too. I'll play both tonight, family time permitting. If not, tomorrow.
 
Good turnset, too bad about TM.

Running mercantilism is usually bad for cash, guess with representation they should work out poisitive. Let's put these specialists to good use, and see if we can get more GP going.
 
Yet another builder turnset. The focus for the near future has to be maximizing our beakers, but we've really got to think about production at some point - many of our cities are food-rich and hammer-poor.

Ok...we're in anarchy on the inherited turn (:rolleyes:), so not much to do. Press Enter.

IBT - Toynbee doesn't think much of us:



Turn 1 - 1410
Out of anarchy. Looks like the governors got the specialists pretty much right. We're losing 40gpt @ 70%, but I have no idea how that compares to before.

I also sent the GS to New York to settle. Why NY and not Washington?
  1. New York has (almost) as high a multiplier for science as Washington. Just lacks a Monastery.
  2. NY is running four (!) specialists, but it still has almost as much commerce as Washington, and Washington has the Bureaucracy bonus. So NY is going to be the obvious place for Oxford.
We also get paid for that big palace we never finished.



IBT - Peter shows up to play Let's Make a Deal.



The money is tempting...but PP is a pre-requisite for Democracy, and I'd rather have the Statue of Liberty. Denied.

Brennus gets a GE, too. Gotta watch for that.

Turn 2 - 1420
Gave me an idea, though. Toku will make the following deal:



Take it. Education won't do any harm in his hands, and we need Gunpowder->Chemistry to get to Industrialism.

With all the new money, I crank the slider to 100%. Democracy now in 5 turns.

IBT - German pikes stomp one of the Knights wandering out near the front. :gripe: I keep the other one on a hill behind Toku's borders just to watch.

Turn 3 - 1430
Boston finishes Longbow -> Library. We want to get 6 Universities ASAP, and we can build one pretty fast here.
Vienne finishes Longbow -> University. Similar logic.
Thracian finishes Walls -> Forge. We have three unhappy citizens here (since switching out of HR), so whip the Forge for 2 pop.

Turn 4 - 1440
Washington finishes Forge -> Trebuchet. Due in 3 turns, just like Democracy.
Thracian finishes Forge -> Barracks.

IBT - Biz shows up near Chicago with a caravel.



We basically have no navy. At all. If he starts bringing Galleons, we've got...um...issues.

Turn 5 -1450
:coffee:

IBT - :woohoo:



Turn 6 - 1460
Finally remember to whip the Library in Chicago so I can run a Scientist there.

Turn 7 - 1470


Start on Astronomy. Why not Replaceable Parts, on the way to Industrialism? Three reasons:
  1. Trade with Augustus. Minor, but it could help.
  2. Observatories. Gotta max those beakers.
  3. Galleons, and Frigates (with Chemistry). Biz can't get at us overland (Toku hates him), but he could start sending Galleons full of troops. It'd be nice to be able to stop him. Chemistry would then be a quick fix for all of our defense needs.

Washington finishes Treb -> Statue of Liberty. Due in 48 turns :cringe:.
Phlly finishes Harbor -> Market.
Chicago finishes Library -> Courthouse.

I try to trade for Copper. Peter won't even consider it, and Brennus wants three (!) health resources for it. :gripe:

But then, I ask Brennus to give us Copper for free, and he agrees! :crazyeye: I was so surprised, I didn't get a screenshot. Cut 17 turns off the Statue, and I shaved another 4 with some MM in Washington. Now due in 27.

Turn 8 - 1480
Boston finishes Library -> University

Peter's Golden Age ends. Stupid Mahal-stealing pr-ck.

Turn 9 - 1490
Tolosa finishes the Forbidden Palace -> University. Cuts some maintenance, but not a bunch. We're still hemorrhaging cash - we'll be broke again a couple turns into the next set.
Atlanta finishes University -> Caravel (see below).

We also got our next GP in New York. A Merchant. Now, that's not bad - we could use a cash infusion to keep research high. The problem is that the best places to send him would be Moscow or Berlin. And we can't walk to either one because of the war with Bismark. Hence the Caravel in Atlanta. Send the GM WEST on the caravel if you want the cash. Or you could settle him in NY for the cash. I haven't moved him or put him to sleep, so please discuss.

I never thought to check the tech he'd lightbulb. :smoke:

Turn 10 - 1500
Not much else happens. Pretty quiet turns.

Summary and save in next post.
 
A few more pics to inform the discussion:



I don't know what that wacky German has been doing, but I think we want to get off his excrement list.

The Save
 
Few notes:

Mercantilism is costing us 48 gpt :( see screenshot above. But we get 8 specialists? for 48 beakers/gold (with representation) and 24 gpp. so not a bad deal.
Because we have mercantilism we cant trade with august... except resources.
Looks like we can do a bit of tech trading (corporation?)
 
Yes. At some point we need to consider when we'll switch from Representation/Bureaucracy/Slavery to US/Free Speech/Emancipation and really work those towns. I didn't want to make ANOTHER civic switch so soon after the last one, but let's talk about timing...
 
OK, I haven't played a turn yet.

I was conducting my usual game audit (as per ISO9001) and was trying to figure out if giving Bismark Liberalism was worth ending the war. We've got no war weariness but its a hassle we can do without. I then discovered a different use for Liberalism.



Are we able to do this in the "honourable" rules? I can't seem to see if it breaks any or not,

Tokogawa wants Nationalism and he'll join in the fun.

Thought I should run this by the gang before taking any drastic action.
 
If it's allowed I would say go for it!

Let's hear it from Pholk and the other folks.
 
I'd say RB's honor rules never said "You can't pay an ally to declare war."
I'll leave it to pholk for interpretation though.
 
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