Zophos
Greater Ape of Antics
It's a tradeoff, as far as I can tell. If you go WB first, you'll grow faster. If you go worker first, you have more worker turns to do stuff (e.g. chop out a Settler). But, if you do some careful MMing, you tech at about the same pace, oddly enough.pholkhero said:Zophos ~ I kinda think getting the worboat out first to grow while we build may be better...then we can use the increased food and the 2nd citizen to get the worker out quicker. You're the number cruncher...uh...crunchI'm not used to Normal so I'm not sure of exact build times...(at least that's my excuse for not crunching)
I actually world-buildered up a copy of what I could see from the start screenshot to test some theories, and I was surprised to find that I got Mining->BW->Wheel->Pottery at 2640 BC, with either method (and no whipping). The WB-first strategy had me at size 4, +3 food, 19 bpt, 5 hpt, and the worker had built the gold mine, and was just starting the rice. The worker-first strategy had me at size 3, +4 food, 18 bpt, 4 hpt, and the worker had built the mine, connected the gold (2 roads), and farmed the rice, and was ready to start building cottages. If you ignore the rice and the roads, the worker had about 10 extra turns, enough time to put 2 chops into a Settler or Stonehenge.
So, like I said, it's a tradeoff. Would you rather have an extra pop-point, or 10 worker turns? That's what makes this game fun. I'll also point out that, once you can slap a Granary into Washington, that extra pop-point represents about 3 turns of growth
I think you'll find that working the floodplains (rather than the unimproved clams) actually wins, if you're going workboat-first. Working the FP lets you grow in 8 turns (versus 11 for the clams), and you wind up able to build the worker outright as fast as you can whip it in your scenario, without teching noticeably slower (I got Mining->BW->Wheel in exactly the same number of turns, though probably with slightly less overflow).Xerol said:Possible alternative plan (I've used this a couple times on Monarch with coastal resources):
Build Work Boat while researching towards Bronze Working. Work the clams during pop 1 (the WB won't be finished by the time you get to size 2, but you tech faster). Pop 2, work clams + a forest, or clams + floodplain. Try to time it so BW and WB finish at the same time, usually you'll be pop 3 by then. Revolt to BW, WHIP the worker as soon as you can, then we can chop-whip a settler (1 pop whipped on each). We have the food to grow fast, and the happiness to whip repeatedly. We end up with a size 1 city that'll grow in about 4-5 turns, a worker, and a settler. (After the chop, the worker can hook up the gold, then the rice.)
Anyone who wants to check me, or test their own theories, feel free to use this 4000 BC savefile, which I created as noted above. Same settings as Pholk's start, except I disabled barbs and all AIs but 1 (Gandhi), so I could concentrate on builderish things, and I world-buildered in all the stuff I could see in Pholk's screenshot, except the goody hut.
Of course, Pholk's going to play tonight and make this all moot. Right, Pholk? Gonna play tonight?
