Hah, i was going to post before I started playing, but didn't think I needed to since I'd be putting up a report soon ~ and here's this from the Viking warrior!
sorry about the delay, all. I've been swamped with things to do and just haven't had time for Civ right now.
Turn 276/660 (1310 AD) [14-Jun-2007 13:55:35]
I first did a bit of MMing around the empire. I got Princeton's Uni in 2 turns instead of 4. Also, I noticed at Athens that were building a forge in a 7 hammer town?!? At sparta, I mm for a bit more hammers.
Heres Sorbone:
We should figure out what to specialize it as. I was thinking perhaps a commerce town, and run some merchants there instead of sci's (there's nothing there now).
I emph'ed Sci at Cambridge. We should figure out if that's what we want, too, so the next player can take that off. I also stuck in a Sci @ Dartmouth, too.
Before I hit enter, I actually MM Princeton again to get the Uni next turn.
Oh, and WOW!

Do we need a military!!
Turn 277/660 (1316 AD) [14-Jun-2007 14:04:53]
The Uni finished then at Athens, so I decided to keep it focused on shields for now, and went w/some Maces. We can upgrade those to Grennies and at least they'll havea CR promos.
At Athens, the Forge finisehd and I went with a Uni
Turn 278/660 (1322 AD) [14-Jun-2007 14:08:59]
Asoka came by:
but I told him to stick it!
Turn 279/660 (1328 AD) [14-Jun-2007 14:09:34]
Constitution came in, and I went with Printing Press next for the bulbing. I also touched off the revolution:
We should also think about Mercantilism, too; were only getting 12 gp from foreign sources at this point.
Turn 280/660 (1334 AD) [14-Jun-2007 14:10:54]
After the anarchy, we have 4 t's left on PP.
Turn 281/660 (1340 AD) [14-Jun-2007 14:12:22]
Nothing
Turn 282/660 (1346 AD) [14-Jun-2007 14:12:39]
The Harbor is done at Cambridge, and we start on a Uni there too. On a sidenote, the Colossus is still available!! Might be nice free commerce for all our sea cities
Turn 283/660 (1352 AD) [14-Jun-2007 14:14:37]
I started building some Longbows for defense, too.
Turn 284/660 (1358 AD) [14-Jun-2007 14:16:23]
Printing Press came in:
and we're onto Chemistry.
Five turns left after bulbing.
Turn 285/660 (1364 AD) [14-Jun-2007 14:17:58]
nada
Turn 286/660 (1370 AD) [14-Jun-2007 14:18:18]
Zip.
Turn 287/660 (1376 AD) [14-Jun-2007 14:19:05]
I started alternating between offensive and defensive units at Princeton, Sparta, and Sorbone.
Turn 288/660 (1382 AD) [14-Jun-2007 14:20:26]
Zero.
Turn 289/660 (1388 AD) [14-Jun-2007 14:21:08]
Okay!
Next up:
I went around all of our cities to start running Merchants and 0% science so that we can upgrade our Grenadiers. The poor thing is that were only getting 100 gpt, and each axe needs about 300 gold for upgrading.
Turn 290/660 (1394 AD) [14-Jun-2007 14:25:12]
Goose egg.
Turn 291/660 (1400 AD) [14-Jun-2007 14:25:49]
Shaka came by, too, demanding our newfound military might:
at the risk of alienating him, I told him to take a hike. Hopefully that doesn't come back to bite us in the ass.
Okay, my 15 are up, and heres our army:
If this were an SP game, I'd go to war with the army we have (NOT the army I wish to have or have at a later date)

We can continue running 0% science and use our pillage money to upgrade to grennies, and hopefully maybe take 3 or 4 cities before we have to call it quits with him.
Eventually, should we eliminate him?? I think so, but let's talk ~
Roster (15 turns)
Zophos >>
Pholkhero >> just played
Codeman >> UP NOW
Lukep >> on deck
Pigswill >>