OK. Here goes.
We are really short of cash, so I'm going to try to delay as many of the troops as I can just before they'll pop.
Hopefully alters will help too, and pulling a couple of troops out of france.
Turn 0 325AD
Set Texcoco to an alter, 48 or 95 turns to construction, we'll be dead on our feet before then anyway. So I set the Science rate to 0 too. Things are so tight we'll have to go on the binary science slider right now.
Set Tenochtitlan to one too
And Teotihuacan
And Tlatelolco
I sent the jags in Tours to try to beat up a french archer. We'd actually be better off if we lost tours right now. We can't afford the city, or the units to defend it. Set tours to do some fishing so we're actually breaking even at 0% :woo:
I also move the troops away from Orleans. Some back to our lands. Some to the north to pillage.
I've also used the prmotions on the jags to the north of Orleans to become woodsmanII The extra movement will really help stir things up I think.
Turn 1 340AD
The Jag near Chartres which was running into english lands to scout north a bit just bumped into Quin's Axe. Looks like it's not a completely phony war after all.
Turn 2 355AD
Yep, Our Jag valliantly battled Quin's axe
and won,
and was then stabbed in the back by the cowedly French archers.
And we got a GG from that.
The barb axe also seems to be wanting to side with us in pillaging France.
Some French archers seem to have come out from somewhere too.
I did a pop3 whip at texcoco and tlateloco as they were on 6 pop with 1 red face.
Turn 3 370AD
OK. We're up to 20% science and breaking even right now.
And it looks like nappy has better use for his troops than holding them up in Orleans.
Hopefully we'll ambush them in the woods.
We have a woodman 3 jag now. In sisutil tradition I named him woody. If he makes it home maybe it's worth attaching a GG to him and making him the medic ?
Turn 4 385
Oooo.
Saladin and Chuchill have declared war on Qin. Which will get him off our back I expect.
Nappy's obviously not happy with our forces in his hands. He's sent a bunch of archers out.
The only minor problem is that we could do with more forces in the north of France, but if I pull more around Orleans, he'll just send everyone back to the cities again. Humm.
Turn 5 400ad
Whip another alter at Tenochtitlan now it's 2pop to build.
Time to hit some archers who seem to have strayed out into the open.
Two down.
Set science up to 100% for one turn, then back down to 0%.
Turn 6. 415ad
All of nappies archers ran back to Orleans as soon as my forces came within 2 squares.
I pillage the camp near Paris.
I've sent one of the workers near Texcoco back to the mainland.
Turn 7 430Ad
and back out again when I move away. This will be fun .
I've delayed the archer in Tours as we don't need to pay for it until we need it, and to try to encourage some french archers to try to come and have a go.
In
the IBT, the french axe from paris kills the archer defending the copper. So our jags next to there will now kill the axe.
Saldin pops round asking for open borders.
I
say yes as he's pissed enough already, even it he is scouting us.
Turn 8 445AD
we kill the axe who had the cheek to kill our poor archer.
I'm going to build a spy in Tenochtitlan. I'm not sure on the costs of inciting riot, but we have 512 Eps against nappy, and adding 12 a turn, so we may have enough...
I'm also sending the boat into the small lake south of Tours. It could take out jags closer to france withing being too close to Orleans.
[missed a turn here. sorry]
Turn 10: 475AD
Another archer leaves Orleans to investigate what happened to his friends....
One on the way to tours gets mugged by woodsman3 jag.
Nappie's also sent 3 archers out as a gang to grab the loan worker I left as bait. Lets we if we can do anything to them in the next couple of turns.
Nappy is just building workers for us.
And our woodsmen3 jags make short work of archers out for a stroll in the woods
Turn 11 490AD
Ramesses II pops up offering us this deal.
I think it's probably not worth for the tech value, but the gold will be nice, and it probably buys us a +1. I say yes.
More mugging of archers takes place.
Continued.
We are really short of cash, so I'm going to try to delay as many of the troops as I can just before they'll pop.
Hopefully alters will help too, and pulling a couple of troops out of france.
Turn 0 325AD
Set Texcoco to an alter, 48 or 95 turns to construction, we'll be dead on our feet before then anyway. So I set the Science rate to 0 too. Things are so tight we'll have to go on the binary science slider right now.
Set Tenochtitlan to one too
And Teotihuacan
And Tlatelolco
I sent the jags in Tours to try to beat up a french archer. We'd actually be better off if we lost tours right now. We can't afford the city, or the units to defend it. Set tours to do some fishing so we're actually breaking even at 0% :woo:
I also move the troops away from Orleans. Some back to our lands. Some to the north to pillage.
I've also used the prmotions on the jags to the north of Orleans to become woodsmanII The extra movement will really help stir things up I think.
Turn 1 340AD
The Jag near Chartres which was running into english lands to scout north a bit just bumped into Quin's Axe. Looks like it's not a completely phony war after all.

Turn 2 355AD
Yep, Our Jag valliantly battled Quin's axe

and won,


and was then stabbed in the back by the cowedly French archers.


And we got a GG from that.

The barb axe also seems to be wanting to side with us in pillaging France.

Some French archers seem to have come out from somewhere too.

I did a pop3 whip at texcoco and tlateloco as they were on 6 pop with 1 red face.
Turn 3 370AD
OK. We're up to 20% science and breaking even right now.


And it looks like nappy has better use for his troops than holding them up in Orleans.
Hopefully we'll ambush them in the woods.
We have a woodman 3 jag now. In sisutil tradition I named him woody. If he makes it home maybe it's worth attaching a GG to him and making him the medic ?
Turn 4 385
Oooo.

Saladin and Chuchill have declared war on Qin. Which will get him off our back I expect.
Nappy's obviously not happy with our forces in his hands. He's sent a bunch of archers out.
The only minor problem is that we could do with more forces in the north of France, but if I pull more around Orleans, he'll just send everyone back to the cities again. Humm.
Turn 5 400ad
Whip another alter at Tenochtitlan now it's 2pop to build.
Time to hit some archers who seem to have strayed out into the open.

Two down.

Set science up to 100% for one turn, then back down to 0%.
Turn 6. 415ad
All of nappies archers ran back to Orleans as soon as my forces came within 2 squares.
I pillage the camp near Paris.
I've sent one of the workers near Texcoco back to the mainland.
Turn 7 430Ad
and back out again when I move away. This will be fun .

I've delayed the archer in Tours as we don't need to pay for it until we need it, and to try to encourage some french archers to try to come and have a go.

the IBT, the french axe from paris kills the archer defending the copper. So our jags next to there will now kill the axe.
Saldin pops round asking for open borders.

say yes as he's pissed enough already, even it he is scouting us.
Turn 8 445AD
we kill the axe who had the cheek to kill our poor archer.

I'm going to build a spy in Tenochtitlan. I'm not sure on the costs of inciting riot, but we have 512 Eps against nappy, and adding 12 a turn, so we may have enough...
I'm also sending the boat into the small lake south of Tours. It could take out jags closer to france withing being too close to Orleans.
[missed a turn here. sorry]
Turn 10: 475AD
Another archer leaves Orleans to investigate what happened to his friends....
One on the way to tours gets mugged by woodsman3 jag.
Nappie's also sent 3 archers out as a gang to grab the loan worker I left as bait. Lets we if we can do anything to them in the next couple of turns.
Nappy is just building workers for us.

And our woodsmen3 jags make short work of archers out for a stroll in the woods
Turn 11 490AD
Ramesses II pops up offering us this deal.

I think it's probably not worth for the tech value, but the gold will be nice, and it probably buys us a +1. I say yes.
More mugging of archers takes place.

Continued.