PH09: The King and We

OK. Here goes.
We are really short of cash, so I'm going to try to delay as many of the troops as I can just before they'll pop.
Hopefully alters will help too, and pulling a couple of troops out of france.

Turn 0 325AD


Set Texcoco to an alter, 48 or 95 turns to construction, we'll be dead on our feet before then anyway. So I set the Science rate to 0 too. Things are so tight we'll have to go on the “binary science slider” right now.
Set Tenochtitlan to one too
And Teotihuacan
And Tlatelolco

I sent the jags in Tours to try to beat up a french archer. We'd actually be better off if we lost tours right now. We can't afford the city, or the units to defend it. Set tours to do some fishing so we're actually breaking even at 0% :woo:

I also move the troops away from Orleans. Some back to our lands. Some to the north to pillage.
I've also used the prmotions on the jags to the north of Orleans to become woodsmanII The extra movement will really help stir things up I think.

Turn 1 340AD
The Jag near Chartres which was running into english lands to scout north a bit just bumped into Quin's Axe. Looks like it's not a completely phony war after all. :eek:

Turn 2 355AD
Yep, Our Jag valliantly battled Quin's axe
1.jpg


and won, :woohoo:
2.jpg



and was then stabbed in the back by the cowedly French archers. :cry:
3.jpg



And we got a GG from that. :)
The barb axe also seems to be wanting to side with us in pillaging France. :)

Some French archers seem to have come out from somewhere too.
4-1.jpg


I did a pop3 whip at texcoco and tlateloco as they were on 6 pop with 1 red face.

Turn 3 370AD
OK. We're up to 20% science and breaking even right now. :dance:

5.jpg


And it looks like nappy has better use for his troops than holding them up in Orleans.
Hopefully we'll ambush them in the woods.

We have a woodman 3 jag now. In sisutil tradition I named him woody. If he makes it home maybe it's worth attaching a GG to him and making him the medic ?

Turn 4 385

Oooo.
6.jpg


Saladin and Chuchill have declared war on Qin. Which will get him off our back I expect.
Nappy's obviously not happy with our forces in his hands. He's sent a bunch of archers out.
The only minor problem is that we could do with more forces in the north of France, but if I pull more around Orleans, he'll just send everyone back to the cities again. Humm.

Turn 5 400ad
Whip another alter at Tenochtitlan now it's 2pop to build.
Time to hit some archers who seem to have strayed out into the open. :-)
Two down. :-)
Set science up to 100% for one turn, then back down to 0%.

Turn 6. 415ad
All of nappies archers ran back to Orleans as soon as my forces came within 2 squares.

I pillage the camp near Paris.
I've sent one of the workers near Texcoco back to the mainland.

Turn 7 430Ad
and back out again when I move away. This will be fun .:)

I've delayed the archer in Tours as we don't need to pay for it until we need it, and to try to encourage some french archers to try to come and have a go.

7.jpg
In

the IBT, the french axe from paris kills the archer defending the copper. So our jags next to there will now kill the axe.

Saldin pops round asking for open borders.

8.jpg
I

say yes as he's pissed enough already, even it he is scouting us.

Turn 8 445AD
we kill the axe who had the cheek to kill our poor archer.
9.jpg


I'm going to build a spy in Tenochtitlan. I'm not sure on the costs of inciting riot, but we have 512 Eps against nappy, and adding 12 a turn, so we may have enough...
I'm also sending the boat into the small lake south of Tours. It could take out jags closer to france withing being too close to Orleans.

[missed a turn here. sorry]

Turn 10: 475AD

Another archer leaves Orleans to investigate what happened to his friends....
One on the way to tours gets mugged by woodsman3 jag.
Nappie's also sent 3 archers out as a gang to grab the loan worker I left as bait. Lets we if we can do anything to them in the next couple of turns.

Nappy is just building workers for us.
10.jpg


And our woodsmen3 jags make short work of archers out for a stroll in the woods


Turn 11 490AD
Ramesses II pops up offering us this deal.
11.jpg


I think it's probably not worth for the tech value, but the gold will be nice, and it probably buys us a +1. I say yes.

More mugging of archers takes place.
12.jpg



Continued.
 
Turn 12 505AD
It's a dog pile. Ramises and bizmark declare on Nappy.
We've just got to try to get the spoils of war, not the other Ais.


Ram is going to hit Paris with 4 war chariots next turn. That's not going to be enough, but hopefully with our pillagers converging on Paris, it will be enough.

Our main force now re-enters France, to converge on Orleans and maybe get to Paris in time to join in the fun. Or hopefully help hold it.

Turn 13 520ad
For some reason ram didn't attack.
I make the suggestion.

Turn 14 535
A spy was caught near the capitol. Not sure who's

Asking for help seemed to do the trick.
13.jpg

Ram has nicely weakened Paris.

14.jpg

The question is, do we have enough there to get it before he does.


15.jpg


Yep (just).

So, onto Orleans.


Er, rethink.
I've lost an axe and it's hardly dented the defenders and tha jags are useless against the axe. Time for a rethink. We need more axes or some cats to take Orlean.
Or our friendly Egyptian...
16.jpg




Turn 15: 535

Not a huge amount this turn.



So, the state of play is,

Science is at 0%, with -6/turn. But most of that is cos of the entire army is in France.
Nappy would give us construction for peace, but I'd like to see what the spy can do for us in Orlean A spy is due in Tenochtitlan next turn.
(I've never played with spies, so if someone else knows it's pointless, then that's fine. )

the worker just east of tours should be off to help with the road linking tours with Texcoco


I've been neglecting the cities a little I think. There's some red faces that probably need to be whipped away in the next couple of turns.


I'd plan on moving the jags into Paris, and recalling the axes to take Orleans. OK.

Well, it's after 2am now, so I'd better get to bed.



Roster

EDIT: ahh yes, you'll want the save and roster

http://forums.civfanatics.com/uploads/111964/PH09_AD-0535.CivBeyondSwordSave

Roster
pholkhero >> on deck
pigswill
GreyFox
beserks01
Crotazzo
Simon_c >> just played
Negyvenketto >> UP NOW
 
phew ~ good job on calling the AIs shot, i forget that you can do that when you're in a war w/someone. and nice going taking paris.

I wonder if it would be worth it to take peace for construction for ten turns, whip away some unhappiness w/catapults, and redeclared for Orleans and Lyons?? If I have time, i'll chekc the save.
 
It could be an option, yes. But remember Ram could be on his way to get Orleans too. (or maybe not. Sometimes the AI ignores you)
If we do, we need to get some defenders into Paris before we do go for peace, Paris will be isolated until we take down the rest of France.

I forgot to say too, we only lost 1 archer and one axe in the turnset, :smug:

Anyone know how much is costs for a spy to cause revolt ?

EDIT: We need to reconfigure our EPs too now. We've got lots more, and only have info on Nappy and Winston right now.
 
I wonder if it would be worth it to take peace for construction for ten turns, whip away some unhappiness w/catapults, and redeclared for Orleans and Lyons?? If I have time, i'll chekc the save.
:agree: Not sure we need to declare right after 10 turns, but we'll see whether we can afford more cities or not.
Got it for today.
 
I think we'll be at around 30% breakeven once we're at peace. We'll need the alter in Paris as soon as.

We can probably burn Leon and only keep Orleans. That will leave Nappy with one or two cities on the Egyptian border and that's it.

We'll have out corner of the map boxed it, and can then focus on getting some kind of economy going.
 
I think we'll be at around 30% breakeven once we're at peace.
Unfortunately not, we are at -1gpt@10% due to unit cost.

Turn 209: Make peace for Construction. Set research to Currency. Still 61 turns to go at the end of this turnset.

Traded crab for vine with Churchill, no more unhappiness
-> didn't :whipped: cities for troops, just Paris for Altar (chopped too) Paris built Temple after that (chopped and overflow from whip) for border pop.

Turn 211: water supply of Teotihuacan (copper city) poisoned -> started Granary there

Turn 213: Kill a Chinese chariot near Paris -> Qin was ready to make peace.

Turn 216: Trade Sheep for Pigs with Churchill, unfortunately no gpt trades are available yet due to lack of trade routes (only Bismark and Ramsses know Currency).

Turn 221: Bismark asked to join his war with Nappy. I said no for now. Team should discuss can we afford to have more cities. I'm not sure.

:blush: Spy lost in France while was searching for Nappy's last city (Marseille).

Spoiler :

Logging by BUG Mod 2.1 (BtS 3.13)
------------------------------------------------
Turn 209/750 (535 AD) [03-Nov-2007 18:04:47]
PH09(Aztec) and Napoleon(France) have signed a peace treaty
Tech learned: Construction
Research begun: Currency (415 Turns)
Tours begins: Sacrificial Altar (45 turns)
Tenochtitlan finishes: Spy

IBT:
Attitude Change: Qin Shi Huang(China) towards Napoleon(France), from 'Friendly' to 'Pleased'
Attitude Change: Qin Shi Huang(China) towards Churchill(England), from 'Annoyed' to 'Furious'
Attitude Change: Napoleon(France) towards PH09(Aztec), from 'Furious' to 'Annoyed'
Attitude Change: Napoleon(France) towards Qin Shi Huang(China), from 'Friendly' to 'Pleased'

Turn 210/750 (550 AD) [03-Nov-2007 18:15:59]
Whip anger has decreased in Tenochtitlan
Whip anger has decreased in Teotihuacan
Teotihuacan finishes: Axeman

IBT:
Christianity founded in a distant land
Attitude Change: Qin Shi Huang(China) towards Napoleon(France), from 'Pleased' to 'Friendly'
Attitude Change: Napoleon(France) towards Qin Shi Huang(China), from 'Pleased' to 'Friendly'

Turn 211/750 (565 AD) [03-Nov-2007 18:24:12]
Teotihuacan begins: Granary (15 turns)

IBT:
Qin Shi Huang(China) and Saladin(Arabia) have signed a peace treaty
Attitude Change: Saladin(Arabia) towards PH09(Aztec), from 'Cautious' to 'Annoyed'
Attitude Change: Saladin(Arabia) towards Qin Shi Huang(China), from 'Annoyed' to 'Cautious'
Attitude Change: Churchill(England) towards Saladin(Arabia), from 'Friendly' to 'Pleased'

Turn 212/750 (580 AD) [03-Nov-2007 18:27:11]
Tenochtitlan finishes: Archer
Texcoco finishes: Jaguar
Rheims finishes: Granary

IBT:

Turn 213/750 (595 AD) [03-Nov-2007 18:29:26]
Tenochtitlan begins: Catapult (9 turns)
Texcoco begins: Barracks (5 turns)
Rheims begins: Sacrificial Altar (34 turns)
While attacking in Aztec territory at Paris, Jaguar defeats (4.30/5): Chinese Chariot (Prob Victory: 99.7%)
PH09(Aztec) and Qin Shi Huang(China) have signed a peace treaty
Tenochtitlan grows: 7

IBT:
Attitude Change: Qin Shi Huang(China) towards PH09(Aztec), from 'Furious' to 'Cautious'

Turn 214/750 (610 AD) [03-Nov-2007 18:32:39]
A Mine was built near Tours
Tlatelolco finishes: Axeman

IBT:

Turn 215/750 (625 AD) [03-Nov-2007 18:35:39]
Tlatelolco begins: Catapult (11 turns)
A Cottage was built near Teotihuacan
Texcoco grows: 7
Rheims grows: 3

IBT:

Turn 216/750 (640 AD) [03-Nov-2007 18:37:58]
A Village was built near Tlatelolco
Texcoco finishes: Barracks

IBT:

Turn 217/750 (655 AD) [03-Nov-2007 18:41:29]
Texcoco begins: Catapult (8 turns)
A Camp was built near Paris
Whip anger has decreased in Tenochtitlan

IBT:

Turn 218/750 (670 AD) [03-Nov-2007 18:43:25]
Tenochtitlan grows: 8
A Village was built near Teotihuacan
Tlatelolco grows: 6

IBT:

Turn 219/750 (685 AD) [03-Nov-2007 18:44:46]
Teotihuacan grows: 6

IBT:

Turn 220/750 (700 AD) [03-Nov-2007 18:45:47]
Tenochtitlan finishes: Catapult
Teotihuacan finishes: Granary

IBT:
Attitude Change: Churchill(England) towards Saladin(Arabia), from 'Pleased' to 'Friendly'
Civics Change: Bismarck(Germany) from 'Barbarism' to 'Vassalage'
Civics Change: Bismarck(Germany) from 'Organized Religion' to 'Theocracy'

Turn 221/750 (715 AD) [03-Nov-2007 18:47:24]
Tenochtitlan begins: Catapult (9 turns)
Teotihuacan begins: Catapult (9 turns)
Paris begins: Islamic Temple (20 turns)
The whip was applied in Paris
Tours finishes: Sacrificial Altar
Paris finishes: Sacrificial Altar

IBT:

Turn 222/750 (730 AD) [03-Nov-2007 18:51:49]
A Pasture was built near Rheims
Whip anger has decreased in Paris
Tenochtitlan grows: 9
Tours finishes: Jaguar
Paris finishes: Islamic Temple

IBT:
Attitude Change: Saladin(Arabia) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'
Attitude Change: Churchill(England) towards Qin Shi Huang(China), from 'Annoyed' to 'Furious'

Turn 223/750 (745 AD) [03-Nov-2007 18:54:14]
Paris begins: Barracks (13 turns)
Tours begins: Barracks (8 turns)
Tours begins: Barracks (8 turns)
A Cottage was built near Tlatelolco
Tlatelolco finishes: Catapult
Texcoco grows: 8

IBT:
Qin Shi Huang(China) and Churchill(England) have signed a peace treaty
Attitude Change: Qin Shi Huang(China) towards Churchill(England), from 'Furious' to 'Annoyed'
Attitude Change: Churchill(England) towards Qin Shi Huang(China), from 'Furious' to 'Cautious'

Turn 224/750 (760 AD) [03-Nov-2007 18:56:55]
Tlatelolco begins: Catapult (11 turns)
Whip anger has decreased in Tenochtitlan
Texcoco finishes: Catapult

IBT:

Turn 225/750 (775 AD) [03-Nov-2007 18:58:32]
Texcoco begins: Catapult (7 turns)
A Mine was built near Paris
 

Attachments

good turns, negy ~ if not war, then, what other direction is there? what can we do to turn around the game??

I'm going to be extremely busy today and tomorrow, and so won't be able to play until monday at the earliest (i'm moving), so i can either be skipped or we can try and plan out a route to win the game ~
 
Definitely war, but we should care about our economy a bit. If we build research instead of troops we can get Currency faster and build Markets. We neglected religion, too. We should run priests to get a GP and build the shrine.
 
Running research sounds like a way out of the current problems.
I should have said in my summary, there's a great general asleep in the capitol I'm not sure what to do with.
 
Pholk's got it already ... he should post a report soon ... I think.
 
I'm going to be extremely busy today and tomorrow, and so won't be able to play until monday at the earliest (i'm moving), so i can either be skipped or we can try and plan out a route to win the game ~
still trying to find time to play ~ i have to now dl the game from one computer, play on mine, write everything, and then go to the other comp and load e'rything.

i've yet to got it, and still haven't played as of yet
 
I started off taking a quick tour of our cities. I'll have to keep an eye on some as they are coming close to their happy limit. Press enter and away we go!

820 ad, and Churchill wants to deal:
820ChurchillTrade.jpg

I rook the deal b/c it would take us CENTURIES to get to Currency, we immediately jumped to +12 gpt; Huzzah! Sci up to 20%!!

So, to get some more stuff, I called up Sally:
820SallyTrade.jpg

After all the trades, I set research to Civil Service ~ 76 turns to go!

Tenochtitlan: Cat > Library
Paris: Barracks > Monument

On the next turn, Ramesses calls us up and invites us to party ~ a Nappy-kickin’ party:
835EgyptHelp.jpg

I wanted to wait a couple more turns, but ~ say la vie! PH09(Aztec) declares war on Napoleon(France) He’s got 2 units in Lyons, 2 in Orleans, &
3 in Chartres.

Rheims: Sac Altar > Monument for the border pop
Tours: Archer > Lighthouse to be able to work those lakes for some gain
Texcoco: Cat > Library for more science

After the declaration, these Frenchies went out for a walk:
850ArcherondaPath.jpg

I stepped off the path to let them pass, but they wandered back to Orleans.

Tlatelolco: Cat > Library ~ We need libraries everywhere! I whipped one at Tenoch, and again @ texcoco up north.

I get to Lyons in 860 ad, and there’s still two unpromoted archers and a bonus 2 workers now! There’s another archer on the way, who’s right next to the city, so I attack.

I bombarded the defenses down w/the 2 cats I had, and sent in some “softening troops” (read: target practice). I lost an axe & 2 jags, but then the next 2 had no problems:
860LyonsAttack.jpg


Here’s a shot of the city after the axe wiped out the archer that was to reinforce Lyons:
860LyonsFalls.jpg


I made a :smoke: move and promoted our wood III Jag to Medic I ~ I forgot it has the 15% already! Now that Lyons is ours, I send all troops that did not attack south to Orleans, and to meet up with a pair of axes and cats. and on the way to Orleans!

Tenochtitlan: Library > Market to help our cashflow problems.
Teotihuacan: Cat > Library, and @ Lyons, we went Library > Sacrificial Altar.

I started the 870 ad turn by whipped another Lib at tlatelolco to get rid of WW.
And have a picturesque quandary:
870InfraPhoto.jpg

That clam spot would be a nice commerce place for the near-term ~ cottage up that river a bit, even the hills. We could also cottage those two plains near Tenochtitlan since it has plenty of production now. I deleted our Galley and saved us 3 gpt There are roads all the way up there, and I don’t anticipate any problems w/defense. It’s such an out-of-the-way city that if an enemy gets up there, we’re probably doomed anyway.

Finally, I see an Egyptian contribution to the war:
870EgyptianFun.jpg

Don’t worry ~ I won’t let them take our city from us ;)

On the 880 ad IBT, we had ourselves a little cat fight:
880CatFight.jpg
!
Rrrrreooooww!

I start the bombardment of Orleans as the rest of the army approaches. I started Tlatelolco and Texcoco on Markets after the former finished its Library and the latter, its Catapult. We also could use monasteries. So, I call up our good buddy Churchill:
880MeditationBuy.jpg


From Markets, I swap to Monasteries at Tlatlelolco, Texcoco and then also at Tenochtitlan ~ it’s a faster science bonus for the empire.

Next turn, I cut the kitty in half:
890DeadCat.jpg


In 900 ad, Kublai Khan stops over:
900KubeysRefused.jpg

We need to choose a religion: hindu or islam; being the sole taoism just ain't working for us! My instinct is for Islam since a) our nearest neighbor is one, and b) we ain’t got any Hindu cities :D

Judaism is FIDL in 910, as I foolishly test the defenses @ Orleans. Our axe dies a hero’s death, and I’ll send in cats to soften them up next turn.

I start off by suiciding two cats promoted to bombard.
920BombardOrleans.jpg

I then tried a CR cat and it w/drew; I send in another couple CR Cats go in and win.

In go the foot soldiers. Three victorious Jags later:
920OrleansOurs.jpg

[Note that black dot.]

Rheims: Monument > Library, as I start a Sac Altar in Orleans. All they have left is Chartres.

Next turn, we got access to horses now, and barbs are appearing to want to come in! Luckily, I think we’ve got them covered, except down at . . . eh, the SE city.

Paris: Monument > Library, and that’s that. We've got a stack on the way to Chartres to finish the deal; right now, it’s at the black dot above. We're breaking even @ 30%, and Nappy wasn’t too friendly with the idea of peace:
920NappyNoDeal.jpg


I suggest we finish him off, raze the city, and work some more cottages, aiming for Liberalism at this point.
 

Attachments

I settled the GG at Tenoch as we didn't have any good medic unit avail at the time, and i didn't think we'd be warring all that much in the near-term.

I don't think we're totally screwed, but things ain't looking what you'd call good. If we can get some more cottages rolling, and get our commerce up, we may be okay.

The question @ 950 ad, though, is: how do we win this? I don't think we'vegot military avail just yet, as our commerce is down. Come to think of it, that'll affect everything ;) :) So, any htoughts out there?

Roster
pholkhero >> just played
pigswill >> UP NOW or skipped?
GreyFox >> possible up now
beserks01 >> maybe on deck
Crotazzo
Simon_c
Negyvenketto
 
I feel @20% science rate markets have bigger impact on the :science: output than libraries. I would build markets first then libs.
 
that's a good point -- i'm so very rarely at so low a rate, and am so used to lib's first!

i think pigs is still a skip for now, so that makes Fox up!
 
Did some MMing ... didn't change all libraries build, since some of them are already half-completed. There are some barbs incursions which made me wonder why pholky didn't get rid of them. Made a switch to OR.

Ph9-AD0950-revolt.jpg

It will do us more good than the upkeep cost. We should spam Taoism everywhere and set our current capital to produce prophet.

What happen to our galley??? Did someone think it is a great idea to delete it to save 1gpt??? It is our fastest route to the northeast cities!!

Now, the ending of the war. Pretty straight forward. First bombard down to 0%.

Ph9-AD1010-lastcity.jpg

Then attack, sacrificing a cat;

Ph9-AD1010-no-more-french.jpg

Decided to keep it since the culture pressure from England is almost non-existent .... and speaking of which:

Ph9-AD1020-Chatres.jpg

Peace returns; WW and motherland-yearn are gone; our cities can now grow.

I suggest turning the current capital into a GP Farm, and shift our capitol somewhere else with more commerce potential:

Ph9-AD1050-cities-plan.jpg

Now, we want a prophet to build the shrine and get us out of the economic hole. So, may be need to spread confusion to capitol and build one more temple to enable one more priest.

There are quite a handful of cities that are still non-taoist, do spread keep spamming Taoist Missuses.

The English is starting to worry me:

Ph9-AD1050-english-forces.jpg

So next player please re-distribute our forces along the English border.

The GG is still idling ... consider building a chariot and produce a super-medic.


Spoiler :
Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 240/750 (950 AD) [10-Nov-2007 09:52:07]
Rheims begins: Market (38 turns)
GreyFox Where is our Galley?
While attacking in Aztec territory at Tlatelolco, Archer defeats (0.60/3): Barbarian Warrior (Prob Victory: 92.7%)
While attacking in Aztec territory at Paris, Axeman defeats (4.35/5): Barbarian Archer (Prob Victory: 99.4%)
The whip was applied in Tenochtitlan
Tenochtitlan finishes: Market

IBT:
A Road near Paris was destroyed by Barbarian Spearman
Attitude Change: Ramesses II(Egypt) towards PH09(Aztec), from 'Cautious' to 'Pleased'
Civics Change: PH09(Aztec) from 'Paganism' to 'Organized Religion'

Turn 241/750 (960 AD) [10-Nov-2007 09:56:49]
Tenochtitlan begins: Galley (9 turns)
Texcoco begins: Market (38 turns)
The whip was applied in Teotihuacan
Teotihuacan finishes: Library
Tlatelolco grows: 5
A Hamlet was built near Texcoco

IBT:
Attitude Change: Bismarck(Germany) towards PH09(Aztec), from 'Cautious' to 'Pleased'

Turn 242/750 (970 AD) [10-Nov-2007 10:01:30]
Teotihuacan begins: Taoist Missionary (10 turns)
A Cottage was built near Tlatelolco
While attacking in French territory at Chartres, Jaguar defeats (5.00/5): French Worker (Prob Victory: 99.4%)
While attacking in Aztec territory at Paris, Axeman defeats (2.20/5): Barbarian Spearman (Prob Victory: 99.3%)
Teotihuacan grows: 6
Tlatelolco finishes: Confucian Monastery

IBT:

Turn 243/750 (980 AD) [10-Nov-2007 10:04:40]
Tlatelolco begins: Market (75 turns)
Tenochtitlan grows: 8
Paris grows: 6

IBT:

Turn 244/750 (990 AD) [10-Nov-2007 10:07:05]
Axeman promoted: Shock
While attacking in Aztec territory at Paris, Axeman loses to: Barbarian Axeman (3.85/5) (Prob Victory: 79.7%)
Axeman promoted: Shock
While attacking in Aztec territory at Paris, Axeman defeats (3.65/5): Barbarian Axeman (Prob Victory: 91.5%)
The whip was applied in Paris
Tenochtitlan finishes: Galley
Paris finishes: Library

IBT:
Attitude Change: Bismarck(Germany) towards Saladin(Arabia), from 'Pleased' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Bismarck(Germany), from 'Cautious' to 'Annoyed'

Turn 245/750 (1000 AD) [10-Nov-2007 10:11:09]
Tenochtitlan begins: Taoist Temple (5 turns)
Paris begins: Axeman (18 turns)
A Mine was built near Lyons
Whip anger has decreased in Tenochtitlan
Texcoco finishes: Confucian Monastery
Tours finishes: Lighthouse

IBT:

Turn 246/750 (1010 AD) [10-Nov-2007 10:12:47]
Texcoco begins: Confucian Temple (8 turns)
Tours begins: Granary (15 turns)
1st Texcoco Catapults (Catapult) promoted: City Raider I
While attacking in French territory at Chartres, 1st Texcoco Catapults (Catapult) loses to: French Archer (0.84/3) (Prob Victory: 32.5%)
Jaguar promoted: City Raider I
While attacking in French territory at Chartres, Jaguar defeats (2.45/5): French Archer (Prob Victory: 85.8%)
Axeman promoted: City Raider II
While attacking in French territory at Chartres, Axeman defeats (3.50/5): French Catapult (Prob Victory: 95.6%)
Jaguar promoted: City Raider I
While attacking in French territory at Chartres, Jaguar defeats (4.20/5): French Archer (Prob Victory: 100.0%)
Islam has spread: Chartres
Captured Chartres (Napoleon)
French Empire has been eliminated
Chartres begins: Monument (46 turns)
A Cottage was built near Tours
Teotihuacan finishes: Taoist Missionary
Paris grows: 4

IBT:
Attitude Change: Bismarck(Germany) towards PH09(Aztec), from 'Pleased' to 'Cautious'
Civics Change: Bismarck(Germany) from 'Theocracy' to 'Organized Religion'

Turn 247/750 (1020 AD) [10-Nov-2007 10:17:30]
Teotihuacan begins: Taoist Missionary (10 turns)
A Pasture was built near Orleans
Rheims grows: 4
Paris finishes: Axeman

IBT:

Turn 248/750 (1030 AD) [10-Nov-2007 10:22:15]
Paris begins: Archer (13 turns)
A Mine was built near Tours
Whip anger has decreased in Teotihuacan
Teotihuacan grows: 7
A Hamlet was built near Rheims

IBT:

Turn 249/750 (1040 AD) [10-Nov-2007 10:24:27]
Tenochtitlan finishes: Taoist Temple
Texcoco grows: 8
Lyons's borders expand

IBT:
Confucianism has spread: Dover (English Empire)
A Pasture was destroyed near Lyons
A Pasture near Lyons was destroyed by Barbarian Spearman

Turn 250/750 (1050 AD) [10-Nov-2007 10:26:49]
Tenochtitlan begins: Taoist Missionary (5 turns)
Taoism has spread: Texcoco
While attacking in Aztec territory at Lyons, Axeman defeats (4.30/5): Barbarian Spearman (Prob Victory: 99.3%)
A Mine was built near Paris
 
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