Here we go.
Turnset 6
0: 440 1850
Whip at Technottin, and put overflow into work-boat. it will take 20 turns for the hammer investment to break even, so probably worth in.
I wake up our two spys. Send one to Beijing via germany, and the other into germany it self.
brief tour of our cities doesn't show anything wrong. We could do with some workers in the northern tundra though.
looking round the marked up cities:
I don't think Birghton can be huge production until Biology. Currently it's only +4 foodi if we farm the two cottages.
Nottingham has a better chance, especially if it takes Teotihuacan's sheep. Pre biology it can work all it's grassland hills, post it will probably get some water-mills I there too.
I don't think Lyon will be able to support any decent production. although again, it's got grassland hills and can just about support them pre-biology.
Paris needs biology and convert the cottages to workshops.
I'm not too good at figuring out the max production these places will get, and only just about good enough to get a rough feel for a place.
Is it work running London as a GP farm ? or cottage it up more for commerce ?
Newcastle looks like quite a flexible city. Currently it's high commerse, but it can generate 14

even before converting the mature cottages to farms or watermills...
This is where I really suck. Deciding on city management when you've taken over another civ.
OK. On with the turnset.
1: 441 1851
Humm, Bis has his hands full again. Will it be ram, or us. We don't have enough Eps on ram or us to know their power levels....
Move some completed grens and cannons to the front.
Some good news for Ram and Bis.
2: 442 1852
the spy reveals
Each of those torrops has about two units in the stack, so sally's probably not going to be too much of a threat.
3: 443
Quin comes asking for open boders.
Nah, I think not.
The 2nd workboat finishes in Tech (did you know they are classed as military units

)
Our capitol is turning out spys. We'll need them to defend our border cities, and to replace losses as we scout out for Bismasks and Quin's stacks
Er, we finish a barraks at Tlaxcala.

Why were we building that there, It has nowhere near enough production for units in this timrframe now. And we've just put two scientists there, so maybe we should build a uni. But, I set the queue to cannon for now. 16 turns though !
Same with Newcastle. If we're going to convert some of these cities to production, we will end up tearing down some mature towns to do so...
And Reading thinks it wants to be English again. Yeh, right.
We found copper near Nottingham. I guess that helps move it more towards a production city.
winston seems to be keeping his troops on our border for some reason. Silly sod. They'll be needed your border with Sally son.
The spy shows that Sally has a few troops, but not enough to cause us trouble on a counter attack without emptying his cities.
So, I was thinking it would be nice if we get some random events, then we do.
But not what we wanted.
I decided to forgo the theater. We don't really need it there, and we'll need every

we have for upgrades.
Ram seems to have lots of infantry and airships.
that's a huge tech lead on us. We're 7 techs away from Assembly Line ! !!
But, interestingly, Ram is prepared to sign a defensive pact with us, and is scared of Bismark's military might.
If we decide to go the peaceful route, that may be worth it.
4: 444 1854AD
Riffles are in. We so far behind that trying to move up to Assembly line will take forever. Prehaps we can get to Artillery and rocketry easier. Anyway, we need scientific method for just about anything else interesting, so I set to that.
5: OK, so we get a good random event,
how about a useful one ? +1 against sally isn't much help really. He's still mad as hell with us for some reason.
Our spy reveals that Quin's core is defended, but we'll probably take it. without too much bother.
6: 446 1856
More bad luck.
Texcoco is still connected, so I don't bother paying to fix the roads. We will need all our money for upgrades.
Bugger, that's not the case as it's quite a way from texcoco. Oh well. There's a worker not far away.
Looking back at the picture, it doesn't say which road gets taken out. not good really.
Our spy in Germany seems to be revealing that most of Bismark's troops are still equivalent to ours. All he seems to have on us is numbers
7: 447 1857
Someone is sending their spies against us. Damaged a town.
We'll have to go to war soon, troop maintenance is killing us.
8: 448 1858
Move new troops to the front.
I'm mixing about 50/50 between paris and charters. Charters will probably need to hold or fight off a Arabian counter attack if we attack quin.
9: 449: 1859
Bismark just won his seat at the top of Apostic pallace table. I expect that might cause us problems in a war situation.
10: 450 1960
Moved more troops around.
Summary.
When we go to war, we may be best switching to mercantile. We'll loose all our international trade routes.
Personally, I don't think we can win a war against Bismark, unless we can get Ram to dive in on our side. How about a computers b-line ? It's 3 techs beyond physics, about 80 turns at current rate, then we need 1500 hammers for the internet, but we'd then catch up with everything else. Then maybe start a modern war.
Probably
We've a spy in germany and one in china. the german cities tended to have three rifleman each.
the Chinese cities had 1-2 grens and some old troops. Eexeption was Beijing and Nanjing which had some cannons too.
So, by the look of it, bismasks threat is his size, not his tech level. Ram is way out in front on tech.
So, if the relegious leaders will allow it, I think we should roll over quin, free him from German oppression then let him feel the warm embrace of the incan civilization.
Then take our troops either south from china into Germany. (if they last that long)
We can try to get winston to take some cities from Sally too. Winston's red coats are still strong.
So, before the next turnset, we need to decide
a) where ironworks will go.
b) which cities we tear down towns in to make production
c) what the long term tech plan is
d) do we fight Quin
There are some troops on goto heading for Paris and Charters. I *think* that's all I've left.