PH14: The Return of the King

Great Lighthouse is fine by me. I was thinking of Libraries for all running some mucho-scientisto's on our cities, but either way . . . we can go with the consensus on that [translation: next time you all post, give us your thoughts pls and ty]

@ pin: i like A from dot map 2, and the pink city in both (D & C) ~ looks like two great production cities. but, i think the sheep and fish should be split into two smaller, commerce/science cities. hmmm...or do sheep give you hammers, not food?? don't remember . . .

@ beserks ~ that's fine ~ ph15 will finish my Specialist Economy mini-series i began months and months ago...one capital and one city per specialist :D i'll reserve a spot for you and ozzie.

@ pigs ~ welcome aboard, phriend ~

and last but not least, @ Diamond: it's saladin if i remember correctly. i determined the opponents beforehand with a deck of cards (the best random leader and opponent generator around), though i can't remember them all. seem to recall hammy, hatty, qin, kubey, sally, and i guess 2 others.
 
and i guess rolo's fallen in his quick turnaround times for SGs ;) :)

roster
pholkhero >> just played
rolo >> UP NOW
pindicator >> on deck
diamond
spellcraft
pigswill
 
Let's build some pyramids and then think about glite. We've got stone and a few forests to chop. We've got quite a few food tiles and not too much tasty grassland, looks like the ingredients for a RE (representative economy).

But we'll be building another city I guess before spamming wonders. What about Animal Wifery instead of hunting? Maybe we'll find some horses (probably not, but maybe) and have to redraw the dotmaps. Speaking of which:
 
lurkers: Ah, the return. I hope you read PFS02. A certain person who I am too lazy to lok up who is not pigswill's performance was great.
 
PFS02? :confused: Was that the one I didn't play? :rotfl:
 
Dotmap: What do you think of this one?


Hmm. I feel like GLH is the solution every game I play... I would like it much better if we went for the SE.

What is meant with SE??

Let's build some pyramids and then think about glite. We've got stone and a few forests to chop. We've got quite a few food tiles and not too much tasty grassland, looks like the ingredients for a RE (representative economy).

I don't think going for the pyramids first and therefore risking to loose the GLH would be worth it 'cause there is no need for that early happyness neither do we have that much food for specialists to pay the risk.
 
se is the Specialist Economy. for handy reference (and a quick plug) look for previous PH games which featured a few different Specialist-focused economies (priest, merchant, spy, and engineers). RE (i'm guessing) is specialists boosted by Representation from the Pyramids.

it seems the consensus is on greendot being where city 2 is ~ just below the copper. that will be a production madhouse, I think. Let's focus on that for now, and then, we can decide on any wonders and the rest of the dotmap. as it is, i'd rather avoid the pyramids simply b/c many of the last games i played used them, and I'm looking for a change. TGL would be okay since i very rarely, if ever, build them. though with stone, we should head for *some* of those wonders that need it.

we will need to decide on the next tech and builds for the next set. I agree that hunting isn't the right choice here (ya need to actually, ya know, READ the report pigs :D ), and suggested heading for writing for libraries. perhaps hunting > ah > writing may work (unless we decide on TGL).

for build, i'm perfectly fine with worker next, though i was toying with the strat of letting the capital reach it's happy limit before stopping growth for those builds. we may even need the workers to fogbust if we are alone here.

also, rolo is up on fox's game so we may have some time to discuss (though he's fast approaching his 24 hours :trouble: ) well ~ as we're in mid-discussion regarding our next steps, he doesn't need to rush.
 
se is the Specialist Economy.

Thx for the explanation..
For the build-order: Finish worrior -> start worker -> warrior for the new city -> settler -> wb for scouting
For the teching: After thinking for a few more minutes I have to agree to the idea of AH first (for pasturing the cow and the pig..) followed by writing for some early libs. The third in line depends on the wonder we'd going to land.
 
Dotmap: What do you think of this one?
Spoiler pic :

... Misses out on the western fish and places Blue one off coast... I like Pigswills dotmap better.

What is meant with SE??

Sorry for not explaining myself properly, I was in a hurry. SE stands for Specialist Economy.

I don't think going for the pyramids first and therefore risking to loose the GLH would be worth it 'cause there is no need for that early happyness neither do we have that much food for specialists to pay the risk.

We could arrange so each city could run 2 specialists. That's a grassland sheep / Fish+LH/Irrigated Corn... I would still deem it worth it.
 
personally, losing that one fish up north is of little concern to me. settling on the stone loses out on a BIG hammer tile. with the pigs, all the grasslands and the lake there, we irrigate all the flatlands and mine all the hills. something like base 22 hammers ~
 
I guess its a matter of style. I personally think that wasting a fish tile is worse than wasting the pigs (coz fish gives you the extra commerce). However its either one big city that will become an 18th century production monster or two smaller cities which get us going faster but don't have the long term potential.

In terms of Pyramids vs Great Lighthouse there was a time in the mythical First Age when building the Pyramids and running an SE was the bees knees. However the line of kings died out (or vanished into the depths of teacher training) and during the inter-regnum the house of Stewards gained influence and insisted on building the Great Lighthouse every game and running the 'Trade Economy'. The King has returned (huzzah!). Shall he restore the bygone splendours of the First Age (build the Pyramids) or continue the Second Age Trade Route Economy?
 
I guess its a matter of style. I personally think that wasting a fish tile is worse than wasting the pigs (coz fish gives you the extra commerce). However its either one big city that will become an 18th century production monster or two smaller cities which get us going faster but don't have the long term potential.

In terms of Pyramids vs Great Lighthouse there was a time in the mythical First Age when building the Pyramids and running an SE was the bees knees. However the line of kings died out (or vanished into the depths of teacher training) and during the inter-regnum the house of Stewards gained influence and insisted on building the Great Lighthouse every game and running the 'Trade Economy'. The King has returned (huzzah!). Shall he restore the bygone splendours of the First Age (build the Pyramids) or continue the Second Age Trade Route Economy?

rofl pigswill, well put! :lol:

But what about the dark influence from the eastern mountains (Great Wall) that whispered in the hearts of men, turning them to spies against their own king?


EDIT -- for a more serious note, I think the idea of settling the 1S of the copper is the right move, I just can't easily leave out a 6F tile. Better to get a large production center up now to help us build vast amounts of armies/wonders. The rest of the dotmapping is probably academic at this point, but I would take spellcraft's dotmap, and move blue dot & purple dot each 1 tile West.
 
rofl pigswill, well put! :lol:
yes, yes ~ very good!

"I am pholkhero son of pholheron, and am called Elessar, the Elfstone, Dúnadain, the heir of Rex Tyrannus, Elendil's son of Gondor."

let's hold off on this wonder-ful discussion until we've got at least ANOTHER set done :)

losing the fish pains me as well, but I think the one prod-powerhouse should be the way to go. with wonders and units alone in the near-term, it'll be well worth it, methinks.
 
I have seen the light! Who cares about the fish, it's them or the stone and copper or pigs.
Because: IF we want to work the fish we will either have to settle the stone, losing the tile benefit, or settle the hill SE of the stone.

If we settle the stone, the copper will be left for subpar city (no food!),
If we settle the hill, the only city that could grab the pigs would be ON the pigs, thus wasting that tile.

So let's go with the prodpowerhouse.
 
I'm sorry having to ask this question, but after waiting nearly 3 days for the second turnset I'm not sure whether the 48 of the 24/48 rule means a) 48 h time to report after posting the "got it" or b) 48 h after the savefile post.
 
I'm sorry having to ask this question, but after waiting nearly 3 days for the second turnset I'm not sure whether the 48 of the 24/48 rule means a) 48 h time to report after posting the "got it" or b) 48 h after the savefile post.
yes, you're right. it's a) meaning you have 72 full hours to play and post (as long as you post your got it w/in 24).

Can I ask for a swap? I have a lab report to file tomorrow and most likely I can't play today....Since i already got it a while, I prefer to not delay it further.
with only a few hours to go until 72 hrs is up, methinks he might still be behind ~ let's give him a miss and move down the roster ~ i'll just stick him in at the end before me (to cut down on my MMing :D )

roster
pholkhero >> just played
pindicator >> UP NOW for turns ASAP
diamond >> on deck
spellcraft
pigswill
rolo

@ quotey: I did see the end of the game (though it took awhile) ~ thanks all to finished it up!
 
Ok, played some turns... nothing to write home about.

Basically whipped a worker ( overflowed to a settler.... remember that ), made some exploring ( our warrior has 2 new lion coats :D ) but haven't found anyone else so far. Researched hunting and partly AH. Ah, and got 60 gold from a hut ;)

Our status so far:
Spoiler :
 

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Once again some thoughts about teching and wonders... In case we truly wanna go for the pyramids or GW (and doing so pretty early), I think we should change teching immediately. The idea in behind is, changing tech right now to mysticism will enable New York to build a monument right from the beginning, so that we can start building the quarry ~ 23 turn after founding New York. Going for writing first would need ~22 turns more on this.
So teching the way: finish AH --> weel --> masonry --> sailing thereafter would bring stone to Washington ~38 rounds after founding New York. And those 42 (39 + 3 for settler movement) turns should be enough to get two more settlers + worriors out of Washington. So early early groth and early wonders are in.. Only early libs are out.. :rolleyes:
 
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