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PH14: The Return of the King

Discussion in 'Civ4 - Succession Games' started by pholkhero, Oct 4, 2008.

  1. pigswill

    pigswill fly (one day)

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    Good point. The quickest way to get NYork off the ground is to grow to pop 4 while completing the warrior then double whip the settler. If we do that Washington will be regrowing using the fish and the corn so won't need cow for a few turns. Switching to mysticism gives NYork something to build straightaway. If the worker has to wait a few turns for AH it can always mine the copper. So probably looking at myst> finish AH> wheel. At that point (if not before) we decide whether to go for Glight or Pyramids. if Glight then we need sailing first for the litehouse.
     
  2. pindicator

    pindicator Emperor

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    Sounds like we need to figure out which wonder we are going for in the next turnset or two. My turns should be the same regardless:
    found New York, build a monument and more fogbusters out of Washington.
    Worker priorities: mine the copper, pasture the herds, and then connect the bronze and masonry when the wheel comes in.

    Actually, I'm wondering if we need to push Animal Husbandry back a little further in the tech queue. I guess the reason would be if we want the stone up early for wonder production. Oh, but wait... either we're going to go for the Pyramids, where the stone won't needed to be online early to make a difference, or we're going for the Great Lighthouse, where we'll want Sailing before Masonry. So I guess I back the idea of Myst -> AH -> Wheel followed by whichever wonder tech we want to go after.

    I'm going to actually have to play tonight. Tomorrow a very good friend is getting married, and Friday I'm heading to my folks' place, so I will wait a few hours for any input and play late tonight. They shouldn't be eventful turns, anyway.
     
  3. pholkhero

    pholkhero Deviant Mind

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    hmmm ~ i'm sure the next report will be quite a bit . . . longer, eh? :whipped:

    but good turns anyway ~

    i agree on swapping tech and heading right for pyramids as i think we all agreed on using specialists a bit more than usual this game (right?). so, pyramids will greatly help that and can afford to push off the libraries for a bit.

    pigs is right, i think, on getting to pop4 and whipping the settler ~ we can, perhaps, make extensive use of the whip here in the early game i think.

    sounds good. and i agree on pushing back ah a bit more: maybe myst > masonry (to at least start the rids) as well as getting the extra hammers from the quarry > wheel. maybe a turn or two of ah thrown in to keep it from decaying...
     
  4. Thy_Spellcraft

    Thy_Spellcraft King

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    Go as you said pindicator!
    Go for it as long as we'll get another settlter out of Washington before starting the pyramids. Where to settle we should decide after AH came in.
    Yepp, I never played a SE before, so this will become interesting for sure.
    I wouldn't push AH back for so long... To settle our third city we need to know where to find horses..
     
  5. pigswill

    pigswill fly (one day)

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    Yay! The King has returned and shall restore the Kingdom to its former glories rejecting the vile plutocracy of the upstart line of Stewards!
     
  6. pindicator

    pindicator Emperor

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    Well, I'm a little upset that every single one of my screenshots failed. At least I have windows' version of a screenshot to save me.



    It's a bit of a pity, because we miss the screenshots of our the local fauna mauling our warriors. In the east, our warrior was beat pretty badly by a lion, and without even a moment to catch his breath had to run several turns from a second lion. He lost the lion, rested up, and is now back to scouting new lands.

    He found a friend, too! An archer from Qin Shi Huang is running around the eastern forests. Again, no pretty screenshot of Qin Shi's mug -- apparently he's not very photogenic because the screenshot is nowhere to be found.

    In the west our warrior was fortified in the forest, ready to take on all comers. He got eaten by the first lion to see him. This made settling New York a bit more problematic -- 2 lions roaming about and 1 warrior to defend the settler with. The founding was delayed a few turns, but eventually the lions died and New York was built upon their bones.

    Our tech rate went Mysticism -> Wheel. I'm thinking Masonry -> AH come next, maybe Sailing or Pottery after that. The worker had a few turns where he wasn't sure what to do: so he pre-chopped a forest for one turn. Then when he reached New York he realized that he could pre-chop another forest for a turn in order to time the arrival of The Wheel with the finishing of the Bronze mine. So we have 2 forests marked by signs that have 1 turn of pre-chopping on each.

    New York is currently working on a Monument, and is 7 turns from finishing that. So 22 turns from the border pop to the stone. In Washington we built a Warrior for an MP and now we are working on a second worker.

    Not much more to note, your basic early building turns. We probably need to get a couple fog busters and a commerce city going, and once the axes are online will be fine from any barbs. Being on a peninsula will help a lot in homeland defense.
     

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  7. pholkhero

    pholkhero Deviant Mind

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    it's even more appropriate now since i'm in the middle of reading the lord of the rings for the first time after seeing the movies for the first time recently (i had a lotr boycott in effect). I've just started return of the king.

    and the one you do have is sized wrong :goodjob: :D

    good turns, though i see you went wheel before masonry, but no biggie ~

    with wheel in one turn, masonry in 10 and AH with only 8 turns left, that brings us to 19 turns. considering the worker is done in 3, and we need a warrior before the next settler (which would take 15 just to get the settler naturally [which i think we should do to keep the city's pop up]) so we'd be okay as far as horses are concerned, though i never worry too much about them if i've got metal.

    also, i was thinking we should stick the pyramids in NY. it's got only 4 forests compared to dc's 5, but it's also got the copper, the stone, and a plains hill so i think it might be a better choice ~ leaving washington to crank out settlers and MPs in the near term.

    finally, i was thinking that we should settle that pigs and fish site down south (spell's pink dot) next.

    thoughts from the team??

    roster:
    pholkhero
    rolo
    pindicator >> just played
    diamond>> UP NOW and going to produce an actual report unlike the two previous slackers ;) :)
    spellcraft >> on deck
    pigswill
     
  8. ·Imhotep·

    ·Imhotep· Legendary Builder

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    You should burn on Denethor's Pyre for that heresy. Neglecting the book of books, the bible of Fantasy, the greatest creation of a human mind - down on your knees and beg for mercy!

    ;) :D
     
  9. pigswill

    pigswill fly (one day)

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    Its only a book.
     
  10. r_rolo1

    r_rolo1 King of myself

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    Well, technically they are three :p

    And BTW....
    Next time I'll make a detailed report including the (x,y) positions of all the units, the actions of all units, the queues of all units, the diplo stats of all civs, the money they have and the gpt, the espionage points of all civs, all the graphs, all the demographics, all the wonders, all the tech trades..... for all turns. And maybe a elaborate story for every turn too :p

    Seriously, there was nothing worth writing home...... so why waste time and forum space in that? :D
     
  11. Thy_Spellcraft

    Thy_Spellcraft King

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    What's wrong with the size?

    Good idea. But in that case I'd finish AH for sure, 'cause I'd pasture the pigs before building the quarry. So NY will grow a bit earlier and afterwards a bit faster to work even more production titles. And while waiting for the pyramids to build NY could go for an defensive axe.. Cranking settlers out of washington I agree to.

    Yes, but as pindicator already mentioned: 1 title west. This would weaken yellow a bit, but would provide fresh water as well as one ocean title less.

    Something I forgot to mention: Do NOT use the Event Log.. We're infected with the crushing syndrome as well.. :(
     
  12. pindicator

    pindicator Emperor

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    My reasoning here was 1) hooking copper for barb defense, and 2) because we won't be able to use masonry on the stone until borders pop in 20-some turns anyway. But this is one of those decisions that I would love to hear the reasoning behind the alternative (immediately researching masonry over interjecting wheel), as I am by no means discounting that I overlooked/missed something more important.

    The rest of what you write I follow and agree with, except...

    I'm going with 1W on the pink dot, for fresh water and less water tiles. It crowds any city to the west, but any city on the west coast is going to be average at best even if it isn't crowded.
     
  13. Diamondeye

    Diamondeye So Happy I Could Die

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    Okay I will play my turns tomorrow. Twenty, right?
    Tech; Wheel-Masonry-AH-STOP?
    Build order Worker-Warrior-Settler-stop?

    Don't worry, I'll not slack entirely as much as the others with my report :p

    Worker orders? Are the cities connected? Are all special resources linked up? Should I help the settler with chopping the prechopped forest?
     
  14. Thy_Spellcraft

    Thy_Spellcraft King

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    As I said above I'd prefer to go for AH first an Masonry afterwards, 'cause we need to connect the pigs quite fast to get enough food and grow fast enough for working the coppermine, the quarry, the plainhill mine and maybe even the grasslandmine.. And meanwhile build an axe in NY..
    :goodjob:
    Up to you.. You should be allowed to decide something on your own! :lol:
     
  15. Diamondeye

    Diamondeye So Happy I Could Die

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    Aye sir! 10chars
     
  16. pholkhero

    pholkhero Deviant Mind

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    if we're going to get technical, it's one book published in three volumes so :p

    and i'll be waiting for those coordinates for each unit next time :D

    for me, i have to scroll a bit to read the last couple characters ~ i was just nitpicking

    yeah, yeah ~ you're right. wheel was the better move

    no set turns ~ so if you went wheel > ah > masonry and that was around 20, i would stop there.

    agree on pink dot, too :goodjob: we lose a plains hill, but . . . eh . . .

    however, i'd like to see what's down by all those hills soonish...
     
  17. Diamondeye

    Diamondeye So Happy I Could Die

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    Mkay, I played until 2025 BC. Masonry is due in one turn, Wheel and AH is in.

    First time I hit enter; Wheel in, and this:

    I pick the highlighted solution. We want to keep that mine. Also, notice the barb warrior.

    After a couple turns more (the barb warrior walked south, away from us. More on him later.), our scouting warrior meets someone:


    ... And after Wheel we went AH:


    And we don't have to worry about finding horses, it seems:


    A quick screenie of the best look I can get on Egypts lands:


    Remember the barb warrior? Well, looks like we have a friend in Qin:


    ... Last time I saw that archer he had a promo less and full hp. Naturally I conclude him to have killed the barb warrior.

    ... And now, a quick overview of what is new;



    roster:
    pholkhero
    rolo
    pindicator
    diamond - Just Played
    spellcraft - Up now
    pigswill - On Deck
     
  18. Thy_Spellcraft

    Thy_Spellcraft King

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    Ok I got it and I'll play tomorrow evening..
    Ahh and well played diamond! :D
    So I need some inputs for my turnset. Do we wonna go for writing and alpha next? Or rather for poly and priesthood for trying the oracle? What's about pottery for granaries?
    And where do we're going to settle Boston? ON pink or one title west of it?
    Furthermore I'd grow Washington to happyness limit to build another worker as well as a third settler.
    What are your ideas?

    Edit: Do we still want to build the pyramids in NY? And is there anything we wonna keep some forests to chop for afterwards?
     
  19. pigswill

    pigswill fly (one day)

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    My idea? Panic!!

    But seriously folks. How about learning sailing so our hard working citizens can have a leisurely coastal cruise to our newly founded beach resorts? Maybe even writing so that, refreshed from their nautical excursions some of our citizens can study 'sigh essences' or whatever they're called. Maybe, if we're really lucky hatty will open her borders (no smutty innuendo intended).
     
  20. Diamondeye

    Diamondeye So Happy I Could Die

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    ... Sounds like the America I know. Beach cruises for the rich > education...

    Anyway, if you haven't noticed, the workers are
    (3) Building a Pasture (on Horses) and
    (3) Building a Road (to Pigs).

    I would say, techwise, going for a SE;
    Either Writing-Pottery or
    Priesthood-CoL.

    (either libs and granaries or Caste).

    Btw I'm oop until thursday, 4 days from now. Hope it isn'ta problem.
     

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