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PH14: The Return of the King

Discussion in 'Civ4 - Succession Games' started by pholkhero, Oct 4, 2008.

  1. pholkhero

    pholkhero Deviant Mind

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    hey that's not fair ~ some rich people can't even afford the cruises anymore...they just have to settle for going to the Caribbean by *shudder* plane!! :D

    good turns, snide social commentary aside ;) though you could've/should've played the extra turn to finish masonry. as long as you don't play 40 or 5 turns, i'm very flexible on turnsets.

    agreed on writing > pottery. i would still stick the pyramids in NYC and chop whatever forests we need to. also, we should consider after Writing, to head towards Literacy for the TGLibrary, but also maybe we should think of the Parthenon too for our SE.

    1 W sounds good to me (and I think the group).
     
  2. Thy_Spellcraft

    Thy_Spellcraft King

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    OK.. Here we go:

    2000 BC: Masonry came in and I switched tech to writing. An axe was finished in NY and the pyramids got started. Furthermore I decreased the science rate to 80% to keep at least 40 gold for the random events.

    1925 BC: The settler in Washington was finished, and a WB for Boston's fish got started.

    1875 BC: The last early religion was founded:

    ..and once again a barb warrior appeared:


    1850 BC: Boston was founded while Washington finished it's WB. I switched production to a barrack for a few turns, to let Washington grow to it's happyness limit before starting another worker. And finally NY's borders expanded..

    1825 BC: Our scout took the barb warrior for breakfast, and Hatty converted to slavery.

    1775 BC: Washington grew to happy limit and production was switched to another worker.

    1700 BC: Once again the scouting warrior made some contact:


    1675 BC: ...just to have another wonderful breakfast.. :lol:
    The worker in Washington was finished and production changed to the next settler.

    1600 BC: SE here we go:

    Swiched to pottery thereafter..

    1575 BC: Some fu***** disorder appered in Washington:

    I chose the second one (spend 10 gold --> 1 turn disorder and -1 pop in Washington) and unfortunately it seems, that the 30 hammers from the nearby chop got lost somehow..:cry:

    1500 BC: The settler was finished in Washington and that's where I stoped..
    Edit: Nearly I forgot to mention that Stonehenge had been build in a distand land this turn...

    Here the overview:


    roster:
    pholkhero
    rolo
    pindicator
    diamond
    spellcraft >> just played
    pigswill >> UP NOW

    The save:
     

    Attached Files:

  3. pindicator

    pindicator Emperor

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    Pottery -> Writing seems the solid choice to me. I'd give Sailing a chance not for trade routes (we don't have any explored with other AIs yet) but to see what those islands NE of Washington are all about. And as for cruises... have you guys seen the kind of havok that the norwalk virus can wreck?

    Re: the Oracle... since we aren't industrious and don't have marble hooked up, it seems we should have to have gone that route a little earlier in order to pick that treat up. I think we should skip it. But I do like the idea of building the Parthenon for our SE! So maybe our tech route should be Pottery -> Writing -> Aesthetics?

    And just in case I haven't said it enough times yet, I vote for 1W of pink dot :p

    Edit: well, that was a little bit of a cross-post, wasn't it?

    Edit 2: for our settler... I like expanding to grab the land to our east sooner rather than later. Besides, there aren't really any nearby spots that scream "settle me!" (The western sheep and fish city sites can wait as back-fill.) If there is some seafood in the unexplored area south of Boston then we could have another real production powerhouse... but aside from that I like settling on the coast to our east, perhaps N-NE of the second copper? This would grab the fish with a border expansion. The south coast by the marble is another possibility, but we'd need some good barb protection out there.
     
  4. pigswill

    pigswill fly (one day)

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    Got the blighter.

    Stonehenge only just built? Not many wonderhogs in this game.

    Great Wall. My precious. I wantsss it.
     
  5. pindicator

    pindicator Emperor

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    Great Wall would only take 9 turns in New York. We could swap right over to it.
     
  6. Thy_Spellcraft

    Thy_Spellcraft King

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    I'd rather take this one than the northern location, but I'm not shure about, whether our economy is already stong enough to pay the upcoming distance costs.. And settling the southcost I think the title in between the marble and the deers.

    Doin' so we should prebuild it and finish it right after founding our fourth city(the one on the southern cost), so we don't need such a strong defence right from the beginning. And for our settler escort don't forget the healing "scout" in Boston!
     
  7. pigswill

    pigswill fly (one day)

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    I was thinking of building Great Wall in Washington - aided by a few chops it will be as quick as building it in NY and doesn't interfere with pyramids.

    Undecided re city placement. There's a riverside spot nabbing the sheep and the copper with space for another city by the deer which nabs marble and crabs. There's also a coastal/lakeside spot to the north which nabs copper and fish.

    Ze Plan
    Washington: works plains forest instead of corn, switch to Great Wall, due in 9 turns. Chop two forested hills to speed it up. Probably get it finished in 6 or 7 turns.

    New York: continues pyramids, worker mines grass hill then chops lakeside forest.

    Boston grows to pop 3, continues monument; once pottery available whip that monument, overflow into worker, swop to granary, whip that granary, overflow to worker and complete worker.

    New York's axeman ambles down south to bash some barbs. Settler heads into the wilderness and hopes for the best. Maybe head towards northern copperfish lake, its a long way to walk but only seven tiles from Washington as the crow swims. Maybe look for its marbles coz there's more food around that way. It probably doesn't make a huge difference, we should be able to nab both sites if Washington builds another settler after the wall.
     
  8. pigswill

    pigswill fly (one day)

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    Ze Reality

    T100. Move workers. Switch production in Washington to Gwall.

    T102. Great Wall bidl. Precious! :cry: They've stolen my Precious. Thieves! Bagginses!! We hates them for ever!!! :mad: :mad:

    T103. Rebate of 52 gold. Whip monument in Boston.

    T104. Pottery> Aesthetics (33 turns). Boston monument>worker (overflow).

    T105. Boston worker>granary.

    T106 Washington rax>axe.

    T107. Hats offers to open her borders. We accept.

    T108. Washington axe>axe.

    T111. Philadelphia founded betwixt copper and fish on the northern coast and starts a monument. Boston whips granary. Washington axe>lib.

    T112. Barb spear near Boston (defended by one warrior). Move axe.

    T114. Barb spear dies attacking axe.

    T116. Boston worker>library. Workers arrive in Philly and start chopping a forest. New York pyramids>library.

    Haven't swopped civics.
     
  9. pholkhero

    pholkhero Deviant Mind

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    phew ~ you're busy with kids' parties and school work for a day or so, and look what you miss! nice turns all ~ i think i'd prefer the copper spot up north just for maintenance purposes, but all those resources out that way can't be ignored for long. maybe Aesthetics and then CoL & Currency next for the economic improvements. Also, now that Writing is in, Libraries should go up and scientists hired where possible.

    I've got it, and should be able to play tomorrow night, so expect the report wed morning (gmt +5, +4, +6?? i don't remember anymore). that'll give us plenty of time to discuss.
     
  10. Thy_Spellcraft

    Thy_Spellcraft King

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    Here my ideas for the next turnset:
    Get another settler out of Washington to settle the marble down at the southern coast. Explore the remaining costal titles in the south, for a costal route to the upcomming city.
    And I'd priorize sailing rather than col or currency for the additional trade-routes to Phili as well as to the fifth city, or maybe some routes to Hatty or Quin. I know we're going for a SE but the additional money would help nonetheless. And going for sailing would save quite a lot of turns for road building to get the marble to Washington od NY. And we could build galleys to get the hut NE of Washington.. :crazyeye:
    And we should swap civics right after the settler was finished in washington.
     
  11. pindicator

    pindicator Emperor

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    I think Sailing should be swapped to immediately. (Who mentioned going straight to Aesthetics, anyway :mischief: heh... ) We are going to want to the trade routes, especially since it would be quicker to research sailing than it would be to build a road. Sailing plus 2 scientists in Washington should be enough to keep our tech humming along in the near turn. After Sailing I like Aesthetics if we plan on wonder-spamming in New York, otherwise I like Currency -> CoL. And the Southern Coast site will help with Marble in that regard.

    Actually, I think we need to finish exploration of nearby lands before settling another city. Let's swap New York immediately to an axe, take the axe on the forested hill to Boston, and have Boston's axe explore the southern coast.
     
  12. pholkhero

    pholkhero Deviant Mind

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    hey all ~ i had a change of schedule, and have to go to my new school today rather than tomorrow, and, as I work my part-time job this evening, i'll have no time to report today. expect it tomorrow ~

    sorry all (see! this is why i'm only in ONE sg!!)
     
  13. pholkhero

    pholkhero Deviant Mind

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    phew ~ i finally have time where i don't have to be anywhere or go get someone or something . . . though i'm leaving in about an hour for my p/t job again...no rest for the wicked :lol:

    not much to report set-wise. I played until another settler was done in DC, though I stuck in a granary before it (it's now working on a litehouse).

    sailing came in rather quickly as I was running a couple scientists in Wash until the settler started. I went for aesthetics next and it was due in 10 turns when i finished.

    NYC has been focusing on units and produciton for now, so we can keep sending out a axes, spears and chariots for a bit.

    I discovered a barb city east of Philly ~


    w/3 archers there, we may want to go after it soon, before it gets any cultural defenses. however, with this next settler going so far out, i tihnk we'll be at a maintenance limit for a bit. CoL and Currency should be next after aesthetics I think ~ perhaps ABCs > Math > Currency > CoL

    We've got four sci's working in both DC and Boston, while Philly's getting ready to have it's border pop. We've bot a WB on the way east for the fish in Philly.

    Here's what I was thinking for our next city:


    the farther east one may be good to cut off hatty ~ though it would suck if she moved behind us and settled the western site before us...that west might be a nice 2nd prod center for us.

    Not much else is going on in the world, though I forgot to send out a trireme to explore that NE coast...might be a good assignment for rolo . . . also, might be time for a revolution, too.

    roster:
    pholkhero >> just played
    rolo >> UP NOW
    pindicator >> on deck
    diamond
    spellcraft
    pigswill
     

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  14. r_rolo1

    r_rolo1 King of myself

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    Stupid barbs... that city would be far better 1 E :p

    Anyway , got it for the weekend
     
  15. Diamondeye

    Diamondeye So Happy I Could Die

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    Back and on track, this looks like it's working fine.

    I really don't care that much about the GW this game, since we have ocean around us mostly.

    On cities. Barb city is placed one wrong, already mentioned. We'll have to burn it (how unfortunate :devil: /sarcasm). Also, why not settle ON the Marble? 2(½) food resources would make for a fine specialist city...?
     
  16. pigswill

    pigswill fly (one day)

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    Settle on the marble? On the marble? Are you insane? Actually no. Mind you if we did that we'd be as well off moving pholk's 'next city' 1NW to be beside a river.

    What's with "I don't really care much about GW this game"? They've stolen my Precious!!!

    Re barb city: its very rare for barbs to worry about culture, they're barbarians.
     
  17. pindicator

    pindicator Emperor

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    I give this line of thinking a :thumbsup: . Seriously good idea about settling on a resource -- I still have hard times overcoming that mental hurdle sometimes.
     
  18. pholkhero

    pholkhero Deviant Mind

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    sounds good to me, too. we can still save the sheep for a smaller production city ~ maybe one focused on military garrison units, archers, longbows and the like...

    agreed on TGWall as well, i don't see barbs as much of a threat, though we should be sure to station a warrior or two in our backyard there to ensure no other cities pop up.

    I like parthenon > TGLibrary next for wonders in the empire.

    what do we think about tech? ABCs > Math > C > CoL?? and how about a small army to raze Cherokee? maybe equal parts chariots w/w/drawl promo's and axes??
     
  19. Thy_Spellcraft

    Thy_Spellcraft King

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    Settling the marble would be ok for me. I'm not sure whether this would be our best idea but nonetheless it would be better to settle NW of it. And for the second one I'd agree to pigswill and put it one NW.
    But why the hell are we using 4 sci's without having switched to representation?
    For the teching: I still missed Poly for the parthenon. So this should be next to go for. Afterwards I'd rather go for CoL 'cause neither Hatty nor Quin seem to have a religion yet, so this might be our chance for some diplo pluses..
     
  20. pholkhero

    pholkhero Deviant Mind

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    okay, if no turns by tonight oregon time pindicator, please play ~
     

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