Finally get to play the first turns of a new SG. How exciting! But then again, when you play as crappy as me I am not looking forward to the comments. Got a little carried away and played 38 turns, but that is how long it took to discover BW.
Turn 0
Settled in place. Not a bad decision, but not the best either. Looks like there is room for another city directly to the north to get those sheep. Start a Worker after playing around and finding out that Poly will take 11 then AG will take 10 for a total of 21. Worker will take 23.
Turn 1
Send our scout to the west to get only visible hut. With our "teammates" having 2 scouts a piece not much chance to get any more.
Turn 2
We get 76 gold from hut.
Turn 8
One of our teammates popped AH from a hut. Looks like they are good for something after all. And just our luck,
in our BFC.
Turn 9
Buddhism FIADL.
Turn 12
Poly researched. Just our luck, look who found Hinduism.
Turn 15
We meet this team of Rag-a-muffins.
Turn 20
We meet the other two teams of opponents.
Turn 21
AG researched. Made a command decision to go BW next, which will take 17 turns, and here is why. Worker will take 2 turns to finish, like 8 to farm corn, 2 to move to horsies, then 6 for a pasture equaling 18. If we have copper, we can start mine while we research the Wheel. If not, we can farm the FP while researching the Wheel to connect horsies.
Turn 23
Worker completed. Heads off to farm corn.
Turn 31
Corn has a farm. Off to horses since it is a 5 yield tile. Thought we might want to chop out first settler at pop=3 then whip another at pop=4.
Turn 34
Scout earns Woody I and is healing. I moved him back towards our territory to semi fogbust since our teams scouts are already in enemy territory.
Turn 38
Bronze Working has been completed. Tell everyone to research the Wheel. And will our luck hold out?
So here are my thoughts on city locations and an overall look of our area.
City Placement #1
City Placement #2
Overview