Pre-turn: Move a sword from the hill just S of Osaka over towards Groningen. I want 12 swords for the assault on Amsterdam.
IBT:
Kyoto: Sword->Sword
Osaka: Sword->Sword
Celts start Sun Tzu's
Turn 1 (330 BC):
Oops. I make a couple of mistakes in troop movements because I didn't take rivers into account.

Let's see how badly this hurts us...
IBT:
vSword > archer
vSword dies to the second archer.
Osaka riots. WTH? It was happy before the IBT. Oh, duh. One of the MPs left.
I promise I'll pay more attention in the next turns.
Netherlands have a Galley next to Tokyo.
Turn 2 (310 BC):
Prevent a riot in Groningen by hiring a taxman.
vSword > rArcher, promote to elite.
vSword > rArcher, promote to elite.
Change Groningen to Worker. Hey, if we're going to abandon it, we might as well drop it to size 1 before doing so, right?
Change Osaka to Spear (cheap defender/MP) for when it's done rioting.
IBT:
Netherlands puts 4 galleys near our coast. We can also see 4 archers near Tokyo and 1 S of the horse town.
The Hague riots! Again, WTH? It didn't look problematic last turn, nor did CA yelp about it. Sigh, I hire two taxmen (two citizens in resistance).
Order restored in Osaka.
Resistance ends in Groningen.
Turn 3 (290 BC):
eSword > rArcher.
IBT:
Willie lands 2 Warriors next to Kyoto! Ooh, I'm scaaared.
Kyoto: Sword->Sword
Resistance in Hague ends.
Osaka: Spear->Sword
Turn 4 (270 BC):
Hague is still rioting. Umm, okay, hire four taxmen. That will get things whipped into shape.
2x eSword > rArcher (Tokyo)
eSword < rArcher

rSword > warrior x2 (at Kyoto)
IBT:
Willie lands another archer by the capital.
Hittites start Sun Tzu's
Turn 5 (250 BC):
our vArcher > rArcher
vSword > rArcher (at Edo). Sword is elite now.
Tobacco Farm founded, making Curragh.
eSword > rSpear (Amsterdam)
eSword > rSpear
eSword < rSpear, taking 1 HP away

eSword > rSpear
IBT:
Our people want the FP.
Kagoshima: Temple->Barracks
The Hague starves.
Osaka riots! Stupid growth. I hire a taxman.
Tokyo: Settler->Spear
We discover a new source of Iron! It's on the hill NE of The Hague.
Turn 6 (230 BC):
vArcher > rArcher (on the road to Amsterdam), promote to elite
eSword > rSpear (Amsterdam)
eSword < rSpear (now redlined)
vSword > redlined spear. We now own the Colossus! Making Temple (next player can change it, if necessary).
We now have seven new slaves.
We pay 273 gold to Murray for Math and 154 to Brennus for Mysticism.
UNBELIEVABLE. Willie won't give us all his techs for peace. I'm going to take another city before trying again.
IBT:
Kyoto: Sword->Sword
Hague starves. Curragh->Curragh
Order restored in Osaka.
Turn 7 (210 BC):
I take a gamble and attack a spear that just moved to a hilltop. I win unscathed

I accidentally move a guy out of Kyoto a turn early, so I bump up the luxes to 20%. This has a ripple effect in 3 other towns, so I visit them to make sure citizens are working optimally.
IBT:
rArcher < vSword (now elite) in our walled town.
Hittites warn us about trespassing. We apologize profusely.
Celts are annoyed with us about the same thing, so we leave immediately!
Osaka: Sword->Sword
Haarlem: Temple->Barracks (can be changed).
We spot an orange warrior N of Haarlem.
Turn 8 (190 BC):
Our troops enter the culture borders of Arnhem, the new Dutch capital!
IBT:
Amsterdam riots. Ingrates. We make the non-resisters taxmen.
The Hague riots, too. The war is really getting to them.
Turn 9 (170 BC):
Turn luxes back down to 10%.
3 eSwords > archers. We own Arnhem. Making Temple.
Found Green Fields. Making Barracks.
Sword > warrior by Haarlem.
Willie is really stuck-up. He STILL won't give us all the techs we want.
IBT:
Kyoto: Sword->Sword
Order restored in The Hague and Amsterdam.
Groningen: Worker->Worker
Tokyo: Spear->Sword
Celts start on Knights Templar.
Turn 10 (150 BC):
Move some troops. Most of our attackers are tied up in Amsterdam and Arnhem, quelling resistance. I estimate 3-5 turns before they can be moved out.
* Willie currently has 8 cities, at least one of which is on another island SE of Amsterdam.
* Should we raze/replace Arnhem? I kept it - for now - because it comes pre-equipped with a Harbor, and it's a coastal/tundra town, so the harbor will help with growth.
* Tojo is fortified near Amsterdam for instant access after resistance ends.
* I marked battles vs. Willie in our core with red dots.