On the pre-turn I'm taking a tour.
Osaka has powerhouse potential but has everything it needs at the moment. Is it worth it to build a gran? I'd rather not eat up more cash with military although we still have 10 more free units so I'll wait for a bit.
The 2nd Willie Campaign will get us republic if we can't trade for it before that.
IBT Celts send a galley down into our waters.
The Hague builds a rax>worker (still 2 dutch citizens)
T1 260AD
Move troops south.
Start exploring:
The boat that left from the West, sees borders and coastal squares (next turn if it survives)
Cbob opened up a line of ocean and you can just make out border on the edge of the black so I send the other galley the same direction on a slightly more southerly route.
The curragh gets into position.
And a final galley moves to Willie's most Easterly point.
Worker moves:
Cbob has done a great job. Just keep the workers on tasks around their respective locations.
IBT renegotiate the lux deal with Brennus for an extra 2gpt (now 4gpt + silks). We ave 9 left with the ROP and we are finished with the Murry deal. I figure we won't be ready to do anything forceful with Brennus for a while anyway. We need it and can easily afford it

The Eastern galley dies.
T2 270AD
We make it to Chinese waters! I'll check the deals after the rest of the turns.
Worker moves
Keep heading military units South.
The rest of the boats head out to uncharted waters.
Mao is up Rep and Down Lit (10 cities).
build an embassy for 86g (out of our 780)
Beijing has 4 spears and a cat, building a sword with no wonders. They seem to have the southern portion of their continent.
No trades here but it bodes well for us. Looks like our continent is the smartest at first blush. That would seem to indicate that keeping Murry and Brennus relatively strong is our strategy and hopefully a trading opportunity on the other continent. If the other continent pulls ahead in the next couple of ages we can look to a more military minded approach to our neighbours, but it looks like MMing for cash will be the order of the day for a while.
IBT Chinese ask us to leave. Of course we will comply. We want to explore new land anyway. Kicking us North would be excellent.
Curragh B dies.
Kyoto sword>settler
T3 280AD
Units are now in place for a Willie attack. I think we can start next turn, but I might wait an extra turn to get some more defense down there.
Galley moves North along the Chinese coast and the Eastern Galley keeps pushing its luck.
IBT Celts finish the Sistine Chapel
Kagoshima finishes the market.
T4 290AD
Rush the palace
The Hague's worker is not a slave (don't know what happened there). Start starving out the extra Dutch citizen.
Eastern Galley spots land and a dark blue border (must be Maya)
Western galley keeps exploring up the Chinese coast.
Northern workers finish their roading and start heading south.
Our peace deal runs out next turn.
IBT We lost the Eastern Galley
T5 300AD
The palace jump brings us up to +57gpt up from 46gpt.
I'll have to do the tour at the end of the turn.
The palace jump helped but was effectively a subtle change and so there weren't many MMing moves to make at all. I changed builds to courts in relevant places.
Declare war on Willie. Double check that our rep is intact with a gpt deal with Brennus (it is)
Move a stack to the border to wait for his silly rush
IBT Willie moves a spear and 2 archers into our territory
T6 310AD
Keep exploring up the coast and meet Egypt. Cleo has Mono, Feud and Eng. I'll check out the trades at the end of the turn.
Raze the city S of Izumo (3-1)
Kill the Dutch units that crossed the border and the ones just on the other side (8-1)
Cleo will give us Eng for 33gpt, 10 g and lit
and Feud for Lit, 54gpt and 283g
We will probably be able to get feud off Willie and I'd like to know the other civs before giving her lit to trade around so I'll wait.
IBT an archer attacks the horse that entered the Dutch territory but dies (9-1) Horse gets promoted
T7 320AD
The Galley keep exploring up the coast. Currently in Egyptian lands.
Workers more to new improvement areas.
Full strength stack moves into Willie's lands and the reinforcements head back to rax towns to heal.
IBT Cleo asks us to leave, we say we will.
T8 330AD
Stack moves next to Eindhoven
Galley keeps going North and it looks like the Chinese have surrounded Egypt
Lots of worker moves.
Brennus will give us Eng for 25gpt and 603 g
Murry wants more. He'll give it to us for silks and all our gold but I'm nervous about lux deals until we have nav
We wait.
IBT Zzzz
T9 340AD
Kill an archer in the open while moving our eHorse to the stack (10-1)
Raze Eindhoven (12-2)
Build an embassy with Cleo. Her capital is size 8 with 6 pikes, 2 knights a cat and a settler. MOM and building a market
IBT Zzzz
T10 350AD
Found Kobe next to Willie's old cap (it's my GF's home town and lets me play a bit more without nagging

)
As you can see from the screenies, we should be able to get Rep and Feud from Willie so just keep at it until we have razed those last 2 cities.
Brennus' offer hasn't improved, nor has Murry's.
We have a couple of galleys on the East coast coming up and it would be nice if they could make it over. Once we officially meet the other civs on the beta continent, we can trade our lit around for cash.
It looks like our empire will be just about the right size for a productive Republic. Once we switch, we may want to water some squares but we should even have the mountains mined soon.
Screenies: