While that's true, Gitarja can manage loyalty quite well on the coast because she can amass pop really fast using the Kampungs.
Excellent - Eddie B's original correction reduced the effect of moving the capital to simple loyalty, while this has far wider implications.https://twitter.com/EdBeach23/status/1090680733453246464?s=19
Correction: Dido's ability DOES move the original capital, affecting Dom victories and policy cards.
https://twitter.com/EdBeach23/status/1090680733453246464?s=19
Correction: Dido's ability DOES move the original capital, affecting Dom victories and policy cards.
YAAAAAASSSShttps://twitter.com/EdBeach23/status/1090680733453246464?s=19
Correction: Dido's ability DOES move the original capital, affecting Dom victories and policy cards.
This is an excellent point.
While it is true, it doesn't kick in til later in the game when the housing component prevails.
Kampungs are actually relatively weak early on, no stronger than fisheries in terms of growth
Also, moving the original capital is really excellent news
I've addressed this. The argument you're making assumes that Phoenicia gains some particular bonus from being coastal. This is not the case. If coastal cities become more attractive, Persia will make as much use of them as Japan, Indonesia or Phoenicia. Phoenicia gains no yield bonuses from being on the coast - it just gets its harbours a bit more cheaply. The sum total of their value as a coastal civ is equivalent to the Royal Navy Dockyard. On the plus side this means they don't particularly care about settling coasts if those slots aren't available, but they don't have a magic advantage just by virtue of being 'coastal' you're imagining.
Was that in one of the recent livestreams I haven't watched, or is this speculative? It will certainly be nice not to be constantly bothered by Harald telling me how much he admires my one trireme because it outclasses the rest of the world's navies put together. Admittedly I've seen some very late games in my games where coastal AIs will spam submarines, but even then they use them entirely defensively and that late in the game you mostly aren't building new units or capturing cities.
Once again this is an unjustified statement. It doesn't follow in any way that navies are more relevant because coastal cities are - that will only be the case if you want to attack them or if the AI starts building navies and actually goes on the offence with them.
https://twitter.com/EdBeach23/status/1090680733453246464?s=19
Correction: Dido's ability DOES move the original capital, affecting Dom victories and policy cards.
The buffed coastal settling is mostly tied to trade routes. Having useful coastal cities will still be tied to harbor buildings and coastal resources.
And yes, they explicitly said in the livestream that the AI will build more naval units and we saw bigger navies. They were still beaten back, so we'll have to see how well the AI uses them.
FUN times aheadYay!!!
Whack-a-capital with Dido is real!
100 production in her First Look.FUN times aheadDo we (yet) know how long it will take to relocate the Capital?
So the thing no one has mentioned is how to defend all those aggressively placed cities. What will your response be when the AI asks you to stop settling near them? You will most likely run up some grievances with at least one civ.
There's a lot of things to account for, and at some point you have to concentrate on the bottom half of the tech tree for defense (and walls).
https://twitter.com/EdBeach23/status/1090680733453246464?s=19
Correction: Dido's ability DOES move the original capital, affecting Dom victories and policy cards.
Ah, okay, it's another instance of cuteness, like Spain's extra inquisitor charge. I see.A nod to Phoenician alphabet.