If the game has got to the point where you're frantically hopping the capital to frustrate a dominating army... you have lost anyway. It really isn't a big deal.
If the game has got to the point where you're frantically hopping the capital to frustrate a dominating army... you have lost anyway. It really isn't a big deal.
If the game has got to the point where you're frantically hopping the capital to frustrate a dominating army... you have lost anyway. It really isn't a big deal.
I think the power more lies in hoping your capital over to a different continent and giving every city in your home continent 25% gold, 15% growth and 10% production. It’s fairly substantial.
Also it could be irritating for a strong domination Civ. If Dido quietly moved herself to a two hex city, made it her capital, threw a cothon in and slowly built up an army of boats that heal up every turn, that capital would be VERY difficult to take.
(Though you are right in that if she were in that situation, she’s likely not going to win haha)
If the game has got to the point where you're frantically hopping the capital to frustrate a dominating army... you have lost anyway. It really isn't a big deal.
It’s mostly the comedy value. Obviously, the real practical implication is the efffects of all those cards and perks that apply to non-capital continents.
Nice. Honestly, that actually goes a long way to me reconsidering Phoenicia as having more unique gameplay possibilities than my initial impressions from the first look.
Yeah, a lot of the fun comes from combining the bonuses with the game and seeing power wellspring from that.
And I think the expansion itself might hold a few surprises that are cute for Dido (e.g Diplomatic points or power for cities not on your capital?). Here’s hoping
I know there's no precedent in Civ 6 (that I can think of), but I kind of wish it was an optional "prerequisite" for mathematics. That way you could take the harbor way there or the CH way there.
afaik, only Civ IV implemented that feature (alternate pre-req.). It was great, but it got dropped (maybe they found it was too complex to follow?).
Civ-VI scenario could be done in a softer way (e.g. leaf techs being eurekas for other techs), but it would require several eurekas per tech. I’ve seen several posts suggestions towards this, but I doubt we’ll see it unless a new expansion (honestly, it woud probably require quite a bit of testing and balancing)
I think I'd find that extremely tedious. I'm glad Civ V introduced capital-sniping as the conquest mechanic, because destroying every last pathetic city the AI has built in the middle of nowhere is no fun at all .
This only works against a human player, and I somehow can't see this becoming a game-changing tactic there either—your opponent either has the power and opportunity to conquer you or they don't. It's more frustrating to be the one on the losing end of the war, so I can't see myself having much patience for this monkey business when the game is over for me anyway.
It’s mostly the comedy value. Obviously, the real practical implication is the efffects of all those cards and perks that apply to non-capital continents.
I think I'd find that extremely tedious. I'm glad Civ V introduced capital-sniping as the conquest mechanic, because destroying every last pathetic city the AI has built in the middle of nowhere is no fun at all .
You would hope that she has Cothon in all her cities, but it is an additional cost!
From a domination cost, there could be an application to people who play teams and Dido could hot potato her capital while her teammate cranks out a science win or w/e.
It’s pretty niche but it’s a nice little add on which might elicit a chuckle now and then. Particular if you can your original capital a conquered city. Dido and her Original Capital of London lol
If the game has got to the point where you're frantically hopping the capital to frustrate a dominating army... you have lost anyway. It really isn't a big deal.
Moving the cap will be expensive enough that I doubt you're going to want to do it too often, but hopefully stays cheap enough that you're willing to do it a couple times to get the boosts from it.
You would hope that she has Cothon in all her cities, but it is an additional cost!
From a domination cost, there could be an application to people who play teams and Dido could hot potato her capital while her teammate cranks out a science win or w/e.
It’s pretty niche but it’s a nice little add on which might elicit a chuckle now and then. Particular if you can your original capital a conquered city. Dido and her Original Capital of London lol
Ha, nice idea. Play with Phoenicia and Ottomans with a friend. Get yourself with Dido a single city as capital. Make your friend put Ibrahim inside your capital, then he don't get any loyalty problem from you, and you get more bonuses for production. Live you two together in a single landmass and win easily defensibly.
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