SupremacyKing2
Deity
It's a shame we won't get a militaristic Carthage civ with war elephants that can cross mountains. That would have been very cool.
That’s exactly what I didn’t want to see return but I mean I guess some players liked that. I absolutely hated that ability in Civ V because it never felt useful enough, especially with the -50 health if you didn’t have enough MP.It's a shame we won't get a militaristic Carthage civ with war elephants that can cross mountains. That would have been very cool.
It's a shame we won't get a militaristic Carthage civ with war elephants that can cross mountains. That would have been very cool.
Play as Chandragupta and put Phoenicia in the game. Keep a Varu around until the modern era and conquer Carthage in the meantime. Get a military engineer to build a mountain tunnel and move your Varu through it. Problem solved.It's a shame we won't get a militaristic Carthage civ with war elephants that can cross mountains. That would have been very cool.
Eh, expected a bigger scientific bonus than Writing Eureka. A bit let down by the fact that Cothon isn't a unique City Center, the bonuses for Biremes are same as Mali UU's. Naval production bonus is too reminiscent of Norway. Apart from that, the civ seems quite interesting. And Dido makes for a top tier waifu.
Loyalty perk not an issue unless you expect yourself to be constantly in dark ages
Worst. Civ. Ever.Useless civ most likely. Without bonus to coastal housing the district production bonus will not do much for her (you expect cothon and plaza... Then you need at least 7 pop already to be able to build a district there)
UU quite useless as it is melee. Trade routes are admittedly nice but clearly worse than Mali's or Crees's bonuses.
Loyalty perk not an issue unless you expect yourself to be constantly in dark ages
It's a shame we won't get a militaristic Carthage civ with war elephants that can cross mountains. That would have been very cool.
I want to boat rush someone and then move to settler building after I get the infrastructure set up.I was excited about Phoenecia, but it just didn’t deliver that enthusiasm for me. I think we hyped it up way to much considering that we expect the best for last. It is good, but I am way more excited to play the Ottomans’s and, maybe even Hungary, and I’m a peaceful player. Even the artwork didn’t fascinate me, although the Cothon looks nice. I was expecting Dido to be closer to majestic for some reason, but it looks definitely that it came out of Gorgo’s initial sketches. But I’ll definitely play it and that could change my mind as to how much I like it. It’s not Canada by any means, not even close. I don’t feel like playing Canada in any foreseeable future.
How are people underwhelmed?
Cities on the same continent as your capital have 100% loyalty.
Dido can move her capital.
So, Dido can forward settle the entire game and on different continents.
This is a really powerful Mechanic. I mean, her settlers get extra movement too? You could forward settle as part of a military invasion. Chop out at Harbour or Reyna it (remember, it’s half price). Move your Cap. Now you have the perfect base of operations and it won’t loyalty flip. Nor will any coastal cities you capture. Plus - all your Naval units heal instantly.
This is such an interesting Mechanic.
On top of that, Dido can also just nail the OCC if you want to go that route, given she gets four trade routes from her GP and can pump out districts in that city. You know - including Neighbourhoods.
And half price Harbour district is still a half price Harbour district.
Really interesting design. Really, really interesting.
There is - extra trade routes. Extra trade routes are awesome. And it looks like she can stop Sea routes being pillaged too.
It’s like Bizarro ancient era England. You know. Because of the Harbour. And trade routes.
The loyalty bonus only applies to self-founded cities.
Now that my mourning of the Carthagian Elephants is done, some thoughts on Phoenicia:
Mediterranean Colonies: This full loyalty thing is pretty decent actually, it opens up Phoenicia’s settling options a good bit. You can forward settle the heck out of your neighbors without much consequence. The Writing boost, however, is pretty trivial in my opinion; that’s a really easy eureka to get, so it doesn’t amount to much.
Founder of Carthage: This is something I wish every Civ had, but as a unique, it’s a little underwhelming. Outside of alleviating some loyalty pressure on another continent if you slip into a dark age, it seems mostly gimmicky. The bonus production and trade routes, however, seems really, really good. It’s only for one city, since it’s tied to the Gov. Plaza, but the bonus is so good that I don’t particularly mind.
Bireme: Not a war elephant, so it’s the worst unit in the game.
Ok, but in all honesty I don’t think this unit will be all that significant. Classical era naval dominance really doesn’t matter, as we all know with Norway, so even if it’s significantly stronger, I don’t know if I particularly care. The naval trade route protection however might be more useful than Mali’s land counterpart, since naval barbs are a bit more unpredictable. Still fairly gimmicky.
Cothon: I love that we have two uniques of the same district, it opens things way up for a possible third expansion. The district itself is a bit bland, but potentially powerful. Churning out naval units like no one’s business could be great, and that is a very heavy bonus to apply to settler production. However, harbors are not high on my production queue, and it seems like shipbuilding might be necessary to get the most out of Phoenicia’s settlers, so realistically, this might not be all that strong. It could, however, be amazing.
Overall, I’m a bit underwhelmed by Phoenicia. They’re not as wacky or unique a Civ as I expected, and most of the things that make them unique seem like largely gimmicks. Still, there is a lot of upside for some of their strengths in game, and they could be really good for domination and science with that production bonus.
Current power rankings: Maori > Hungary > Inca > Sweden > Ottomans > Phoenicia > Canada > Mali
I'm underwhelmed, going to be one of the last civs I play. No trade focus? No unique luxury? Meh.
Actually....a very good point. Does Phoenicia leverage on any GS mechanics?
Be afraid of global warming.
No, completely wiped out. Forward-settling and loyalty immunity isn't going to fly with me.
While it's not my playstyle, I feel that it works pretty well illustrating Phoenician history. I would have liked a bit more trade focus perhaps.
Unique resources were terribly underwhelming in Civ V Indonesia, so I do not miss that mechanic.
It's a shame we won't get a militaristic Carthage civ with war elephants that can cross mountains. That would have been very cool.
Eh, expected a bigger scientific bonus than Writing Eureka. A bit let down by the fact that Cothon isn't a unique City Center, the bonuses for Biremes are same as Mali UU's. Naval production bonus is too reminiscent of Norway. Apart from that, the civ seems quite interesting. And Dido makes for a top tier waifu.