I think the Phoenicians are still quite lackluster. Their UHV doesn't really go anywhere, and their UB, UP and UU don't really help them achieve it (or anything else). So I thought about them for a while and this is what I think should happen:
UHV: I think we need them to simulate Carthage more, because that is where the fun is. Therefore I think two UHV goals should be:
- Build a Palace and the Great Harbor in Carthage by X
- Control Italy and Iberia by Y
The beauty of the first one is that it can flawlessly replace the Mediterranean cities goal because you need cities anyway to be able to build the palace.
The third goal then should reflect Phoenician commerce. I don't think the Dye business is all that important really, so let's think of something else. Accumulate gold? Accumulate gold by trade? I'm not sure. The alternative to represent pre-Carthage Phoenicia is a "first to discover" goal, Currency and Alphabet come to mind. The exploration goal is boring too imo.
UB & UP: both represent Phoenicia's trade orientation, which is fine in principle, but shouldn't occupy two unique aspects of them. I would prefer to bring back the old Carthaginian UP, because they really need the manpower to attack Rome, and keep the trade focus for the UB. It's been mentioned several times though that Metal Casting comes too late for Carthage and I agree, so it shouldn't be a Forge replacement. I guess the easiest route is a market replacement instead. It could still give extra trade routes / extra trade yield, or a free merchant, depending on which is more interesting for the UHV goal. This would give an incentive to go for Currency even without a tech goal as well.
UU: That's the hardest part. The Bireme is pretty much useless so I agree it should be replaced. And I don't think cavalry suits the feel of either Phoenicia or Carthage so bringing back the Numidian Cavalry isn't that good of an idea either. Other ideas:
Sacred Band (replaces Spearman)
Strength: 5
+50% against cavalry
+25% city attack
Starts with Amphibious
Strong enough to conduct naval attacks on cities defended by archers, still weak against Legions (as they should be). Slightly weaker against cavalry which aids their demise against the Berbers later in the game.
African War Elephant (replaces War Elephant)
Only requires Horseback Riding
Starts with Shock
I've heard that Construction is a little too far away for Carthage, don't know if that's true though. That unit allows to fare better against Legions, and you can replay Hannibal.
Thoughts?
UHV: I think we need them to simulate Carthage more, because that is where the fun is. Therefore I think two UHV goals should be:
- Build a Palace and the Great Harbor in Carthage by X
- Control Italy and Iberia by Y
The beauty of the first one is that it can flawlessly replace the Mediterranean cities goal because you need cities anyway to be able to build the palace.
The third goal then should reflect Phoenician commerce. I don't think the Dye business is all that important really, so let's think of something else. Accumulate gold? Accumulate gold by trade? I'm not sure. The alternative to represent pre-Carthage Phoenicia is a "first to discover" goal, Currency and Alphabet come to mind. The exploration goal is boring too imo.
UB & UP: both represent Phoenicia's trade orientation, which is fine in principle, but shouldn't occupy two unique aspects of them. I would prefer to bring back the old Carthaginian UP, because they really need the manpower to attack Rome, and keep the trade focus for the UB. It's been mentioned several times though that Metal Casting comes too late for Carthage and I agree, so it shouldn't be a Forge replacement. I guess the easiest route is a market replacement instead. It could still give extra trade routes / extra trade yield, or a free merchant, depending on which is more interesting for the UHV goal. This would give an incentive to go for Currency even without a tech goal as well.
UU: That's the hardest part. The Bireme is pretty much useless so I agree it should be replaced. And I don't think cavalry suits the feel of either Phoenicia or Carthage so bringing back the Numidian Cavalry isn't that good of an idea either. Other ideas:
Sacred Band (replaces Spearman)
Strength: 5
+50% against cavalry
+25% city attack
Starts with Amphibious
Strong enough to conduct naval attacks on cities defended by archers, still weak against Legions (as they should be). Slightly weaker against cavalry which aids their demise against the Berbers later in the game.
African War Elephant (replaces War Elephant)
Only requires Horseback Riding
Starts with Shock
I've heard that Construction is a little too far away for Carthage, don't know if that's true though. That unit allows to fare better against Legions, and you can replay Hannibal.
Thoughts?