PIE's Ancient Mediterranean on Deity

transfer your present capital pop

ah...that's a good idea too. Works well if your cap can really grow fast and with cost of improvements it means you can work say 5 to 7 good tiles and then just grow into unhealth. Only worry is the leprosy or whatever. In the past, I would avoid growing into unhealth, but a new jungle caused it today.
 
I haven't seen that event I don't think, but I've had to deal with the "sea peoples" in the scenarios. Basically some barb ships drop off a nice stack of axes and archers. Not an event, but rather scripted in the game.
 
Ok, leave me 5-10 minutes. I'll prepare da game. That way, some discussion could be started, shall we?

I admit the fun part of this game is the new set of rules. Original BTS has become too much transparent to me recently (although I am far from mastering the game). This game has particular rules like animals CAN spawn 2 tiles away from a unit. Yes! That is true. Normal barbs don't; they follow the regular rule and barb cities >2 tiles IIRC.

Another interesting trick is loading chariots with ranged units ready to be used, allowing to transfer fast riding of mounting units to 1 :move: units.
Chariots can also be used to tie up slaves; for some reason, slaves outside borders can flee, but not when boarded in a chariot. Also useful to neutralize the RNG for freeing slaves...

So many new tricks...
 
Also, I'll tell ya it's gonna be more fun than this story I'm writing right now. So much efforts for a disheartening public. They all over warlord levels and obsessing over earth maps and such. What's so fun about someone rolling over nations with axes while they've only got warriors. Srly, that's boring to me. He he...that thread in Civ4 discussion was actually a rant...about the first clash I have with casual player...
 
Sounds good

although I am far from mastering the game

that's debatable ;)

Wow...never tried the chariot tricks.
 
BTW, while preparing, what was wrong about C2C? You said once too many mods at once are not good. And also too much in one is not equivalent to better.

I know C2C simply doesn't run on standard for me. And I'm not gonna only play smaller maps... maybe that is what you meant. Too sluggish to be fun.
 
I'm not sure I've even tried C2C. I'm sure it is a great mod. I piddled around in ROM:AND recently. It's so chocked full of stuff though. You just want to build everything. I think Realism Invictus is one of the best but it is just such a resource hog.

Definitely get a 64-bit machine when you can.

Even with the best machines though, Civ is going to slow down. But those MAF errors used to drive me crazy years ago.
 
For an SG, I think Large is ok. Playing 30 turns or so should be fine. I've gotta good PC, but like I said the game will eventually crawl no matter what.
 
Finally, after a minute thought over Boudica, she's not that bad. We can get the celtic religion and if we got nearby stone, that means an easy shot to Stonehenge, the most risky early wonder (although locked by the need of stone). Stonehenge is so-so in normal BTS, but in PAE it is worth +1 happy for all cities. Quite good.
 
For an SG, I think Large is ok. Playing 30 turns or so should be fine. I've gotta good PC, but like I said the game will eventually crawl no matter what.

Indeed. Huge won't work, this I know. I tested and around 300 BC with my >50 cities, that was a turn at a time lol.
Possible you may end the game. My PC is so-so. But definitely better than Cseanny's+GKey's combined.
 
Wow, what's more trolling than a start you can't settled on.

Spoiler :


Cam_H won't join sadly. I just got a tacit answer from him.
 
Gotsta get that religion! I actually like doing that in mods, since I avoid it in vanilla. Sucks that some Civs can't found religions. Also, some religions don't have shrines I believe.
 
That looks Tachtastic!!!
 
I've got the perfect start. It's a cutesy. Second roll. Will reform the OP post.

Looking at the tech tree, that is gonna be hard. No access to library nor school. Ouch! Meaning no access to the 4 greek academies for a whooping 200% science. It's gonna be harder for sure.

Although we can get a free library from another nation. I know there's an event that allow cities to surrender to enormous stacks when it is way too strong for the city to defend. This allows to keep normally everything, even culture invested.
 
I look forward to the sadistic pleasure. I could only brave this with you.

By the way, what Lovecraftian hell dream is your avatar from ? :lol:
 
I look forward to the sadistic pleasure. I could only brave this with you.

By the way, what Lovecraftian hell dream is your avatar from ? :lol:

No, this time, it is hedonistically good. It's deity with a bad leader, so better have a start that allows to breathe a little.

That thing is some unnamed chinese mannequin known to be creepy. Almost a meme. Or not chinese, don't know. Not sure those mannequins are really made to make us smile. Maybe of stress.
 
Yep, doesn't look bad. Unless you feel we need to settle on hill for defense, I'm inclined to settle 1S. Another option is possible 1N for the lake, coastal but I don't know the map script enough to know if that matters much or the game well enough if there are special things for settling on rivers - like levee type stuff or health...ugh health!

1S may give us more access to hidden food resources.
 
Yep, doesn't look bad. Unless you feel we need to settle on hill for defense, I'm inclined to settle 1S. Another option is possible 1N for the lake, coastal but I don't know the map script enough to know if that matters much or the game well enough if there are special things for settling on rivers - like levee type stuff or health...ugh health!

1S may give us more access to hidden food resources.

I'm thinking 1S all the way.

Another aspect I think quite unbalanced, but have not reported to PIE is coast weakness. Yes, coast is just bad. Lighthouses are accessible like around 500 BC and later if a bad start. Meaning all coast tiles are bad except seafood tiles. Also meaning an archipelago is unplayable.

Levee simply doesn't matter (the why of the weakness of this civ). It's at the end of the tech tree and you won't get it until 300 BC. In my hammy game, I ended with 9200 bpt and I barely arrived there. Sadly. What makes Celts weak is the lack of irrigation canals and cisterns. Too strong early freebee health points.

Dense forests are awesome in output and correct in free health (+0.25 per tile). One thing to be aware, it's -25% defense there! dunno the reason. Also, I heavily recommend to be careful in producing heavy units in the capital. Another feature I deeply hate is deforestation. Look into the sevopedia under this in PAE concepts. Basically an unneeded RNG on a basic stuff like important forests.
 
Oh wow, I don't think I realized that ICs and cisterns were only buildable by certain civs. Makes sense in a way, but sucks. Celts are indeed "rudimentary" ;) Health is at such a premium in this game.

I hate that lose a forest for units deal..ugh. But you gotta have some.

I noticed that -25 defense. I don't recall seeing that before. I've played around with this mod off and on for several years.
 
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