Where to start? If that's really true, this game isn't worth playing. RB has a couple mac users - if we have three cheaters on our team, that's three times as many as necessary to make me quit in disgust.
I am not saying where those guys who will slip on the wrong way are, I am not accusing anyone, but the fact that this happened and ruined or threatened to ruin games in multitude occasions, makes me believe this can and will happen again.
"Only to look" is so cute explanation, but why would we bother of playing around with excuses and accusations, when we can just make it impossible and thats it.
Furthermore the idea that this mod would stop people from cheating is just silly.
I cant and dont want to accuse anyone of being terrorist, but I am happy there are metal detectors on the airports, as I have seen enough airplane hijacks and bombings to think this could never happen. I know I myself dont want to die while traveling to a holiday or on business trip for someone's weird and twisted belief in which god is right and which is not, nor I want to die to serve as warning and punish to the world imperialists. I have better things to do with my life. Yes, accidents still happens, but does this makes metal-detectors unnecessary or bad thing?
Double moving is quite simple to detect and fix.
I agree, sometimes it is, but what then? What happens if someone logs in when it is not his time? How this will be dealt with? Immediate reload? If so, then I am OK with it. This is serious question - if we agree that the game will be reloaded on each and every "login just to look", then we might not need APT mod. But since I know how destructive multiple reloads, pauses the decision or ruling to be made, needing to re-play turns (which can be affected by later teams play) etc, etc, act to the game, I dont think this is perfect solution too.
And what if given player is the last to play and the turn switches? How you know that he did not moved anything when the new turn begun? This cant be spotted. APT mod have answer to this too - he automatically loses connectivity on turn switch.
Whereas the difficult thing to detect is abuse of bugs, which a mod will only increase the potential for.
Yes, I agree there are other bugs/exploits to be cheated with, but this is still not a reason to not deal with the most obvious and trivial way of taking unfair advantage in simultaneous pitbosses.
But against cheaters, the solution is simply for everyone to hold their teammates to high standards. Adding a mod can't fix that.
Agree with that, and yet, I have seen a turnplayer doublemoving and his teammates knew nothing about this. It takes to upgrade only 1 archer to MG and no one of his teammates will notice, but it will still save your city from surprising attack and save him the shame of not doing what is best to defend your team cities. One could double-move and catch the enemy fleet and destroy it, actually winning the game with that single move, but he can say to his team-mates and allies and enemies: "The feel was in a tile, where my enemy just did not saw it and he dont have proofs.
As for the declaration-of-war double-move which APT dont cover, it is times easier to be spotted. A normal war lasts for 10 to 210 turns, thus making the task of spotting a DM 10 to 210 times easier, right?