Platyping's Python

Now you just need to add a Patent Troll building that requires someone to have built Patent and gives you 2% fees when anyone researches any technology but also gives you a relationship penalty.
 
Pyramid of the Magician
Spoiler :
Civ4ScreenShot0003-12.jpg

After Great Prophet, now we enhance Great Engineers :D

Artwork by Hrochland


Countdown to 200: 3

Megapack and Gigapack:
Rewrote BuildingCost and UnitCost callbacks so that wonders using those are compatible with each other.
=> Discount from wonders such as Apadana Palace and Great Mosque of Djenne will now stack with each other to give higher discount.
Standalones unaffected

Megapack and Gigapack updated
 
Geez, raise it to 20% later :D
By the way, is there any info page or online manual for gods and kings so that I know what the new wonders do :D
I know there is a downloadable manual in the forum but the english file is corrupted
 
Thanks

Great Firewall
Spoiler :
Civ4ScreenShot0004-13.jpg

Not sure why it is a great wonder, sounds more like a project since it is obviously intangible...

Anyway, cant be bothered to find a artwork for it, so... project simpler :D

Only applied to cities where the team owns majority of the culture, so spies can still disrupt newly conquered cities.
Uses cannotMove callback


Countdown to 200: 2
 
Borgund Stave Church
Spoiler :
Civ4ScreenShot0005-6.jpg

Something which has irritated me in BTS for a long time...
The inability to build missionaries if you failed to build monasteries before they obsolete, without using the civics

National Wonder
You can still build them, which allows you to build missionaries.
Also, the culture output is still there, only the science is gone.

Actually I should have chosen a wonder that existed after monasteries obsolete, but since there are so many stave churches, this serves well as a NW since the benefits do not look fantastic enough to be a WW.

Artwork by Hrochland


Countdown to 200: 1
 
It means there are codes in the pedia screen refering to projects that do not exist
 
unless u referring to the problem due to the nuke projects requiring mahattan.
Never managed to solve that in modular form so I remove it and use python callbacks instead to put in the mahattan requirement.
Mahattan XML requirement does not work in modular form.
To use mahattan XML requirement, you have to add the nuke projects manually into the mods directly.

As the saying goes, you should have tested after adding each one and try, now you tell me you added so many without testing, I cannot pinpoint the problem either.
 
3rd of the buffed GP series
Castra Praetoria
Spoiler :
Civ4ScreenShot0000-16.jpg

Great General one is simple enough to think what to do with it :D
Random promotion is only chosen from what the unit can gain.
Eg:
An archer can get combat 1, drill 1 or city garrison 1 but not combat 4 or 5 straight away.
Of course, a warrior with aggressive traits can get combat 2 from this.

Artwork by Walter Hawkwood


Edits:
The Duomo
Buffed to 20% Culture Boost

Pyramid of the Magician
Buffed to 20% Building Cost Discount

Lanzon
Added a None check for city owner

Gigapack
Added a Discount cap of 50% for BuildingCost, so that you don't end up with a cathedral cheaper than a temple...

Gigapack updated

200 Done (or 173 excluding GIR and tsentom1 modified ones) :goodjob:
 
East India Company
Spoiler :
Civ4ScreenShot0003-13.jpg

Civ4ScreenShot0004-14.jpg

Great Merchant wonder.
Left Scientist, Artist and Spy to go

Artwork by Hrochland
 
nice at the crastra praetoria!!!! I will use that in my mod! congrats on 200 also
 
Something to celebrate 200:
Nomadic Trait
Spoiler :
Nomadic.jpg

Settler and Worker are excluded


Scientific Trait
Spoiler :
Scientific.jpg



Seafaring Trait
Spoiler :
Seafaring.jpg

I chose to do this since +1 Movement is for whole team, which does not work correctly for a trait.


Strategic Trait
Spoiler :
Strategic.jpg

The resource itself is added to an empty plot around the capital.
If there is none available, then it is added to capital's plot.
If capital's plot already has a resource, then finally resource is added to city itself.

I chose to do it this way so that if you don't protect the plot, the resource can be pillaged etc which is part of strategy you know.

Codes have been added so that newly liberated colonies with this trait gets the bonus as well


Notes:
As they are all modular, there isn't any Double Speed Buildings added as that would require editing the original XML file. Thus, if you want any double speed buildings, you gotta DIY
Enhanced Original Traits have been updated with these 4 additions.
Because EOT modified original XML files, it is not in modular form
 
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