platyping
Sleeping Dragon
1) Buffed Cyrus from 25% GG Rate to 50% GG Rate. (@Cybah, any % works because the system does award same GG points as Exp earned. Even 10% will work if a unit gain 10 exp in a tough battle)
2) Olympics permanent bonus changed from 1 trade route to 1 base commerce. Thus, can stack forever and won't interfere with any other things.
3) Fixed typo error in Olympics code that prevents Olympics from ending.
Should be:
rather than:
4) Fixed logic error in Treaty of Versailles
AI was building it when num of military units > 2 * Rival's
In other words, AI was building it when it has more units, a winning war.
Changed to 2 * num of military units < Rival's
Thus, AI will build it when it has less units, a losing war
5) Fixed Taipei 101 python Typo Error:
Because it was a cut and paste wonder from Lotus,
I actually forgot to change the variable "BUILDING_LOTUS" to "BUILDING_TAIPEI_101" under def onBuildingBuilt
6) Widens Apadana Palace check from just checking Capital to nation wide, in case the capital was captured, and apadana ends up in a normal city of the opponent
7) Fixed a typo in Text File of Swords of Qadisiyah
Changed from "Chance of Interception Nukes" to "Chance of Intercepting Nukes"
And now a National Wonder:
Cloning Factory
Clones a unit, literally.
Lucky => Great person, high experience unit
Unlucky => May be just a spy or worker lol
Worse => Cloning Failed
Note:
If a land unit in a transport is cloned, if the transport has space, or there are other transports, it will spawn on the spot. Else, it will spawn on nearby land plot
White House
Losing War is defined as a war where number of military units of rival is twice as many as yours.
This 5% chance peace is per rival:
If you are warring with 5 civs, but only Babylon has twice more troops than you:
5% chance to peace with Babylon
0% chance to peace with others
+1 Relationship to Babylon and vice versa when peace is enforced.
Artwork by Rabbit, White
2) Olympics permanent bonus changed from 1 trade route to 1 base commerce. Thus, can stack forever and won't interfere with any other things.
3) Fixed typo error in Olympics code that prevents Olympics from ending.
Spoiler :
Should be:
Code:
if iGameTurn % 25 ==5:
rather than:
Code:
if iGameTurn % 5 ==5:
4) Fixed logic error in Treaty of Versailles
Spoiler :
AI was building it when num of military units > 2 * Rival's
In other words, AI was building it when it has more units, a winning war.
Changed to 2 * num of military units < Rival's
Thus, AI will build it when it has less units, a losing war
5) Fixed Taipei 101 python Typo Error:
Spoiler :
Because it was a cut and paste wonder from Lotus,
I actually forgot to change the variable "BUILDING_LOTUS" to "BUILDING_TAIPEI_101" under def onBuildingBuilt
6) Widens Apadana Palace check from just checking Capital to nation wide, in case the capital was captured, and apadana ends up in a normal city of the opponent
7) Fixed a typo in Text File of Swords of Qadisiyah
Spoiler :
Changed from "Chance of Interception Nukes" to "Chance of Intercepting Nukes"
And now a National Wonder:
Cloning Factory
Spoiler :

Clones a unit, literally.
Lucky => Great person, high experience unit
Unlucky => May be just a spy or worker lol
Worse => Cloning Failed
Note:
If a land unit in a transport is cloned, if the transport has space, or there are other transports, it will spawn on the spot. Else, it will spawn on nearby land plot
White House
Spoiler :

Losing War is defined as a war where number of military units of rival is twice as many as yours.
This 5% chance peace is per rival:
If you are warring with 5 civs, but only Babylon has twice more troops than you:
5% chance to peace with Babylon
0% chance to peace with others
+1 Relationship to Babylon and vice versa when peace is enforced.
Artwork by Rabbit, White