Platyping's Python

Hmm yeah true. Can rename it to "First Cloned Mammal" Project which I found in ROM/AND if you like lol, although er... that was Dolly I think

Tsukiji Fish Market
Spoiler :

Civ4ScreenShot0016.jpg


20% chance to find Fish
10% chance to find Clam
10% chance to find Crab

Didn't include Whale, since I not sure if they sell whales in a fish market... Anyway it should be obsolete by then.

Found this artwork in RI mod, but I like this fish pic better lol


Carhenge
Spoiler :

Civ4ScreenShot0010-7.jpg


Gets 50% of production cost of each mechanical unit killed. (tanks, ships, planes, cannons etc)
 
Hmm yeah true. Can rename it to "First Cloned Mammal" Project which I found in ROM/AND if you like lol, although er... that was Dolly I think

Tsukiji Fish Market
Spoiler :

Civ4ScreenShot0016.jpg


20% chance to find Fish
10% chance to find Clam
10% chance to find Crab

Didn't include Whale, since I not sure if they sell whales in a fish market... Anyway it should be obsolete by then.

Found this artwork in RI mod, but I like this fish pic better lol

Is was, Dolly the sheep, and i saw that in C2C too, but i don't like it. Just because we cloned a sheep does not mean we clone 5 units a turn or whatever yours does, id think it would be more of a futuristic project, which has been missing from most mods (minus your SETI project), maybe something like "Clonable humans" (or a more techy name). But the humane genome project just isn't "historically correct". When you do come out with a new humane genome project id love to use it in my mod:good job:

Also any plans to make them modular? You could dish out new ones a lot easier if you did
 
Is was, Dolly the sheep, and i saw that in C2C too, but i don't like it. Just because we cloned a sheep does not mean we clone 5 units a turn or whatever yours does, id think it would be more of a futuristic project, which has been missing from most mods (minus your SETI project), maybe something like "Clonable humans" (or a more techy name). But the humane genome project just isn't "historically correct". When you do come out with a new humane genome project id love to use it in my mod:good job:

Also any plans to make them modular? You could dish out new ones a lot easier if you did

If you got a suitable name for it, I will be happy to use it lol.

As for turning them to mods, currently lazy to do that, cos all I doing now is
1) Think of an idea
2) Go to my list of wonders and find something most similar
3) Copy and paste
4) Edit python
5) Edit XML
6) Find a suitable art

Done lol
 
If you got a suitable name for it, I will be happy to use it lol.

As for turning them to mods, currently lazy to do that, cos all I doing now is
1) Think of an idea
2) Go to my list of wonders and find something most similar
3) Copy and paste
4) Edit python
5) Edit XML
6) Find a suitable art

Done lol

Modular is the same thing, just step 5 is cut in half, not to mention the DL is less space, and its much easier for the DLer, plus once you make one modular, copy it, rename it and making your second one is about twice as fast as making your first
 
Actually the work is the same to me whether modular or not. Afterall, all I did for XML is edit last entry thats all. No difference whether there is only one building info, or all building infos.
As for size of the DL, none of them even exceed 500 KB, with the exception of SETI because of unit art. I doubt size is a significant factor here.

And the things is, there are 2 groups of players:
1) Those who are new to mods and do not know how to use modules, this way will be easier for them
2) Those who know how to use modules, they have the expertise and knowledge to cut and paste themselves, which wouldn't take 3 minutes.

Turning them all to modules may affect the group 1 players.

3rd wonder/project of the Day:

Theory of Everything
Spoiler :

Everything.jpg


This is basically the Research Agreement in Civ V. Unlike a free tech, you don't get to choose which tech you get
 
Actually the work is the same to me whether modular or not. Afterall, all I did for XML is edit last entry thats all. No difference whether there is only one building info, or all building infos.
As for size of the DL, none of them even exceed 500 KB, with the exception of SETI because of unit art. I doubt size is a significant factor here.

And the things is, there are 2 groups of players:
1) Those who are new to mods and do not know how to use modules, this way will be easier for them
2) Those who know how to use modules, they have the expertise and knowledge to cut and paste themselves, which wouldn't take 3 minutes.

Turning them all to modules may affect the group 1 players.

3rd wonder/project of the Day:

Theory of Everything
Spoiler :

Civ4ScreenShot0018.jpg


This is basically the Research Agreement in Civ V. Unlike a free tech, you don't get to choose which tech you get

But keep in mind, all people from group 1, and well mostly any1, isn't going to play your wonders alone. Not that your wonders aren't great but one wonder or project doesn't effect a game in my opinion enough to play a whole mod on it, so i think more people would know how to add modules then copy paste xml but ehh thats just my opinion, plus if you did it modular wouldn't effect group 1 since they don't edit it, they can play it just normal.

Heres an idea for a project id like to see:
Some type of national highway (being american id like to see Route 66, but any name works) that either builds all highway throughout your country or continent, or builds it between two of your cities. Of course you would have to add a new route (highway) or it wouldn't really work with just road...
 
Yeah, I know of cos no one plays a mod with just one extra wonder. But don't laugh, I only realised how to use downloaded modules recently because of that extra step of setting modularloading to 1 in the config file...

As for the highway thing, it has been done by GIR's Via Appia wonder. I think the original download link no longer works, but you can get it via one of the posts in Tsentom's python wonders
 
Burj Al Arab
Spoiler :

Civ4ScreenShot0006-8.jpg


To simply the codes, citizens will only migrate from capitals. No immigration will occur if capital only left 1 citizen

Artwork by Hrochland
Note: Download link in 3rd post


Last wonder for the day. Happy Chinese New Year in advance to all (who celebrate:goodjob:)

No wonders/projects for the next few days, cya all
 
I like this last. For my mod I will do new model a bit modify it but it is great inspiration.
I have not immigration Modcomp in my HrochMod but this your idea with immigration wonder I like :)
 
Hehe thanks, glad you like it.
I was thinking hotel, hotel... what does a hotel do => attract foreigners to come.
Although foreigners come for holiday rather than immigration, well... whatever:lol:

Currently, it is set to randomly choose a capital city from a random player, if it meets the 25% criteria. It can be set to choose a random city similar to Olympics, but I think not required to do the extra work to add on to performance issues.

Edit:
1) Helsinki:
Removed 2 extra unused variables in CvGameUtils:
iX = pCity.getX() and iY = pCity.getY()

2) White House:
Changed display text from "5% chance to Force Peace in Losing War" to "Slight Chance to Force Peace in Losing War" to reflect the changes made.

3) WTC, Olympics, Knossos:
Added a "break" in while loops to stop looping once city with wonder found. Slight boost to performance I guess

4) Dissolution of Monasteries:
Used the general code style used in Porcelain rather than defining each individual monastery.
Thus, will work for other mods with extra religion without the need to define anything to the python codes
 
A few last weeks I´m out of city always. When I return must see what you have here new :)
About your burj code - I consider that in my mod would be a Salvation army or something like that
 
Sure, up to you what wonder you want to attach the code to, no issue with that :)

Running out of ideas though, so you may not find anything new when you return :wallbash:
 
You can make many great wonders more, I believe :)
Here is many wonders with any effect. maybe the forum is missing the wonders of bringing into play a new game mechanism. I have some in my mod.
Good work have here Gir, tsentom1, The_J ... You are next :)

For example, what wonder giving new promotion that can not otherwise get? I have in my mode wonders giving a unique unit that can not be trained in the game (inspired by Gir ) and lots of other things. Just need to watch to Wonder - unit - promotion and the other not disturb the balance in the game :)
 
Yeah, these 2 I intend to change to projects:
Sun Tzu Art of War. It is/was a book or manual anyway
Women's Suffrage.

However, I intend to swap Sun Tzu and Arc De Triomph, since Arc's powers is a one off benefit. No point keeping it as a wonder, since conquerer gets nothing out of it. Might as well give the power to Sun Tzu project.

The other one-off benefit wonder is lotus, once I find a suitable project I will convert it as well. Don't like to see a white elephant wonder right after it is built
 
Swapped, the necessary python files.
I just leave it here a few days for those who still want the original Arc or Sun, before I change the database files

Bleh, now I need to find a new button for Sun Tzu
 
Swapped, the necessary python files.
I just leave it here a few days for those who still want the original Arc or Sun, before I change the database files

Bleh, now I need to find a new button for Sun Tzu

Why not keep both? keep the wonder up and put up a project as well for ppl to have their choice
 
You are the one who complained about file size Hehe:banana:
 
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