Platyping's Python

There is still one other way... the stupid mines finding new resources.
But if it is just for the plants, then that is ignored.

Thus, if vebear is happy with it, I can release it soon, but... no art lalala

Benefits don't look appealing at first, what is the purpose of a spare copy? No extra happiness etc
But as mentioned, if the actual one was taken from you, no fear, you got a spare.
And since you got a spare, you can trade the actual one as well.

P.S.
Oh yeah, if you are fine with it, then tell me which resources should be included ^^
Rice, wheat etc are certainly plants.
Banana and sugar... although they are plants, does a seed vault keep those. Does sugar cane has seeds:confused:
 
There is still one other way... the stupid mines finding new resources.
But if it is just for the plants, then that is ignored.

Thus, if vebear is happy with it, I can release it soon, but... no art lalala

Benefits don't look appealing at first, what is the purpose of a spare copy? No extra happiness etc
But as mentioned, if the actual one was taken from you, no fear, you got a spare.
And since you got a spare, you can trade the actual one as well.

P.S.
Oh yeah, if you are fine with it, then tell me which resources should be included ^^
Rice, wheat etc are certainly plants.
Banana and sugar... although they are plants, does a seed vault keep those. Does sugar cane has seeds:confused:

How about some new resources? maybe in the same way as hit movies, add some fruit or something, and have them only available via seed vault (if you want to have graphics for those resources, check the resource mod below, if you DL it, the resources come modular, so you would have to do no work)
 
I tried not to add extra XML stuff besides the wonder/project itself.
SETI and Belem Tower are the exceptions, since SETI does need a new unit for it to be interesting, whereas Belem can be done using Fort or forest, but 1) the ugly Fort actually appears in the city tile. Imagine a fort in the middle of a city. 2) 1 or 2 trees appear as well, if the city is underdeveloped. Also, I dont wish those with woodsmen promotions to get extra benefits. Thus, a new feature was needed.

Anyway if I add some extra resources to it, and still give it additional python benefits, it will make default BTS bonus wonders (Rock n Roll, Hollywood etc) looks useless compared to it
 
Version 1.2

1) National College: Replace "Big Ben" with "College"
2) Bolshoi: Fixed logic error for def onCityAcquired
3) Porcelain: Replace "Women" with "Porcelain" in def onCityAcquired
4) Tsukiji: Replace "city" with "pCity" in def onCityAcquired
5) Abu Simbel: Fixed ArtdefBuilding XML where Corp HQ 6, Corp HQ 7 and Apolistic Palace links are wrong. (It doesn't affect Abu Simbel at all)
6) SETI: Randomised Alien Assault Location
7) Silk Road: Removed extra Cure for Cancer portion in def onCityBuilt. Lowered requirements for AI_chooseProduction.
8) Theory of Evolution: It was working at 100% rather than the 20% stated. Fixed the error, and set it to 25% instead of 20%
9) Magellan's Voyage: Added a Coastal City check in def AI_chooseProduction
10) Sun Tzu and Arc De Triomph: Swapped
11) Sun Tzu: Replace "unit" with "pUnit". Even the quickfix earlier had this error. Turned to project
12) Olympics: Added Strategy section
13) Added Super Uber Mega Wonder Pack containing all Wonders + Projects.
14) Lotus: Fixed Lotus Owner getting 1 Happiness instead of 2 Happiness for Religion
(Sorry for those who downloaded the Pack, just saw this error)

Super Uber Mega Wonder Pack
Spoiler :

34 New Wonders, 13 New Projects
This is basically for those who wish to have some of these, but are not too sure how to merge python codes.
I guess it is easier to delete rather than add, so all you need to do is delete the unwanted parts.
But if you only need 2 or 3... I suggest you merge the individuals rather than deleting 40+ entries
 
Looking for names:

1) Some early science wonders. Thinking of Plato's Academy, but prefer something that is not xxx's building

2) Something nuke related
 
For 2, there a silo on the site, maybe national nuclear silo
1 free nuke, +50% nuke production, +1 unhappiness per nuke built in the city (durin peace, +1 happy diring wartime, put this in parenthasis because this might beto complicated if it hastocheck if your during war or not very often
 
Ivy Mike
Spoiler :

Civ4ScreenShot0010-1.jpg


Thanks for suggestions, decided to look out for some fusion bomb projects.

Bigger Nastier Nukes.

Because it is so nasty, initially wanted to split into 2 projects; 1 to increase damage, 1 to increase area of effect.

But decided to cut its nasty effects, now deals extra damage in same range, but creates extra fallout in 1 extra range.

Aggressive leaders like to build this
 
cause of nukes? u mean the effects? less damage, less fallout etc?
 
Less damage is basically opposite of Ivy, so pretty easy to do.

However, those units that are supposed to die, will still die.
For instance:
If unit A left with 20 str and nuke is supposed to do 25 str to it.
Even if this project reduces nuke damage by 50%, the unit will still die because the damage is dealt first before the codes are applied.

Same thing for fallout, I can remove some fallout immediately after the nuke, but there is no way to restore the improvement lost
 
Nuclear Non-Proliferation Treaty
Spoiler :

Civ4ScreenShot0027-1.jpg


Protects the Weak

Every time you nuke successfully, people get angry with you for breaking the treaty.
And when they are furious with you, they join in the war against you.

AI will only build if they dont have uranium


My style is, for every "for" wonder, there is always an "against" wonder
 
When you dont have uranium, it protects you.
Every time enemy nukes you, everyone else gets angry with him.
And when they are furious enough, they join in the war against him.

So for players without uranium, you won't just eat nukes and die while everyone watches you die

P.S.
I guess the description isn't clear enough :sad:
 
When you dont have uranium, it protects you.
Every time enemy nukes you, everyone else gets angry with him.
And when they are furious enough, they join in the war against him.

So for players without uranium, you won't just eat nukes and die while everyone watches you die

Ohhhhhhh, that makes a lot more sense. I thought that it was only to the player that built it... But doesnt this just duplicate the UN thing, that bans all nukes? if that is in place then the project is useless. I would like to see a project that if the world agrees to something Via UN, then you don't have to listen
 
Tada, new description should be clearer now.
Well, UN ban can be lifted if I remember correctly after some turns. Also, it can be useful, if the UN leader is Montezuma... I doubt he will ask everyone to ban nukes.

So this is the protect the weak, and kill the bully project haha

As for UN votes, there is hardly any python stuff related to it, so most likely sdk stuff
 
How about a project that disables building military units (units with a strength above 0) and gives a pernament one way defensive pack with all please/friendly lh? Thought that would be cool, would sort of represent what a couple of countries do now, like Costa Rica, doesnt sound possible though
 
Pretty easy to disable building units, but what is the point, you end up as sitting duck waiting to be slaughtered

Especially if no one is pleased with you... Then you are at defensive pack with nobody and still cannot defend yourself
 
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