Platy's Peculiar Pleasant Posh Python

Regicide
King and queen has no difference in stats.
The question was between UNIT_GREAT_GENERAL and UNIT_FEMALE_GREAT_GENERAL. Since they are attached from the start, is there any real difference?

The PROMOTION_LEADER gives them a big moustache anyway! :D
 
King and queen refers to the great general attached actually.
Those 3 units are just their bodyguards.

The leader promotion is just granted to allow access to those leader promotions.
You can of course simply make a new promotion to allow them too
 
Ah, I see you have recovered your modding mood :D
 
Code from CvTechChooser from Advanced Tech Screen component:
Spoiler :
PHP:
		## Era Colours Start ##
					if ( gc.getTechInfo(i).getEra() == gc.getInfoTypeForString("ERA_ANCIENT")):
						screen.setPanelColor(szTechRecord, 222, 22, 22)
					elif ( gc.getTechInfo(i).getEra() == gc.getInfoTypeForString("ERA_CLASSICAL")):
						screen.setPanelColor(szTechRecord, 222, 111, 22)
					elif ( gc.getTechInfo(i).getEra() == gc.getInfoTypeForString("ERA_MEDIEVAL")):
						screen.setPanelColor(szTechRecord, 222, 222, 22)
					elif ( gc.getTechInfo(i).getEra() == gc.getInfoTypeForString("ERA_RENAISSANCE")):
						screen.setPanelColor(szTechRecord, 22, 222, 22)
					elif ( gc.getTechInfo(i).getEra() == gc.getInfoTypeForString("ERA_INDUSTRIAL")):
						screen.setPanelColor(szTechRecord, 22, 111, 222)
					elif ( gc.getTechInfo(i).getEra() == gc.getInfoTypeForString("ERA_MODERN")):
						screen.setPanelColor(szTechRecord, 22, 22, 222)
					else:
						screen.setPanelColor(szTechRecord, 222, 22, 222)
		## Era Colours End ##

Where i can copy this code? I don't want to hide my tech era's. I only want colors for my tech era's.
 
Lawyer

Features
Adds a unit that can remove corporations

Lawyer1_zps1ac1ab88.jpg


Lawyer2_zpsfae09efb.jpg


This was a mod component from tsentom1, so I polished it.

What's New:
1) Can choose what corporation to remove
2) Cost 50 Gold to remove
3) Success Rate depends on number of corporations present
4) Added A.I.
 
King and queen refers to the great general attached actually.
Those 3 units are just their bodyguards.

So, with only XML it seems that you can't train a unit in a city with the full effect of a Great General. You can grant the unit the PROMOTION_LEADER but it doesn't have the leader's stick or whatever you call it that differentiates a stack lead by a GG from a normal one. I guess you can't just add that effect with only XML (EFFECT_GREATPEOPLE_HIGHLIGHT_WARLORD?) ?...
 
The leader promotion is simply just a promotion.
It grants the effects of the promotion which is the bleader tag, as well as open the accessibility to those 3 leader promotions.

Granting it via xml will not have a unit behind graphically leading the unit which is the great general.
If you play with my wb, you can actually set any unit of same domain as the leading unit, such as a worker leading a bear, or swordsman leading a catapult.
 
Yes, weird, although graphically you don't see any difference and none of the attributes of the Leading unit seem to be granted either.

So, the answer to my question was: it does not matter if it is a UNIT_FEMALE_GREAT_GENERAL who leads a Queen or an Orang-outan! :eek:
 
? I see none ?
 
Check the posts previously.
The leading unit is female general graphics
 
Wow! now finally I understand! It's because I play with Single Unit Graphics on! :lol:
 
hey platy , whats up?

can i request a little mod for the new american mod we are working on?

i wish for a spawn a civ mod - after an ai has been killed - a new one will spawn on empty slots with some arsenal according to the era, also - will it be able to pre define to wich civs this re spawn will be limited to?

just for the background - i wanna have 1 city native american tribes that if their 1 city destroyed - they will spawn somewhere else that is unowned tile (if theres no unowned tiles - no respawn.

other modders and people can enjoy this mod mod in their games (its like civ 1-2 mechanics i think).

hope you can help platyping :)
 
hey platy , whats up?

can i request a little mod for the new american mod we are working on?

i wish for a spawn a civ mod - after an ai has been killed - a new one will spawn on empty slots with some arsenal according to the era, also - will it be able to pre define to wich civs this re spawn will be limited to?

just for the background - i wanna have 1 city native american tribes that if their 1 city destroyed - they will spawn somewhere else that is unowned tile (if theres no unowned tiles - no respawn.

other modders and people can enjoy this mod mod in their games (its like civ 1-2 mechanics i think).

hope you can help platyping :)

hey platy , whats up?

can i request a little mod for the new american mod we are working on?

i wish for a spawn a civ mod - after an ai has been killed - a new one will spawn on empty slots with some arsenal according to the era, also - will it be able to pre define to wich civs this re spawn will be limited to?

just for the background - i wanna have 1 city native american tribes that if their 1 city destroyed - they will spawn somewhere else that is unowned tile (if theres no unowned tiles - no respawn.

other modders and people can enjoy this mod mod in their games (its like civ 1-2 mechanics i think).

hope you can help platyping :)
The J already created this, just search for it im sure you will find it. But I believe he did it on a specific date it is spawned. I am assuming he has it based on game turn or something, just switch it so it triggers when the city is destroyed
 
Rejected :D
I don't do mod components that are useful only in specific mods.
Anyway since The J already made something similar, you might as well ask him to modify his.
He is back in modding mood
 
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