Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
@Platy
Can you make a modmod where buildings cost also gold to build.
Mod could use standard hammer cost tag to count how much it will cost in gold (ex 1/10 of hammer cost)
SO building that cost 100 hammers will also cost 10 gold to build
In real world when you want to build something you always need
workforce (hammers) + resources + money to pay for workforce.
It will be very usefull to mods with a lot of gold bonuses and add some deep to building choosing routine.
Can you make a modmod where buildings cost also gold to build.
Mod could use standard hammer cost tag to count how much it will cost in gold (ex 1/10 of hammer cost)
SO building that cost 100 hammers will also cost 10 gold to build
In real world when you want to build something you always need
workforce (hammers) + resources + money to pay for workforce.
It will be very usefull to mods with a lot of gold bonuses and add some deep to building choosing routine.

the point is i dont know python. Also that type of change requires UI update to make this cost visible in hover text and in city build strip of current building.
. But when I do this with 3.17 version, I receive a half-empty screen. So if I want it to run smoothly with the 3.17, what shall I do?