Platy's Peculiar Pleasant Posh Python

Still in hibernation.
I already mentioned I don't intend to do anymore requests, especially if it is merely repetitive stuff which are mere adjustments of previous works.
Unless the idea is fresh enough to lure me out of hibernation, chance is slim
 
New Info Table

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1) Replaced one Civ Icon with Leader Icon, so that you can hover over it to get full trait details.
2) As a result, no longer necessary to display the Trait in Text, so remove it and make other fonts bigger
3) Add a pedia section just to fill up the big chunk of empty space.
4) DOM now scales with resolution
 
1) About time to redo the Resource Table.

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The new resource table allows sorting via ID (which is Bonus Class), Name, Count, etc.

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Naturally you can still use the filter

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And length of table is still auto extended based on number of specialist rows.

2) Recoded Corps and Religions in City Screen.
It can now display unlimited number of corps and religions.
 
Hi Platy and everyone else. I have a small problem. I have added in my mod "Faith" component.
Platy here writes:
4) Uses Player Script Data. Good luck merging with other mods using That script.

I suppose that is why after getting religion bar appears but does not add value.

Can anyone advise me what to do, please?
 
Unless you have other mod components using player script data as welll, no issue
 
Artifacts / Game Script Data / functional
Happy Golden Age / Player Script Data / functional
Faith / Player Script Data / broken -) bar displayed with religion ; +x component is changed with each next religion building ; first number (sum) is still zero :(
 
There should be a golden faith inside which is a combination of both happy golden age and faith
 
If you want help me with that, I'll be happy. Faith multiple fits into concept in my mod. The Golden Age is nice but and I will also like have it :)
 
Maybe in the new version, where you have included golden age and health bar. I used the original version, where the golden age only.
With health bar there will be too adders points :)
Can I try the version with two bars if I can change up the initial value of the health bar.
This is done here?

## Happy Variables ##
self.iHGA = 250
self.iHHB = 250
## Happy Variables ##
 
I added the latest version from database. Health and golden bar works fine.

In the moment when I found religion, the counter is reset and appear faith bar. This works, but Health and golden bar remains at zero. Do you have any experience with this error, please?
 
Are you talking about the version which contains all 3, or are you talking about your own merged version of individual components.
 
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