Playable Byzantines in RFC 600AD

Hmm... 3 settlers, 2 horse archers, 2 pikeman, 3 swordman and 3 archers. Considering that the UHV is mostly military and culture they shoul'd start with Theology and Engineering. Maybe you can have a praetorian or a Cataphract in there too.
 
I don't like that they wouldn't be affected by stability. That is way to powerful. If you wanted something along those lines, I would have "No stability penalty for losing cities" and/or other sources, if that is possible, but stability having no effect? Or even increase the basic stability normalization rate. I like the idea of boosted stability, and maybe give them a really large boost (but not infinite) with the result in collapse if Constantinople is taken.
I don't know if this would be possible for you to code, though. If not, I would stick with trade routes.
 
There is a weakness, if Constantinople is captured, the civ automatically collapses.
 
Perhaps instead of giving it a huge stability boost you could just disable the civil war for Byzantium. That way they can still lose the odd city in low stability they just won't collapse completely.
 
There is a weakness, if Constantinople is captured, the civ automatically collapses.
That is a very minor weakness (and unless it is hit right off bat by the Turk spawn, is unlikely to happen to a human player, if they aren't collapsing already) compared to the benefits:
No civil war,
Can't lost single cities,
Don't have to worry about conquered nations respawning,
Can change civics as much as they want,
Can expand to wherever they want (the only limitation on expansion is the research penalty),
Can run whatever civic combination they choose,
And all the other things that affect stability.

Keep in mind as well, that the AI won't know about the one weakness of the civ and won't be able to take advantage of it too well.
 
There is a weakness, if Constantinople is captured, the civ automatically collapses.
When a capital is captured it usually ends in a collapse, so it's not a major weakness, I think that the Carthaginian MP-UP is still the best.
 
How about you cannot have civil war as Byzantium?
Does anyone know how to write that as code, because I have no clue?
 
Stability.py, line 1193:

Code:
if (gc.getPlayer(iPlayer).getNumCities() > 1):

replace with

Code:
if (gc.getPlayer(iPlayer).getNumCities() > 1 and iPlayer != con.iByzantium):
 
Thanks Umarth, I'll finish the modding today, and do some play testing tomorrow.
 
I thought that I was finished, so I loaded it up. there was an error message when I was loading Rhye's.

Failed Loading XML/Text/Civ4GameText_DynamicCivName_11BYZ.XML
End Tag 'Civ4GameText' does not match start tag 'English'.
Line: 559,3
Source: </Civ4GameText>

When I tried loading the game, it said you have been defeated. Can someone please help, here is the File. For some reason, I could not upload it in notepad.
line 559 is the last line.
 

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There's an <English> tag you haven't closed. The one for TXT_KEY_DN_BYZ14

But I don't think dynamic names will work without an edit of the dll.
 
Would I have to edit the dll to add the Byzantines? I deleted the Byzantine Dynamic names, but when I start the game, it says you have been defeated.
 
I just cannot figure out why this keeps happening. Is there any way to prevent it?
 
If anyone can figure out what is wrong, here are the files:
The RFC 3000 BC file goes into Rhye's and fall of Civ/PublicMaps folder.
The Python file goes into Rhye's of Civ/Assets/Python folder.

If someone can also get the Civ Dynamic Name Text file working, it would be great. Rhye's/Assets/XML/Text
 

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Read the few posts above you and you'll see ijnavy has been making a great effort but as I said earlier I'm still of the opinion that's it's infeasible.
 
Úmarth;6790073 said:
We've been having a similar problem with RFCE, don't know what causes it.
If you find out what causes it, can you tell me?
I don't think that it's infeasible, we just need to find out what causes the you have been defeated.
 
That is after i've already gone to the Main Menu and selected the Byzantines in the RFC 3000 B.C. Start.
 
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