GeneralZift
Professional
- Joined
- Feb 25, 2019
- Messages
- 1,076
Omg this had me flyingYea, it's not like the lead designer has any say of what goes into the game. Let's blame the janitor.

Well, you know, it's a tough gig for designers sometimes though. I have done design work myself for games and sometimes it can be unpredictable what the fans want. Or it can be predictable but hard to achieve realistically. Plus you have to consider the higher-ups, the potential to make money, the longevity, and so on.
I haven't seen this perspective very often in these forums, but I think in terms of being a successful video game, the design choices made some sense.
Splitting the leader and the Civ and adding Civ switching lets you essentially sell 4 different things: the Leader, the Antiquity Civ, the Exploration Civ and the Modern Civ.
Simplifying the game brings more people. Releasing on a dozen different consoles makes it very accessible.
So in some way I see the mistakes they made as decisions that they made for a reasonable product in their mind. But of course, I don't agree with how they went about it and the end product.